A data profile of the people who buy, follow and care about Lineage (video game) in United States — modelled from more than twelve digital signal sources. Lineage (video game) has an estimated audience of 297,910 people in United States.
The average Lineage (video game) fan in United States is 24.4 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Group buying, Mobile game, Massively multiplayer online games, with strongest over-indexing on Group buying (34.86× the country average).
Demographically, the Lineage (video game) audience skews balanced with an average age of 24.4, and over-indexes on personality traits such as Need for Security, Quality Awareness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Lineage (video game) fan in United States is balanced, around 24.4 years old, with strong Need for Security tendencies and a notable affinity for Group buying.
The key figures that characterise the Lineage (video game) profile in United States.
47.4% are female, 52.6% are male, average age 24.4.
| Metric | Value |
|---|---|
| Female | 47.4% |
| Male | 52.6% |
| Average age | 24.4 |
| Estimated audience size | 297,910 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 70% | |
| 20-29 | 16% | |
| 30-39 | 6% | |
| 40-49 | 5% | |
| 50+ | 3% |
Where the Lineage (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~10K | 11.19× | |
| 02 | Washington | ~10K | 1.93× | |
| 03 | Illinois | ~20K | 1.77× | |
| 04 | California | ~40K | 1.38× | |
| 05 | New Jersey | ~10K | 1.29× | |
| 06 | Oregon | ~4K | 1.26× | |
| 07 | Iowa | ~3K | 1.25× | |
| 08 | Kansas | ~3K | 1.18× | |
| 09 | Wisconsin | ~5K | 1.13× | |
| 10 | South Dakota | <1K | 1.08× | |
| 11 | Texas | ~30K | 1.06× | |
| 12 | Nebraska | ~2K | 1.05× | |
| 13 | Pennsylvania | ~10K | 1.04× | |
| 14 | Georgia | ~9K | 1.02× | |
| 15 | Indiana | ~5K | 0.98× | |
| 16 | Colorado | ~4K | 0.96× | |
| 17 | Alabama | ~4K | 0.96× | |
| 18 | Virginia | ~7K | 0.94× | |
| 19 | Idaho | ~1K | 0.93× | |
| 20 | Florida | ~20K | 0.92× | |
| 21 | North Dakota | <1K | 0.87× | |
| 22 | Michigan | ~7K | 0.86× | |
| 23 | Delaware | <1K | 0.85× | |
| 24 | Ohio | ~7K | 0.81× | |
| 25 | Tennessee | ~5K | 0.81× | |
| 26 | Massachusetts | ~5K | 0.81× | |
| 27 | Mississippi | ~2K | 0.80× | |
| 28 | Arkansas | ~2K | 0.80× | |
| 29 | New York | ~10K | 0.77× | |
| 30 | Kentucky | ~3K | 0.77× | |
| 31 | Louisiana | ~3K | 0.76× | |
| 32 | Washington, District of Columbia | <1K | 0.75× | |
| 33 | South Carolina | ~3K | 0.72× | |
| 34 | Wyoming | <1K | 0.71× | |
| 35 | Missouri | ~3K | 0.70× | |
| 36 | North Carolina | ~6K | 0.68× | |
| 37 | Maryland | ~3K | 0.67× | |
| 38 | Utah | ~2K | 0.67× | |
| 39 | Oklahoma | ~2K | 0.66× | |
| 40 | Alaska | <1K | 0.65× | |
| 41 | Minnesota | ~3K | 0.64× | |
| 42 | Arizona | ~4K | 0.63× | |
| 43 | Rhode Island | <1K | 0.62× | |
| 44 | Nevada | ~2K | 0.60× | |
| 45 | Connecticut | ~2K | 0.59× | |
| 46 | Montana | <1K | 0.59× | |
| 47 | Maine | <1K | 0.57× | |
| 48 | West Virginia | <1K | 0.56× | |
| 49 | New Hampshire | <1K | 0.54× | |
| 50 | New Mexico | <1K | 0.53× |
The strongest cross-interests of the Lineage (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rossmann | Shopping | 83.15× | ||
| 02 | Group buying | Shopping | 34.86× | ||
| 03 | Toyota Yaris | Cars & Mobility | 19.76× | ||
| 04 | United States national football team | Sports | 19.06× | ||
| 05 | The Salvation Army | Politics & Society | 14.99× | ||
| 06 | Red Dead Redemption | Games | 12.81× | ||
| 07 | Action role-playing game | Games | 11.59× | ||
| 08 | Massively multiplayer online games | Games | 10.96× | ||
| 09 | City car | Cars & Mobility | 9.13× | ||
| 10 | Collectible card game | Games | 8.62× | ||
| 11 | Epic Games | Games | 7.90× | ||
| 12 | Real-time strategy | Games | 7.34× | ||
| 13 | Retrogaming | Games | 6.90× | ||
| 14 | Mobile game | Games | 6.78× | ||
| 15 | Pokémon | Games | 6.53× | ||
| 16 | Action-adventure game | Games | 6.38× | ||
| 17 | Micro Center | Shopping | 6.11× | ||
| 18 | Anime and manga fandom | Literature | 4.67× | ||
| 19 | 7-Eleven | Shopping | 3.78× | ||
| 20 | Manga | Literature | 3.71× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.04× | |
| Quality Awareness | PREMIUM | 1.77× | |
| Family Orientation | CONSERVATISM | 1.76× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.83× | |
| Creativity | OPEN | 0.88× | |
| Extroversion | THRILL | 0.88× |
Lineage (video game) has an estimated audience of 297,910 people in United States, concentrated in California and Texas.
47.4% of Lineage (video game) fans are female, 52.6% are male, with an average age of 24.4 years.
Lineage (video game) fans show strongest brand affinity for Group buying (34.86×), Mobile game (6.78×), and Massively multiplayer online games (10.96×) over the country average.
Lineage (video game) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Lineage (video game) itself, the audience over-indexes on Mobile game (6.78×), Massively multiplayer online games (10.96×), Action role-playing game (11.59×), and Pokémon (6.53×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Lineage (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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