Death Stranding Audience in United States

Death Stranding has an estimated audience of 1,134,504 people in United States. 30.0% are female, 70.0% are male, average age 30.2. Top regions: California, Texas, Florida. Top brand affinities: Finnair, Red Dead Redemption, Cyberpunk 2077, Call of Duty, Rick and Morty.
The average Death Stranding fan in United States is 30.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Finnair, Red Dead Redemption, Cyberpunk 2077, with strongest over-indexing on Finnair (225.48× the country average). Demographically, the Death Stranding audience skews more male with an average age of 30.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Death Stranding fans
| Metric | Value |
|---|---|
| Female | 30.0% |
| Male | 70.0% |
| Average age | 30.2 |
| Estimated audience size | 1,134,504 |
Audience persona
The typical Death Stranding fan in United States is more male, around 30.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Finnair.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 148,731 | 1.19× |
| Texas | 104,379 | 1.07× |
| Florida | 72,080 | 0.94× |
| New York | 64,340 | 1.01× |
| Illinois | 39,004 | 1.03× |
| Pennsylvania | 38,992 | 1.02× |
| Ohio | 35,314 | 1.01× |
| Washington | 33,270 | 1.46× |
| North Carolina | 31,638 | 0.93× |
| Georgia | 31,381 | 0.9× |
| Michigan | 29,231 | 0.99× |
| Virginia | 29,171 | 1.06× |
| New Jersey | 24,540 | 0.85× |
| Arizona | 23,907 | 1.03× |
| Tennessee | 22,541 | 0.99× |
| Massachusetts | 21,867 | 0.98× |
| Colorado | 21,536 | 1.2× |
| Indiana | 21,489 | 1.04× |
| Missouri | 19,180 | 1.05× |
| Oregon | 18,911 | 1.45× |
| Maryland | 16,547 | 0.85× |
| Kentucky | 16,036 | 1.13× |
| Wisconsin | 16,016 | 0.94× |
| Minnesota | 14,758 | 0.91× |
| Oklahoma | 14,651 | 1.16× |
| South Carolina | 14,401 | 0.84× |
| Alabama | 13,419 | 0.85× |
| Louisiana | 13,004 | 0.89× |
| Utah | 12,281 | 1.21× |
| Nevada | 11,858 | 1.08× |
| Kansas | 9,783 | 1.09× |
| Connecticut | 9,755 | 0.86× |
| Arkansas | 9,705 | 1.04× |
| Iowa | 8,968 | 0.96× |
| Mississippi | 7,140 | 0.76× |
| Idaho | 6,696 | 1.18× |
| New Mexico | 5,555 | 0.98× |
| Nebraska | 5,391 | 0.95× |
| West Virginia | 5,336 | 1.01× |
| New Hampshire | 4,228 | 0.95× |
| Maine | 4,198 | 1.03× |
| Hawaii | 4,063 | 0.83× |
| Rhode Island | 3,493 | 0.97× |
| Montana | 3,105 | 0.99× |
| Washington, District of Columbia | 2,997 | 0.88× |
| Alaska | 2,958 | 1.22× |
| Delaware | 2,267 | 0.72× |
| North Dakota | 2,202 | 0.94× |
| South Dakota | 2,134 | 0.81× |
| Vermont | 1,874 | 0.94× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Finnair | 225.48× | Travel & Leisure |
| Red Dead Redemption | 28.47× | Games |
| Cyberpunk 2077 | 27.4× | Games |
| Call of Duty | 11.05× | Games |
| Rick and Morty | 9.95× | Movies & TV |
| Battlefield (series) | 20.62× | Games |
| Toyota Supra | 18.18× | Cars & Mobility |
| Destiny 2 | 40.13× | Games |
| The Last of Us | 11.97× | Games |
| FIFA (video game series) | 13.57× | Games |
| Superman | 2.69× | Movies & TV |
| Action role-playing game | 8.55× | Games |
| Battlefield 4 | 31.84× | Games |
| Pokémon Trading Card Game | 17.48× | Games |
| AccuWeather | 6.09× | Home & Garden |
| Grand Theft Auto V | 11.72× | Games |
| Micro Center | 7.6× | Shopping |
| Lego Star Wars | 21.3× | Kids & Family |
| Kit Harington | 16.02× | Movies & TV |
| Mobile game | 3.81× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.07 |
| Early Adopter Mentality | POWER | 1.85 |
| Patriotism | CONSERVATISM | 1.47 |
| Family Orientation | CONSERVATISM | 1.37 |
| Social Media Usage | JOY | 1.23 |
| Extroversion | THRILL | 1.2 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.2% |
| Japan | 8.7% |
| Italy | 6.1% |
See Death Stranding audiences in other countries
More Video game audiences in United States
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- Crossword (17,651,059)
Frequently asked questions
How many fans does Death Stranding have in United States?
Death Stranding has an estimated audience of 1,134,504 people in United States, concentrated in California and Texas.
What is the gender split and age of Death Stranding fans?
30.0% of Death Stranding fans are female, 70.0% are male, with an average age of 30.2 years.
Which brands do Death Stranding fans like most?
Death Stranding fans show strongest brand affinity for Finnair (225.48×), Red Dead Redemption (28.47×), and Cyberpunk 2077 (27.4×) over the country average.
Where do Death Stranding fans live in United States?
Death Stranding fans in United States are most concentrated in California (reach 148,731), Texas (reach 104,379), and Florida (reach 72,080). These three regions account for the largest share of the active audience.
What other brands do Death Stranding fans also like?
Beyond Death Stranding itself, the audience over-indexes on Red Dead Redemption (28.47×), Cyberpunk 2077 (27.4×), Call of Duty (11.05×), and Rick and Morty (9.95×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Death Stranding. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.