A data profile of the people who buy, follow and care about Gundam in United States — modelled from more than twelve digital signal sources. Gundam has an estimated audience of 3,179,008 people in United States.
The average Gundam fan in United States is 26.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon (video game series), Gaming, Animated cartoon, with strongest over-indexing on Pokémon (video game series) (7.51× the country average).
Demographically, the Gundam audience skews more male with an average age of 26.7, and over-indexes on personality traits such as Luxury Orientation, Sustainability.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Gundam fan in United States is more male, around 26.7 years old, with strong Luxury Orientation tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the Gundam profile in United States.
34.9% are female, 65.1% are male, average age 26.7.
| Metric | Value |
|---|---|
| Female | 34.9% |
| Male | 65.1% |
| Average age | 26.7 |
| Estimated audience size | 3,179,008 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 24% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 3% |
of the worldwide Gundam audience comes from United States.
| Country | Share |
|---|---|
| Japan | 34.0% |
| United States | 21.0% |
| Indonesia | 3.2% |
Where the Gundam audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~20K | 1.82× | |
| 02 | California | ~600K | 1.64× | |
| 03 | Washington | ~100K | 1.56× | |
| 04 | Nevada | ~40K | 1.42× | |
| 05 | Alaska | ~9K | 1.35× | |
| 06 | Oregon | ~50K | 1.34× | |
| 07 | Texas | ~400K | 1.33× | |
| 08 | Arizona | ~80K | 1.21× | |
| 09 | Alabama | ~50K | 1.16× | |
| 10 | Oklahoma | ~40K | 1.14× | |
| 11 | Utah | ~30K | 1.14× | |
| 12 | New Mexico | ~20K | 1.13× | |
| 13 | Virginia | ~80K | 1.10× | |
| 14 | Colorado | ~50K | 1.08× | |
| 15 | New York | ~200K | 1.06× | |
| 16 | Florida | ~200K | 1.04× | |
| 17 | Illinois | ~100K | 1.04× | |
| 18 | Georgia | ~100K | 1.04× | |
| 19 | Kansas | ~30K | 1.04× | |
| 20 | Idaho | ~20K | 1.04× | |
| 21 | Indiana | ~60K | 0.98× | |
| 22 | North Carolina | ~90K | 0.96× | |
| 23 | Maryland | ~50K | 0.96× | |
| 24 | Nebraska | ~10K | 0.96× | |
| 25 | New Jersey | ~70K | 0.94× | |
| 26 | Missouri | ~50K | 0.94× | |
| 27 | Arkansas | ~20K | 0.94× | |
| 28 | Kentucky | ~40K | 0.93× | |
| 29 | Tennessee | ~60K | 0.90× | |
| 30 | North Dakota | ~6K | 0.89× | |
| 31 | Massachusetts | ~50K | 0.87× | |
| 32 | Minnesota | ~40K | 0.87× | |
| 33 | Connecticut | ~30K | 0.87× | |
| 34 | Rhode Island | ~8K | 0.86× | |
| 35 | Michigan | ~70K | 0.85× | |
| 36 | Louisiana | ~30K | 0.85× | |
| 37 | Pennsylvania | ~90K | 0.83× | |
| 38 | Montana | ~7K | 0.83× | |
| 39 | Ohio | ~80K | 0.82× | |
| 40 | Iowa | ~20K | 0.82× | |
| 41 | New Hampshire | ~10K | 0.82× | |
| 42 | South Dakota | ~6K | 0.82× | |
| 43 | Wisconsin | ~40K | 0.81× | |
| 44 | West Virginia | ~10K | 0.81× | |
| 45 | South Carolina | ~40K | 0.80× | |
| 46 | Washington, District of Columbia | ~7K | 0.79× | |
| 47 | Vermont | ~4K | 0.79× | |
| 48 | Delaware | ~7K | 0.78× | |
| 49 | Mississippi | ~20K | 0.77× | |
| 50 | Maine | ~8K | 0.76× |
The strongest cross-interests of the Gundam audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gaming | Games | 8.09× | ||
| 02 | Pokémon (video game series) | Games | 7.51× | ||
| 03 | Yu-Gi-Oh! Trading Card Game | Games | 7.09× | ||
| 04 | Shōnen manga | Literature | 6.47× | ||
| 05 | Animated cartoon | Movies & TV | 6.38× | ||
| 06 | Otaku | Literature | 5.73× | ||
| 07 | Cuteness | Beauty & Wellness | 5.42× | ||
| 08 | Tattoo ink | Beauty & Wellness | 4.81× | ||
| 09 | Digital illustration | Arts & Culture | 4.79× | ||
| 10 | Nerd | Technology & Electronics | 4.24× | ||
| 11 | Gamer | Games | 2.98× | ||
| 12 | Domino's Pizza | Food & Beverages | 2.61× | ||
| 13 | Burger King | Food & Beverages | 2.46× | ||
| 14 | Pizza Hut | Food & Beverages | 2.39× | ||
| 15 | McDonald's | Food & Beverages | 2.27× | ||
| 16 | Reading | Literature | 1.83× | ||
| 17 | Music | Business & Career | 1.67× | ||
| 18 | Arts and music | Arts & Culture | 1.57× | ||
| 19 | Games | Games | 1.53× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 1.97× | |
| Sustainability | BALANCE | 1.74× | |
| Extroversion | THRILL | 1.60× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.68× | |
| Community Orientation | OPEN | 0.76× | |
| Family Orientation | CONSERVATISM | 0.86× |
Gundam has an estimated audience of 3,179,008 people in United States, concentrated in California and Texas.
34.9% of Gundam fans are female, 65.1% are male, with an average age of 26.7 years.
Gundam fans show strongest brand affinity for Pokémon (video game series) (7.51×), Gaming (8.09×), and Animated cartoon (6.38×) over the country average.
Gundam fans in United States are most concentrated in California (reach ~600K), Texas (reach ~400K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Gundam itself, the audience over-indexes on Gaming (8.09×), Animated cartoon (6.38×), Otaku (5.73×), and Reading (1.83×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Gundam. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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