Rust (video game) Audience in United States
Rust (video game) has an estimated audience of 453,897 people in United States. 43.1% are female, 56.9% are male, average age 30.8. Top regions: California, Texas, Florida. Top brand affinities: Subnautica, Roblox, Micro Center, Planet Fitness, Barbour.
The average Rust (video game) fan in United States is 30.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Subnautica, Roblox, Micro Center, with strongest over-indexing on Subnautica (65.69× the country average). Demographically, the Rust (video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Rust (video game) fans
| Metric | Value |
|---|---|
| Female | 43.1% |
| Male | 56.9% |
| Average age | 30.8 |
| Estimated audience size | 453,897 |
Audience persona
The typical Rust (video game) fan in United States is more male, around 30.8 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Subnautica.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 66,039 | 1.32× |
| Texas | 39,899 | 1.02× |
| Florida | 30,364 | 0.99× |
| New York | 24,018 | 0.95× |
| Pennsylvania | 14,822 | 0.97× |
| Illinois | 14,282 | 0.94× |
| Ohio | 13,652 | 0.98× |
| Georgia | 13,152 | 0.94× |
| Washington | 13,015 | 1.43× |
| North Carolina | 13,002 | 0.95× |
| Virginia | 12,906 | 1.17× |
| Michigan | 12,295 | 1.04× |
| Arizona | 10,798 | 1.17× |
| New Jersey | 10,043 | 0.87× |
| Massachusetts | 8,833 | 0.99× |
| Tennessee | 8,833 | 0.97× |
| Indiana | 8,579 | 1.03× |
| Maryland | 7,566 | 0.97× |
| Missouri | 7,526 | 1.03× |
| Colorado | 7,064 | 0.99× |
| Alabama | 6,758 | 1.07× |
| Oregon | 6,327 | 1.22× |
| Kentucky | 6,242 | 1.1× |
| Wisconsin | 6,185 | 0.91× |
| Minnesota | 5,941 | 0.91× |
| South Carolina | 5,677 | 0.83× |
| Oklahoma | 5,605 | 1.11× |
| Louisiana | 4,972 | 0.85× |
| Utah | 4,445 | 1.09× |
| Nevada | 4,290 | 0.98× |
| Connecticut | 3,896 | 0.86× |
| Arkansas | 3,891 | 1.04× |
| Iowa | 3,846 | 1.03× |
| Kansas | 3,574 | 1× |
| New Mexico | 3,201 | 1.41× |
| Mississippi | 3,080 | 0.82× |
| Idaho | 2,459 | 1.08× |
| West Virginia | 2,426 | 1.15× |
| Nebraska | 2,137 | 0.94× |
| Hawaii | 1,721 | 0.88× |
| New Hampshire | 1,582 | 0.88× |
| Maine | 1,509 | 0.93× |
| Alaska | 1,341 | 1.38× |
| Montana | 1,267 | 1.01× |
| Rhode Island | 1,200 | 0.83× |
| Washington, District of Columbia | 1,126 | 0.83× |
| North Dakota | 937 | 1.01× |
| Delaware | 890 | 0.71× |
| South Dakota | 889 | 0.85× |
| Vermont | 650 | 0.82× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Subnautica | 65.69× | Games |
| Roblox | 10.09× | Games |
| Micro Center | 9.59× | Shopping |
| Planet Fitness | 4.03× | Sports |
| Barbour | 21.15× | Fashion & Accessoires |
| Pokémon | 5.65× | Games |
| Mobile game | 4.08× | Games |
| Path of Exile | 37.07× | Games |
| Action role-playing game | 6.93× | Games |
| Ark: Survival Evolved | 44.24× | Games |
| Rick and Morty | 5.82× | Movies & TV |
| Steam | 5.75× | Games |
| Massively multiplayer online games | 5.82× | Games |
| BlizzCon | 38.76× | Games |
| League of Legends | 5.73× | Games |
| Xbox Game Pass | 13.61× | Games |
| Red Dead Redemption | 11.81× | Games |
| Role-playing games | 3.78× | Games |
| Call of Duty | 4.97× | Games |
| Minecraft | 5.58× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.67 |
| Early Adopter Mentality | POWER | 1.62 |
| Individualism | JOY | 1.33 |
| Social Media Usage | JOY | 1.31 |
| Need for Security | CONSERVATISM | 1.25 |
| Risk Appetite | THRILL | 1.19 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.2% |
| Japan | 13.5% |
| Germany | 6.3% |
See Rust (video game) audiences in other countries
More Games audiences in United States
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- Minesweeper (28,282,791)
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- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Rust (video game) have in United States?
Rust (video game) has an estimated audience of 453,897 people in United States, concentrated in California and Texas.
What is the gender split and age of Rust (video game) fans?
43.1% of Rust (video game) fans are female, 56.9% are male, with an average age of 30.8 years.
Which brands do Rust (video game) fans like most?
Rust (video game) fans show strongest brand affinity for Subnautica (65.69×), Roblox (10.09×), and Micro Center (9.59×) over the country average.
Where do Rust (video game) fans live in United States?
Rust (video game) fans in United States are most concentrated in California (reach 66,039), Texas (reach 39,899), and Florida (reach 30,364). These three regions account for the largest share of the active audience.
What other brands do Rust (video game) fans also like?
Beyond Rust (video game) itself, the audience over-indexes on Roblox (10.09×), Micro Center (9.59×), Planet Fitness (4.03×), and Barbour (21.15×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Rust (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.