Rascasse Audience Intelligence

Console game Audience in Germany

A data profile of the people who buy, follow and care about Console game in Germany — modelled from more than twelve digital signal sources. Console game has an estimated audience of 476,649 people in Germany.

The average Console game fan in Germany is 35.3 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Hessen.

Top brand affinities include World of Warcraft, The Legend of Zelda, PlayStation Store, with strongest over-indexing on World of Warcraft (8.36× the country average).

Demographically, the Console game audience skews more male with an average age of 35.3, and over-indexes on personality traits such as Early Adopter Mentality, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Console game fan in Germany is more male, around 35.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for World of Warcraft.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Console game profile in Germany.

Audience size
477K
in Germany
Gender
42.9%
57.1% male
Age
35.3
average years
Country rank
#12228
Topic in Germany
Fig. 01

Search interest · 12-month trend

-32%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Console game fans

42.9% are female, 57.1% are male, average age 35.3.

Fig. 02

Gender split

42.9%
Female
57.1%
Male
Demographic split for Console game audience in Germany
MetricValue
Female42.9%
Male57.1%
Average age35.3
Estimated audience size476,649
Fig. 03

Age distribution

Ø 35.3
average years
Age distribution of the Console game audience in Germany
Age bracketShare%
16-1935%
20-2917%
30-3915%
40-4915%
50+18%
Fig. 04

Worldwide distribution

7.7%

of the worldwide Console game audience comes from Germany.

Worldwide audience distribution share by country for Console game
CountryShare
Brazil18.8%
United States13.8%
India9.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Console game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Console game fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~60K1.77×
02Berlin~30K1.41×
03Bremen~4K1.06×
04Hamburg~10K1.03×
05Nordrhein-Westfalen~100K1.02×
06Bayern~80K1.01×
07Saarland~6K1.01×
08Baden-Württemberg~60K0.96×
09Rheinland-Pfalz~20K0.95×
10Brandenburg~10K0.95×
11Sachsen-Anhalt~10K0.93×
12Thüringen~10K0.92×
13Sachsen~20K0.89×
14Mecklenburg-Vorpommern~8K0.89×
15Schleswig-Holstein~20K0.88×
16Niedersachsen~40K0.82×
Fig. 06

Affinity by region

Affinity by region — Console game, Germany
0.82×1.00×1.77×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Console game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Console game audience
#·InterestCategoryAffinity×
01PlayStation PortableGames16.55×
02Mario KartGames13.71×
03PlayStation StoreGames13.67×
04The Legend of ZeldaGames12.78×
05Battlefield (series)Games12.14×
06NBA 2KGames11.61×
07SpreadsheetTechnology & Electronics9.15×
08World of WarcraftGames8.36×
09Accounting softwareBusiness & Career7.63×
10Counter-Strike: Global OffensiveGames7.44×
11MinecraftGames7.16×
12Strategy gamesGames6.62×
13League of LegendsGames6.15×
14FortniteGames5.12×
15Call of DutyGames5.12×
16Anime conventionLiterature4.84×
17Role-playing gamesGames4.52×
18TwitchGames3.48×
19CHECK24Business & Career2.77×
20Netto Marken-DiscountShopping2.28×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Console game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Console game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.05×
ExtroversionTHRILL2.02×
IndividualismJOY1.61×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Console game audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.51×
Design AffinityPREMIUM0.64×
Quality AwarenessPREMIUM0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Console game have in Germany?

Console game has an estimated audience of 476,649 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Console game fans?

42.9% of Console game fans are female, 57.1% are male, with an average age of 35.3 years.

03

Which brands do Console game fans like most?

Console game fans show strongest brand affinity for World of Warcraft (8.36×), The Legend of Zelda (12.78×), and PlayStation Store (13.67×) over the country average.

04

Where do Console game fans live in Germany?

Console game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Hessen (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Console game fans also like?

Beyond Console game itself, the audience over-indexes on The Legend of Zelda (12.78×), PlayStation Store (13.67×), League of Legends (6.15×), and Strategy games (6.62×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Console game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 200+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →