A data profile of the people who buy, follow and care about Japanese horror in United States — modelled from more than twelve digital signal sources. Japanese horror has an estimated audience of 576,745 people in United States.
The average Japanese horror fan in United States is 30.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mixed drink, Micro Center, GameStop, with strongest over-indexing on Mixed drink (15.03× the country average).
Demographically, the Japanese horror audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Patriotism, Indulgence.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Japanese horror fan in United States is more male, around 30.0 years old, with strong Patriotism tendencies and a notable affinity for Mixed drink.
The key figures that characterise the Japanese horror profile in United States.
15.1% are female, 84.9% are male, average age 30.0.
| Metric | Value |
|---|---|
| Female | 15.1% |
| Male | 84.9% |
| Average age | 30.0 |
| Estimated audience size | 576,745 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 51% | |
| 30-39 | 19% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Japanese horror audience comes from United States.
| Country | Share |
|---|---|
| United States | 52.8% |
| United Kingdom | 13.8% |
| Germany | 10.6% |
Where the Japanese horror audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.19× | |
| 02 | California | ~70K | 1.17× | |
| 03 | North Dakota | ~1K | 1.16× | |
| 04 | Vermont | ~1K | 1.15× | |
| 05 | South Dakota | ~2K | 1.14× | |
| 06 | Hawaii | ~3K | 1.13× | |
| 07 | Montana | ~2K | 1.07× | |
| 08 | Arizona | ~10K | 1.04× | |
| 09 | Washington | ~10K | 1.04× | |
| 10 | Nevada | ~6K | 1.04× | |
| 11 | New Mexico | ~3K | 1.04× | |
| 12 | Delaware | ~2K | 1.03× | |
| 13 | Texas | ~50K | 1.02× | |
| 14 | West Virginia | ~3K | 1.02× | |
| 15 | Oregon | ~7K | 1.01× | |
| 16 | Utah | ~5K | 1.01× | |
| 17 | Rhode Island | ~2K | 1.01× | |
| 18 | Kentucky | ~7K | 0.99× | |
| 19 | Oklahoma | ~6K | 0.98× | |
| 20 | Idaho | ~3K | 0.98× | |
| 21 | New Hampshire | ~2K | 0.98× | |
| 22 | Maine | ~2K | 0.98× | |
| 23 | New York | ~30K | 0.97× | |
| 24 | Indiana | ~10K | 0.96× | |
| 25 | Colorado | ~9K | 0.96× | |
| 26 | Arkansas | ~5K | 0.96× | |
| 27 | Mississippi | ~5K | 0.96× | |
| 28 | Nebraska | ~3K | 0.96× | |
| 29 | Washington, District of Columbia | ~2K | 0.96× | |
| 30 | Georgia | ~20K | 0.95× | |
| 31 | Louisiana | ~7K | 0.95× | |
| 32 | Kansas | ~4K | 0.95× | |
| 33 | North Carolina | ~20K | 0.93× | |
| 34 | Alabama | ~8K | 0.93× | |
| 35 | Virginia | ~10K | 0.92× | |
| 36 | Tennessee | ~10K | 0.92× | |
| 37 | Massachusetts | ~10K | 0.90× | |
| 38 | Minnesota | ~7K | 0.90× | |
| 39 | Connecticut | ~5K | 0.90× | |
| 40 | Iowa | ~4K | 0.90× | |
| 41 | Illinois | ~20K | 0.89× | |
| 42 | Pennsylvania | ~20K | 0.88× | |
| 43 | Ohio | ~20K | 0.88× | |
| 44 | Maryland | ~9K | 0.88× | |
| 45 | South Carolina | ~8K | 0.88× | |
| 46 | Missouri | ~8K | 0.87× | |
| 47 | Wisconsin | ~7K | 0.85× | |
| 48 | Michigan | ~10K | 0.83× | |
| 49 | Florida | ~30K | 0.81× | |
| 50 | New Jersey | ~10K | 0.81× |
The strongest cross-interests of the Japanese horror audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mixed drink | Food & Beverages | 15.03× | ||
| 02 | Fry's Electronics | Shopping | 15.03× | ||
| 03 | SteelSeries | Games | 14.41× | ||
| 04 | Micro Center | Shopping | 13.10× | ||
| 05 | Pokémon Trading Card Game | Games | 10.80× | ||
| 06 | GameStop | Games | 6.73× | ||
| 07 | Retrogaming | Games | 6.70× | ||
| 08 | Magic: The Gathering | Games | 6.31× | ||
| 09 | The Legend of Zelda | Games | 5.76× | ||
| 10 | Collectible card game | Games | 5.33× | ||
| 11 | Rick and Morty | Movies & TV | 5.19× | ||
| 12 | Action role-playing game | Games | 4.31× | ||
| 13 | Steam | Games | 4.08× | ||
| 14 | Board games | Games | 3.22× | ||
| 15 | Pokémon | Games | 3.21× | ||
| 16 | Role-playing games | Games | 2.95× | ||
| 17 | Pizza Hut | Food & Beverages | 2.79× | ||
| 18 | Mobile game | Games | 2.68× | ||
| 19 | Video games | Games | 1.84× | ||
| 20 | Superman | Movies & TV | 1.82× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.34× | |
| Indulgence | JOY | 1.86× | |
| Early Adopter Mentality | POWER | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Sustainability | BALANCE | 0.61× | |
| Creativity | OPEN | 0.65× |
Japanese horror has an estimated audience of 576,745 people in United States, concentrated in California and Texas.
15.1% of Japanese horror fans are female, 84.9% are male, with an average age of 30.0 years.
Japanese horror fans show strongest brand affinity for Mixed drink (15.03×), Micro Center (13.1×), and GameStop (6.73×) over the country average.
Japanese horror fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Japanese horror itself, the audience over-indexes on Micro Center (13.1×), GameStop (6.73×), Retrogaming (6.7×), and Pizza Hut (2.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Japanese horror. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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