A data profile of the people who buy, follow and care about Rust (video game) in United States — modelled from more than twelve digital signal sources. Rust (video game) has an estimated audience of 446,964 people in United States.
The average Rust (video game) fan in United States is 30.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Steam, American Truck Simulator, Assassin's Creed, with strongest over-indexing on Steam (12.64× the country average).
Demographically, the Rust (video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Need for Security, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Rust (video game) fan in United States is more male, around 30.8 years old, with strong Need for Security tendencies and a notable affinity for Steam.
The key figures that characterise the Rust (video game) profile in United States.
43.1% are female, 56.9% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 43.1% |
| Male | 56.9% |
| Average age | 30.8 |
| Estimated audience size | 446,964 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 27% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 7% |
Where the Rust (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.46× | |
| 02 | Washington | ~10K | 1.37× | |
| 03 | New Mexico | ~3K | 1.36× | |
| 04 | California | ~60K | 1.27× | |
| 05 | West Virginia | ~3K | 1.19× | |
| 06 | Oregon | ~6K | 1.18× | |
| 07 | Arizona | ~10K | 1.15× | |
| 08 | Kentucky | ~6K | 1.13× | |
| 09 | North Dakota | ~1K | 1.12× | |
| 10 | Virginia | ~10K | 1.11× | |
| 11 | Utah | ~4K | 1.10× | |
| 12 | Idaho | ~2K | 1.09× | |
| 13 | Oklahoma | ~5K | 1.08× | |
| 14 | Alabama | ~7K | 1.07× | |
| 15 | Arkansas | ~4K | 1.07× | |
| 16 | Missouri | ~8K | 1.04× | |
| 17 | Indiana | ~9K | 1.03× | |
| 18 | Iowa | ~4K | 1.02× | |
| 19 | Kansas | ~4K | 1.02× | |
| 20 | Montana | ~1K | 1.01× | |
| 21 | Texas | ~40K | 1.00× | |
| 22 | Michigan | ~10K | 1.00× | |
| 23 | Nebraska | ~2K | 1.00× | |
| 24 | South Dakota | ~1K | 0.97× | |
| 25 | Pennsylvania | ~10K | 0.96× | |
| 26 | Ohio | ~10K | 0.96× | |
| 27 | Maryland | ~7K | 0.96× | |
| 28 | Maine | ~2K | 0.96× | |
| 29 | Florida | ~30K | 0.95× | |
| 30 | North Carolina | ~10K | 0.95× | |
| 31 | Massachusetts | ~8K | 0.95× | |
| 32 | Nevada | ~4K | 0.95× | |
| 33 | Tennessee | ~8K | 0.93× | |
| 34 | Colorado | ~7K | 0.93× | |
| 35 | Hawaii | ~2K | 0.93× | |
| 36 | New Hampshire | ~2K | 0.93× | |
| 37 | Illinois | ~10K | 0.92× | |
| 38 | New York | ~20K | 0.91× | |
| 39 | Georgia | ~10K | 0.91× | |
| 40 | Wisconsin | ~6K | 0.90× | |
| 41 | Minnesota | ~6K | 0.90× | |
| 42 | Vermont | <1K | 0.89× | |
| 43 | Louisiana | ~5K | 0.88× | |
| 44 | Mississippi | ~3K | 0.87× | |
| 45 | South Carolina | ~6K | 0.85× | |
| 46 | New Jersey | ~10K | 0.84× | |
| 47 | Connecticut | ~4K | 0.84× | |
| 48 | Rhode Island | ~1K | 0.84× | |
| 49 | Washington, District of Columbia | ~1K | 0.80× | |
| 50 | Delaware | <1K | 0.78× |
The strongest cross-interests of the Rust (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | American Truck Simulator | Games | 70.97× | ||
| 02 | Ark: Survival Evolved | Games | 61.54× | ||
| 03 | Subnautica | Games | 46.63× | ||
| 04 | Path of Exile | Games | 31.78× | ||
| 05 | Barbour | Fashion & Accessoires | 19.52× | ||
| 06 | Dying Light | Games | 18.80× | ||
| 07 | City-building game | Games | 16.09× | ||
| 08 | Assassin's Creed | Games | 12.81× | ||
| 09 | Steam | Games | 12.64× | ||
| 10 | Halo (series) | Games | 12.27× | ||
| 11 | Micro Center | Shopping | 9.48× | ||
| 12 | Roblox | Games | 9.47× | ||
| 13 | Massively multiplayer online games | Games | 7.55× | ||
| 14 | Action role-playing game | Games | 6.46× | ||
| 15 | Aaron Rodgers | Sports | 5.10× | ||
| 16 | Pokémon | Games | 5.07× | ||
| 17 | Virtual reality | Technology & Electronics | 4.86× | ||
| 18 | Action-adventure game | Games | 4.80× | ||
| 19 | Mobile game | Games | 4.56× | ||
| 20 | Planet Fitness | Sports | 2.99× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.71× | |
| Risk Appetite | THRILL | 1.54× | |
| Individualism | JOY | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.67× | |
| Mindfulness | BALANCE | 0.70× | |
| Community Orientation | OPEN | 0.71× |
Rust (video game) has an estimated audience of 446,964 people in United States, concentrated in California and Texas.
43.1% of Rust (video game) fans are female, 56.9% are male, with an average age of 30.8 years.
Rust (video game) fans show strongest brand affinity for Steam (12.64×), American Truck Simulator (70.97×), and Assassin's Creed (12.81×) over the country average.
Rust (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Rust (video game) itself, the audience over-indexes on American Truck Simulator (70.97×), Assassin's Creed (12.81×), Micro Center (9.48×), and Roblox (9.47×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Rust (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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