A data profile of the people who buy, follow and care about Bungie in United States — modelled from more than twelve digital signal sources. Bungie has an estimated audience of 565,781 people in United States.
The average Bungie fan in United States is 29.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Alice: Madness Returns, The Fairly OddParents, Battlefield 4, with strongest over-indexing on Alice: Madness Returns (196.09× the country average).
Demographically, the Bungie audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bungie fan in United States is more male, around 29.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Alice: Madness Returns.
The key figures that characterise the Bungie profile in United States.
15.3% are female, 84.7% are male, average age 29.6.
| Metric | Value |
|---|---|
| Female | 15.3% |
| Male | 84.7% |
| Average age | 29.6 |
| Estimated audience size | 565,781 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 28% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Bungie audience comes from United States.
| Country | Share |
|---|---|
| United States | 43.7% |
| United Kingdom | 7.7% |
| Mexico | 5.2% |
Where the Bungie audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 2.31× | |
| 02 | Utah | ~7K | 1.50× | |
| 03 | Alaska | ~2K | 1.39× | |
| 04 | Idaho | ~4K | 1.34× | |
| 05 | Oklahoma | ~7K | 1.25× | |
| 06 | West Virginia | ~3K | 1.17× | |
| 07 | Montana | ~2K | 1.16× | |
| 08 | North Dakota | ~1K | 1.16× | |
| 09 | Oregon | ~7K | 1.15× | |
| 10 | Kansas | ~5K | 1.15× | |
| 11 | Kentucky | ~7K | 1.12× | |
| 12 | Arizona | ~10K | 1.11× | |
| 13 | Missouri | ~9K | 1.09× | |
| 14 | Wyoming | <1K | 1.09× | |
| 15 | Arkansas | ~5K | 1.08× | |
| 16 | Colorado | ~9K | 1.05× | |
| 17 | Indiana | ~10K | 1.04× | |
| 18 | Nebraska | ~3K | 1.03× | |
| 19 | Iowa | ~4K | 1.01× | |
| 20 | Rhode Island | ~2K | 1.01× | |
| 21 | South Dakota | ~1K | 0.99× | |
| 22 | Ohio | ~20K | 0.98× | |
| 23 | Nevada | ~5K | 0.98× | |
| 24 | New Mexico | ~3K | 0.98× | |
| 25 | Tennessee | ~10K | 0.95× | |
| 26 | Wisconsin | ~8K | 0.95× | |
| 27 | California | ~50K | 0.94× | |
| 28 | Texas | ~40K | 0.94× | |
| 29 | Michigan | ~10K | 0.94× | |
| 30 | Alabama | ~7K | 0.94× | |
| 31 | Louisiana | ~6K | 0.94× | |
| 32 | New Hampshire | ~2K | 0.94× | |
| 33 | Florida | ~30K | 0.92× | |
| 34 | North Carolina | ~10K | 0.92× | |
| 35 | Pennsylvania | ~20K | 0.90× | |
| 36 | Virginia | ~10K | 0.90× | |
| 37 | Maine | ~2K | 0.88× | |
| 38 | Georgia | ~10K | 0.86× | |
| 39 | Maryland | ~8K | 0.85× | |
| 40 | South Carolina | ~7K | 0.85× | |
| 41 | Hawaii | ~2K | 0.83× | |
| 42 | Illinois | ~10K | 0.82× | |
| 43 | Minnesota | ~6K | 0.81× | |
| 44 | Connecticut | ~4K | 0.81× | |
| 45 | Mississippi | ~4K | 0.81× | |
| 46 | Delaware | ~1K | 0.80× | |
| 47 | Massachusetts | ~8K | 0.76× | |
| 48 | New York | ~20K | 0.70× | |
| 49 | New Jersey | ~9K | 0.67× | |
| 50 | Washington, District of Columbia | <1K | 0.58× |
The strongest cross-interests of the Bungie audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 196.09× | ||
| 02 | The Fairly OddParents | Movies & TV | 91.89× | ||
| 03 | Escape Games | Games | 87.23× | ||
| 04 | Battlefield 4 | Games | 76.69× | ||
| 05 | Hearthstone | Games | 63.19× | ||
| 06 | Portal 2 | Games | 49.56× | ||
| 07 | Dying Light | Games | 48.90× | ||
| 08 | World of Tanks | Games | 46.88× | ||
| 09 | Borderlands (series) | Games | 30.35× | ||
| 10 | Electronic Arts | Games | 25.29× | ||
| 11 | Watch Dogs | Games | 22.57× | ||
| 12 | Night at the Museum | Movies & TV | 20.00× | ||
| 13 | Roblox | Games | 15.62× | ||
| 14 | 3D modeling | Technology & Electronics | 13.34× | ||
| 15 | Assassin's Creed | Games | 11.06× | ||
| 16 | Micro Center | Shopping | 9.26× | ||
| 17 | GameStop | Games | 6.99× | ||
| 18 | Pokémon | Games | 6.72× | ||
| 19 | Mobile game | Games | 4.22× | ||
| 20 | Superman | Movies & TV | 3.62× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.52× | |
| Individualism | JOY | 1.46× | |
| Risk Appetite | THRILL | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.43× | |
| Community Orientation | OPEN | 0.66× | |
| Tradition | CONSERVATISM | 0.66× |
Bungie's target market in United States covers an estimated 565,781 people, concentrated in California and Texas.
15.3% of the Bungie audience are female, 84.7% are male, with an average age of 29.6 years.
Bungie fans show strongest brand affinity for Alice: Madness Returns (196.09×), The Fairly OddParents (91.89×), and Battlefield 4 (76.69×) over the country average.
Bungie fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Bungie itself, the audience over-indexes on The Fairly OddParents (91.89×), Battlefield 4 (76.69×), Roblox (15.62×), and Dying Light (48.9×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bungie. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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