Razer Inc. Audience in United States

Razer Inc. has an estimated audience of 3,104,243 people in United States. 24.7% are female, 75.3% are male, average age 28.6. Top regions: California, Texas, Florida. Top brand affinities: Twitch, Counter-Strike: Global Offensive, TikTok, Nvidia, Pokémon (video game series).
The average Razer Inc. fan in United States is 28.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Twitch, Counter-Strike: Global Offensive, TikTok, with strongest over-indexing on Twitch (4.65× the country average). Demographically, the Razer Inc. audience skews more male with an average age of 28.6, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Brand · Subtype: Computer / hardware
Demographics of Razer Inc. fans
| Metric | Value |
|---|---|
| Female | 24.7% |
| Male | 75.3% |
| Average age | 28.6 |
| Estimated audience size | 3,104,243 |
Audience persona
The typical Razer Inc. fan in United States is more male, around 28.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 526,460 | 1.54× |
| Texas | 328,529 | 1.23× |
| Florida | 228,920 | 1.09× |
| New York | 175,133 | 1.01× |
| Illinois | 103,845 | 1× |
| Pennsylvania | 99,915 | 0.96× |
| Washington | 91,305 | 1.47× |
| Georgia | 89,389 | 0.93× |
| Ohio | 89,122 | 0.93× |
| North Carolina | 87,899 | 0.94× |
| Michigan | 78,653 | 0.97× |
| New Jersey | 76,356 | 0.97× |
| Arizona | 75,040 | 1.18× |
| Virginia | 74,622 | 0.99× |
| Tennessee | 59,796 | 0.96× |
| Indiana | 56,650 | 1× |
| Massachusetts | 54,377 | 0.89× |
| Colorado | 52,529 | 1.07× |
| Missouri | 45,940 | 0.92× |
| Oregon | 44,927 | 1.26× |
| Maryland | 43,431 | 0.81× |
| Wisconsin | 41,933 | 0.9× |
| Nevada | 41,075 | 1.37× |
| Kentucky | 39,978 | 1.03× |
| Alabama | 39,252 | 0.91× |
| Oklahoma | 39,067 | 1.13× |
| Minnesota | 38,864 | 0.87× |
| South Carolina | 37,653 | 0.81× |
| Utah | 36,684 | 1.32× |
| Louisiana | 32,820 | 0.82× |
| Connecticut | 27,228 | 0.87× |
| Kansas | 24,053 | 0.98× |
| Iowa | 22,834 | 0.89× |
| Arkansas | 22,696 | 0.89× |
| Mississippi | 18,233 | 0.71× |
| Idaho | 17,532 | 1.13× |
| New Mexico | 16,721 | 1.07× |
| West Virginia | 14,904 | 1.03× |
| Nebraska | 14,782 | 0.95× |
| Hawaii | 13,848 | 1.04× |
| New Hampshire | 10,865 | 0.89× |
| Maine | 9,325 | 0.84× |
| Alaska | 8,865 | 1.33× |
| Rhode Island | 8,537 | 0.86× |
| Montana | 8,081 | 0.94× |
| North Dakota | 6,856 | 1.08× |
| Washington, District of Columbia | 6,784 | 0.73× |
| Delaware | 6,527 | 0.76× |
| South Dakota | 6,359 | 0.89× |
| Vermont | 4,712 | 0.86× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Twitch | 4.65× | Games |
| Counter-Strike: Global Offensive | 7.69× | Games |
| TikTok | 1.79× | Internet & Social Media |
| Nvidia | 6.34× | Technology & Electronics |
| Pokémon (video game series) | 4.08× | Games |
| Steam | 4.1× | Games |
| Micro Center | 4.3× | Shopping |
| GameStop | 3.02× | Games |
| Epic Games | 4.45× | Games |
| My Hero Academia | 5.37× | Literature |
| Crunchyroll | 4.18× | Games |
| The Last of Us | 4.76× | Games |
| Minecraft | 4.14× | Games |
| SteelSeries | 11.48× | Games |
| Harry Potter | 1.65× | Movies & TV |
| Cyberpunk 2077 | 8.71× | Games |
| Alienware | 9.02× | Technology & Electronics |
| Game consoles | 2.17× | Technology & Electronics |
| Godzilla | 2.18× | Movies & TV |
| Gundam | 7.17× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.76 |
| LGBTQ+ Identity | OPEN | 1.37 |
| Sports Activity | POWER | 1.11 |
| Social Media Usage | JOY | 1.07 |
| DIY Mentality | THRILL | 1.01 |
| Luxury Orientation | PREMIUM | 0.99 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 21.2% |
| China | 11.9% |
| Germany | 5.6% |
See Razer Inc. audiences in other countries
More Computer / hardware audiences in United States
- Nvidia (7,599,677)
- Intel (5,570,332)
- Hewlett-Packard (5,053,604)
- Dell (4,771,768)
- Lenovo (4,549,986)
Frequently asked questions
How many fans does Razer Inc. have in United States?
Razer Inc. has an estimated audience of 3,104,243 people in United States, concentrated in California and Texas.
What is the gender split and age of Razer Inc. fans?
24.7% of Razer Inc. fans are female, 75.3% are male, with an average age of 28.6 years.
Which brands do Razer Inc. fans like most?
Razer Inc. fans show strongest brand affinity for Twitch (4.65×), Counter-Strike: Global Offensive (7.69×), and TikTok (1.79×) over the country average.
Where do Razer Inc. fans live in United States?
Razer Inc. fans in United States are most concentrated in California (reach 526,460), Texas (reach 328,529), and Florida (reach 228,920). These three regions account for the largest share of the active audience.
What other brands do Razer Inc. fans also like?
Beyond Razer Inc. itself, the audience over-indexes on Counter-Strike: Global Offensive (7.69×), TikTok (1.79×), Nvidia (6.34×), and Pokémon (video game series) (4.08×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Razer Inc.. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.