Diablo II Audience in United States
Diablo II has an estimated audience of 1,249,790 people in United States. 50.9% are female, 49.1% are male, average age 34.0. Top regions: California, Texas, New York. Top brand affinities: Micro Center, Hearthstone, Battlefield 4, Action role-playing game, World of Warcraft.
The average Diablo II fan in United States is 34.0 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Micro Center, Hearthstone, Battlefield 4, with strongest over-indexing on Micro Center (29.45× the country average). Demographically, the Diablo II audience skews balanced with an average age of 34.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Action
Demographics of Diablo II fans
| Metric | Value |
|---|---|
| Female | 50.9% |
| Male | 49.1% |
| Average age | 34.0 |
| Estimated audience size | 1,249,790 |
Audience persona
The typical Diablo II fan in United States is balanced, around 34.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 112,005 | 0.81× |
| Texas | 83,145 | 0.77× |
| New York | 60,078 | 0.86× |
| Florida | 57,755 | 0.68× |
| Ohio | 37,973 | 0.99× |
| Washington | 36,917 | 1.47× |
| Pennsylvania | 36,051 | 0.86× |
| Illinois | 33,556 | 0.81× |
| Michigan | 33,473 | 1.02× |
| Virginia | 29,861 | 0.98× |
| North Carolina | 27,941 | 0.74× |
| Arizona | 26,536 | 1.04× |
| Indiana | 23,476 | 1.03× |
| Georgia | 23,384 | 0.61× |
| Missouri | 21,523 | 1.07× |
| Tennessee | 20,708 | 0.83× |
| Oregon | 20,336 | 1.42× |
| Colorado | 20,013 | 1.02× |
| Wisconsin | 19,805 | 1.05× |
| Massachusetts | 19,544 | 0.79× |
| New Jersey | 19,410 | 0.61× |
| Minnesota | 18,720 | 1.05× |
| Kentucky | 17,895 | 1.14× |
| Oklahoma | 16,044 | 1.16× |
| Maryland | 15,776 | 0.73× |
| Alabama | 14,605 | 0.84× |
| Louisiana | 13,865 | 0.86× |
| Utah | 13,831 | 1.24× |
| South Carolina | 12,850 | 0.68× |
| Kansas | 12,830 | 1.3× |
| Arkansas | 11,666 | 1.13× |
| Nevada | 10,570 | 0.87× |
| Iowa | 10,398 | 1.01× |
| Connecticut | 8,734 | 0.7× |
| Mississippi | 6,976 | 0.68× |
| West Virginia | 6,437 | 1.11× |
| Idaho | 6,257 | 1× |
| Maine | 5,926 | 1.32× |
| Nebraska | 5,740 | 0.92× |
| New Hampshire | 5,304 | 1.08× |
| New Mexico | 4,623 | 0.74× |
| Alaska | 4,395 | 1.64× |
| Hawaii | 4,184 | 0.78× |
| Montana | 3,831 | 1.1× |
| South Dakota | 3,782 | 1.31× |
| North Dakota | 3,682 | 1.43× |
| Vermont | 3,447 | 1.57× |
| Wyoming | 3,289 | 1.78× |
| Rhode Island | 3,235 | 0.81× |
| Delaware | 3,138 | 0.91× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 29.45× | Shopping |
| Hearthstone | 101.85× | Games |
| Battlefield 4 | 54.76× | Games |
| Action role-playing game | 12.45× | Games |
| World of Warcraft | 11.29× | Games |
| Mobile game | 5.57× | Games |
| Magic: The Gathering | 13.65× | Games |
| Mario Kart | 20.39× | Games |
| League of Legends | 8.86× | Games |
| Massively multiplayer online games | 8.05× | Games |
| Cyberpunk 2077 | 18.55× | Games |
| The Legend of Zelda | 9.78× | Games |
| GameStop | 5.37× | Games |
| Bloodborne | 20.67× | Games |
| Call of Duty | 6.22× | Games |
| SteelSeries | 20× | Games |
| Electronic Arts | 18.15× | Games |
| Superman | 2.12× | Movies & TV |
| Nvidia | 8.92× | Technology & Electronics |
| Role-playing games | 4.49× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.96 |
| Early Adopter Mentality | POWER | 1.94 |
| Family Orientation | CONSERVATISM | 1.09 |
| Extroversion | THRILL | 1.08 |
| Patriotism | CONSERVATISM | 1.06 |
| Social Media Usage | JOY | 1.05 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 41.6% |
| Germany | 7.7% |
| France | 7.4% |
See Diablo II audiences in other countries
More Action audiences in United States
- Harry Potter (76,449,631)
- Godzilla (35,760,559)
- Frontier (14,633,218)
- Volcano (1997 film) (10,068,956)
- Mission: Impossible (film series) (9,743,226)
Frequently asked questions
How many fans does Diablo II have in United States?
Diablo II has an estimated audience of 1,249,790 people in United States, concentrated in California and Texas.
What is the gender split and age of Diablo II fans?
50.9% of Diablo II fans are female, 49.1% are male, with an average age of 34.0 years.
Which brands do Diablo II fans like most?
Diablo II fans show strongest brand affinity for Micro Center (29.45×), Hearthstone (101.85×), and Battlefield 4 (54.76×) over the country average.
Where do Diablo II fans live in United States?
Diablo II fans in United States are most concentrated in California (reach 112,005), Texas (reach 83,145), and New York (reach 60,078). These three regions account for the largest share of the active audience.
What other brands do Diablo II fans also like?
Beyond Diablo II itself, the audience over-indexes on Hearthstone (101.85×), Battlefield 4 (54.76×), Action role-playing game (12.45×), and World of Warcraft (11.29×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Diablo II. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.