A data profile of the people who buy, follow and care about Mario Kart 8 in United States — modelled from more than twelve digital signal sources. Mario Kart 8 has an estimated audience of 1,636,368 people in United States.
The average Mario Kart 8 fan in United States is 29.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Android (operating system), Gaming, Music video game, with strongest over-indexing on Android (operating system) (3.02× the country average).
Demographically, the Mario Kart 8 audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Urban Lifestyle, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mario Kart 8 fan in United States is more male, around 29.1 years old, with strong Urban Lifestyle tendencies and a notable affinity for Android (operating system).
The key figures that characterise the Mario Kart 8 profile in United States.
34.4% are female, 65.6% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 34.4% |
| Male | 65.6% |
| Average age | 29.1 |
| Estimated audience size | 1,636,368 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Mario Kart 8 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~20K | 1.31× | |
| 02 | Washington | ~40K | 1.24× | |
| 03 | Oregon | ~20K | 1.17× | |
| 04 | Michigan | ~50K | 1.14× | |
| 05 | Indiana | ~30K | 1.13× | |
| 06 | California | ~200K | 1.12× | |
| 07 | Oklahoma | ~20K | 1.12× | |
| 08 | Montana | ~5K | 1.12× | |
| 09 | Virginia | ~40K | 1.09× | |
| 10 | Idaho | ~9K | 1.08× | |
| 11 | Texas | ~200K | 1.07× | |
| 12 | Pennsylvania | ~60K | 1.06× | |
| 13 | Missouri | ~30K | 1.06× | |
| 14 | Connecticut | ~20K | 1.05× | |
| 15 | Illinois | ~60K | 1.04× | |
| 16 | Wisconsin | ~30K | 1.04× | |
| 17 | Kentucky | ~20K | 1.04× | |
| 18 | Kansas | ~10K | 1.04× | |
| 19 | Ohio | ~50K | 1.03× | |
| 20 | Nebraska | ~8K | 1.03× | |
| 21 | Iowa | ~10K | 1.02× | |
| 22 | Florida | ~100K | 1.01× | |
| 23 | Arkansas | ~10K | 1.01× | |
| 24 | Arizona | ~30K | 1.00× | |
| 25 | Tennessee | ~30K | 1.00× | |
| 26 | Maryland | ~30K | 1.00× | |
| 27 | New Hampshire | ~6K | 1.00× | |
| 28 | Georgia | ~50K | 0.99× | |
| 29 | North Carolina | ~50K | 0.99× | |
| 30 | New Jersey | ~40K | 0.99× | |
| 31 | West Virginia | ~8K | 0.99× | |
| 32 | Nevada | ~20K | 0.98× | |
| 33 | New York | ~90K | 0.97× | |
| 34 | Massachusetts | ~30K | 0.97× | |
| 35 | Minnesota | ~20K | 0.97× | |
| 36 | New Mexico | ~8K | 0.96× | |
| 37 | Maine | ~6K | 0.96× | |
| 38 | Rhode Island | ~5K | 0.96× | |
| 39 | Colorado | ~20K | 0.95× | |
| 40 | Mississippi | ~10K | 0.95× | |
| 41 | South Carolina | ~20K | 0.94× | |
| 42 | Louisiana | ~20K | 0.93× | |
| 43 | South Dakota | ~4K | 0.93× | |
| 44 | North Dakota | ~3K | 0.93× | |
| 45 | Alabama | ~20K | 0.92× | |
| 46 | Delaware | ~4K | 0.92× | |
| 47 | Alaska | ~3K | 0.92× | |
| 48 | Vermont | ~3K | 0.90× | |
| 49 | Hawaii | ~6K | 0.87× | |
| 50 | Washington, District of Columbia | ~4K | 0.80× |
The strongest cross-interests of the Mario Kart 8 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hatsune Miku | Literature | 4.22× | ||
| 02 | Super Smash Bros. | Games | 3.56× | ||
| 03 | The Legend of Zelda: Ocarina of Time | Games | 3.40× | ||
| 04 | Music video game | Music & Radio | 3.21× | ||
| 05 | Mangaka | Literature | 3.14× | ||
| 06 | Super Mario | Games | 3.05× | ||
| 07 | Android (operating system) | Technology & Electronics | 3.02× | ||
| 08 | Super Mario Bros. | Games | 2.78× | ||
| 09 | Gaming | Games | 2.77× | ||
| 10 | Colin Farrell | Movies & TV | 2.77× | ||
| 11 | Animal Crossing | Games | 2.40× | ||
| 12 | Warcraft | Games | 2.25× | ||
| 13 | Yu-Gi-Oh! Trading Card Game | Games | 2.14× | ||
| 14 | Action role-playing game | Games | 1.96× | ||
| 15 | The Legend of Zelda | Games | 1.80× | ||
| 16 | Platform game | Games | 1.75× | ||
| 17 | Action-adventure game | Games | 1.59× | ||
| 18 | Crunchyroll | Games | 1.58× | ||
| 19 | Retrogaming | Games | 1.58× | ||
| 20 | Japanese art | Arts & Culture | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 0.26× | |
| Pet Ownership | JOY | 0.23× | |
| Spirituality | BALANCE | 0.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.12× | |
| DIY Mentality | THRILL | 0.13× | |
| Design Affinity | PREMIUM | 0.13× |
Mario Kart 8 has an estimated audience of 1,636,368 people in United States, concentrated in California and Texas.
34.4% of Mario Kart 8 fans are female, 65.6% are male, with an average age of 29.1 years.
Mario Kart 8 fans show strongest brand affinity for Android (operating system) (3.02×), Gaming (2.77×), and Music video game (3.21×) over the country average.
Mario Kart 8 fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Mario Kart 8 itself, the audience over-indexes on Gaming (2.77×), Music video game (3.21×), Action role-playing game (1.96×), and Super Smash Bros. (3.56×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mario Kart 8. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.