A data profile of the people who buy, follow and care about Console game in United States — modelled from more than twelve digital signal sources. Console game has an estimated audience of 851,071 people in United States.
The average Console game fan in United States is 28.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include International education, Mobile game, Massively multiplayer online games, with strongest over-indexing on International education (20× the country average).
Demographically, the Console game audience skews more male with an average age of 28.6, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Console game fan in United States is more male, around 28.6 years old, with strong Patriotism tendencies and a notable affinity for International education.
The key figures that characterise the Console game profile in United States.
28.4% are female, 71.6% are male, average age 28.6.
| Metric | Value |
|---|---|
| Female | 28.4% |
| Male | 71.6% |
| Average age | 28.6 |
| Estimated audience size | 851,071 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 20% | |
| 30-39 | 12% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Console game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~10K | 1.36× | |
| 02 | Louisiana | ~10K | 1.28× | |
| 03 | Arkansas | ~9K | 1.23× | |
| 04 | Kentucky | ~10K | 1.22× | |
| 05 | Oklahoma | ~10K | 1.18× | |
| 06 | Tennessee | ~20K | 1.17× | |
| 07 | Texas | ~80K | 1.14× | |
| 08 | South Carolina | ~10K | 1.14× | |
| 09 | Alabama | ~10K | 1.14× | |
| 10 | West Virginia | ~5K | 1.14× | |
| 11 | Kansas | ~8K | 1.13× | |
| 12 | Georgia | ~30K | 1.11× | |
| 13 | Indiana | ~20K | 1.11× | |
| 14 | Missouri | ~10K | 1.09× | |
| 15 | New Mexico | ~5K | 1.09× | |
| 16 | Ohio | ~30K | 1.08× | |
| 17 | California | ~100K | 1.05× | |
| 18 | North Carolina | ~30K | 1.05× | |
| 19 | Nevada | ~9K | 1.04× | |
| 20 | Michigan | ~20K | 1.03× | |
| 21 | Iowa | ~7K | 1.03× | |
| 22 | Nebraska | ~4K | 1.03× | |
| 23 | Illinois | ~30K | 1.02× | |
| 24 | Pennsylvania | ~30K | 1.00× | |
| 25 | Utah | ~8K | 1.00× | |
| 26 | Idaho | ~4K | 1.00× | |
| 27 | South Dakota | ~2K | 0.99× | |
| 28 | Washington | ~20K | 0.98× | |
| 29 | North Dakota | ~2K | 0.96× | |
| 30 | New York | ~50K | 0.95× | |
| 31 | Virginia | ~20K | 0.95× | |
| 32 | Oregon | ~9K | 0.95× | |
| 33 | Connecticut | ~8K | 0.95× | |
| 34 | Florida | ~50K | 0.94× | |
| 35 | Maryland | ~10K | 0.94× | |
| 36 | Delaware | ~2K | 0.94× | |
| 37 | Hawaii | ~3K | 0.92× | |
| 38 | Alaska | ~2K | 0.91× | |
| 39 | Wisconsin | ~10K | 0.90× | |
| 40 | New Jersey | ~20K | 0.89× | |
| 41 | Arizona | ~20K | 0.89× | |
| 42 | Montana | ~2K | 0.89× | |
| 43 | Colorado | ~10K | 0.87× | |
| 44 | Minnesota | ~10K | 0.87× | |
| 45 | Washington, District of Columbia | ~2K | 0.86× | |
| 46 | Maine | ~3K | 0.84× | |
| 47 | Rhode Island | ~2K | 0.84× | |
| 48 | Massachusetts | ~10K | 0.83× | |
| 49 | Vermont | ~1K | 0.80× | |
| 50 | New Hampshire | ~3K | 0.77× |
The strongest cross-interests of the Console game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | International education | Business & Career | 20.00× | ||
| 02 | malwarebytes | Technology & Electronics | 20.00× | ||
| 03 | Alvin and the Chipmunks | Music & Radio | 12.27× | ||
| 04 | Graphic novel | Literature | 9.51× | ||
| 05 | Nvidia | Technology & Electronics | 8.55× | ||
| 06 | Collectible card game | Games | 8.17× | ||
| 07 | Massively multiplayer online games | Games | 7.68× | ||
| 08 | Action role-playing game | Games | 6.71× | ||
| 09 | Retrogaming | Games | 6.07× | ||
| 10 | Brittany Snow | Movies & TV | 5.89× | ||
| 11 | Anime and manga fandom | Literature | 5.80× | ||
| 12 | Philadelphia 76ers | Sports | 5.79× | ||
| 13 | Arcade game | Games | 5.36× | ||
| 14 | Mobile game | Games | 5.00× | ||
| 15 | Action-adventure game | Games | 5.00× | ||
| 16 | Digital art | Arts & Culture | 4.58× | ||
| 17 | Subway | Food & Beverages | 2.67× | ||
| 18 | Android (operating system) | Technology & Electronics | 2.41× | ||
| 19 | Smartphones | Technology & Electronics | 2.23× | ||
| 20 | Video games | Games | 1.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.43× | |
| Need for Security | CONSERVATISM | 1.80× | |
| Convenience Orientation | PREMIUM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.72× | |
| Design Affinity | PREMIUM | 0.77× | |
| Individualism | JOY | 0.84× |
Console game has an estimated audience of 851,071 people in United States, concentrated in California and Texas.
28.4% of Console game fans are female, 71.6% are male, with an average age of 28.6 years.
Console game fans show strongest brand affinity for International education (20×), Mobile game (5×), and Massively multiplayer online games (7.68×) over the country average.
Console game fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Console game itself, the audience over-indexes on Mobile game (5×), Massively multiplayer online games (7.68×), Anime and manga fandom (5.8×), and Collectible card game (8.17×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Console game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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