Mario Kart 8 Audience in United States

Mario Kart 8 has an estimated audience of 1,640,921 people in United States. 34.4% are female, 65.6% are male, average age 29.1. Top regions: California, Texas, Florida. Top brand affinities: Android (operating system), Gaming, Music video game, Action role-playing game, Super Smash Bros..
The average Mario Kart 8 fan in United States is 29.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Android (operating system), Gaming, Music video game, with strongest over-indexing on Android (operating system) (3.02× the country average). Demographically, the Mario Kart 8 audience skews more male with an average age of 29.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Mario Kart 8 fans
| Metric | Value |
|---|---|
| Female | 34.4% |
| Male | 65.6% |
| Average age | 29.1 |
| Estimated audience size | 1,640,921 |
Audience persona
The typical Mario Kart 8 fan in United States is more male, around 29.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Android (operating system).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 215,978 | 1.2× |
| Texas | 154,702 | 1.1× |
| Florida | 110,268 | 0.99× |
| New York | 93,685 | 1.02× |
| Illinois | 62,456 | 1.14× |
| Pennsylvania | 60,847 | 1.1× |
| Ohio | 53,758 | 1.06× |
| Georgia | 52,285 | 1.03× |
| Michigan | 51,676 | 1.2× |
| North Carolina | 51,363 | 1.04× |
| Washington | 44,012 | 1.34× |
| Virginia | 43,343 | 1.08× |
| New Jersey | 43,097 | 1.03× |
| Indiana | 35,964 | 1.2× |
| Tennessee | 33,989 | 1.03× |
| Arizona | 33,481 | 1× |
| Massachusetts | 32,178 | 1× |
| Maryland | 29,296 | 1.04× |
| Missouri | 29,076 | 1.1× |
| Wisconsin | 26,657 | 1.08× |
| Colorado | 24,916 | 0.96× |
| Minnesota | 23,334 | 0.99× |
| South Carolina | 22,901 | 0.93× |
| Oregon | 22,292 | 1.19× |
| Kentucky | 21,963 | 1.07× |
| Utah | 20,232 | 1.38× |
| Alabama | 19,389 | 0.85× |
| Louisiana | 19,349 | 0.91× |
| Oklahoma | 19,320 | 1.06× |
| Connecticut | 17,676 | 1.07× |
| Nevada | 16,651 | 1.05× |
| Arkansas | 13,628 | 1.01× |
| Iowa | 13,558 | 1× |
| Kansas | 12,786 | 0.99× |
| Mississippi | 11,713 | 0.87× |
| Idaho | 8,794 | 1.07× |
| Nebraska | 8,634 | 1.05× |
| New Mexico | 7,643 | 0.93× |
| West Virginia | 7,167 | 0.94× |
| New Hampshire | 6,229 | 0.96× |
| Hawaii | 5,543 | 0.79× |
| Maine | 5,074 | 0.86× |
| Rhode Island | 4,491 | 0.86× |
| Montana | 4,057 | 0.89× |
| Delaware | 3,777 | 0.83× |
| Washington, District of Columbia | 3,737 | 0.76× |
| South Dakota | 3,330 | 0.88× |
| Alaska | 2,841 | 0.81× |
| North Dakota | 2,667 | 0.79× |
| Vermont | 2,343 | 0.81× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Android (operating system) | 3.02× | Technology & Electronics |
| Gaming | 2.77× | Games |
| Music video game | 3.21× | Music & Radio |
| Action role-playing game | 1.96× | Games |
| Super Smash Bros. | 3.56× | Games |
| Action-adventure game | 1.59× | Games |
| Super Mario Bros. | 2.78× | Games |
| Super Mario | 3.05× | Games |
| Mangaka | 3.14× | Literature |
| Platform game | 1.75× | Games |
| Sonic the Hedgehog (comics) | 2.44× | Literature |
| Yu-Gi-Oh! Trading Card Game | 2.14× | Games |
| Hatsune Miku | 4.22× | Literature |
| Crunchyroll | 1.58× | Games |
| Japanese art | 1.55× | Arts & Culture |
| The Legend of Zelda | 1.8× | Games |
| The Legend of Zelda: Ocarina of Time | 3.4× | Games |
| Retrogaming | 1.58× | Games |
| Animal Crossing | 2.4× | Games |
| Warcraft | 2.25× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.91 |
| Early Adopter Mentality | POWER | 2.04 |
| Social Media Usage | JOY | 1.27 |
| Pet Ownership | JOY | 1.19 |
| Urban Lifestyle | OPEN | 1.12 |
| Community Orientation | OPEN | 1.12 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.4% |
| France | 9.5% |
| Brazil | 6.9% |
See Mario Kart 8 audiences in other countries
More Games audiences in United States
- Pokémon (28,436,052)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,813,094)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Mario Kart 8 have in United States?
Mario Kart 8 has an estimated audience of 1,640,921 people in United States, concentrated in California and Texas.
What is the gender split and age of Mario Kart 8 fans?
34.4% of Mario Kart 8 fans are female, 65.6% are male, with an average age of 29.1 years.
Which brands do Mario Kart 8 fans like most?
Mario Kart 8 fans show strongest brand affinity for Android (operating system) (3.02×), Gaming (2.77×), and Music video game (3.21×) over the country average.
Where do Mario Kart 8 fans live in United States?
Mario Kart 8 fans in United States are most concentrated in California (reach 215,978), Texas (reach 154,702), and Florida (reach 110,268). These three regions account for the largest share of the active audience.
What other brands do Mario Kart 8 fans also like?
Beyond Mario Kart 8 itself, the audience over-indexes on Gaming (2.77×), Music video game (3.21×), Action role-playing game (1.96×), and Super Smash Bros. (3.56×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Mario Kart 8. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.