A data profile of the people who buy, follow and care about Survival game in United States — modelled from more than twelve digital signal sources. Survival game has an estimated audience of 4,132,220 people in United States.
The average Survival game fan in United States is 26.1 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Superman, Computer hardware, Call of Duty, with strongest over-indexing on Superman (2.28× the country average).
Demographically, the Survival game audience skews more male with an average age of 26.1, and over-indexes on personality traits such as Pet Ownership, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Survival game fan in United States is more male, around 26.1 years old, with strong Pet Ownership tendencies and a notable affinity for Superman.
The key figures that characterise the Survival game profile in United States.
31.2% are female, 68.8% are male, average age 26.1.
| Metric | Value |
|---|---|
| Female | 31.2% |
| Male | 68.8% |
| Average age | 26.1 |
| Estimated audience size | 4,132,220 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 55% | |
| 20-29 | 28% | |
| 30-39 | 10% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Survival game audience comes from United States.
| Country | Share |
|---|---|
| United States | 29.0% |
| Mexico | 5.3% |
| United Kingdom | 4.8% |
Where the Survival game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~70K | 1.42× | |
| 02 | Alaska | ~10K | 1.42× | |
| 03 | Idaho | ~30K | 1.35× | |
| 04 | Arkansas | ~50K | 1.33× | |
| 05 | West Virginia | ~30K | 1.33× | |
| 06 | Kentucky | ~70K | 1.31× | |
| 07 | North Dakota | ~10K | 1.23× | |
| 08 | Missouri | ~80K | 1.22× | |
| 09 | Oregon | ~60K | 1.21× | |
| 10 | Utah | ~40K | 1.21× | |
| 11 | Kansas | ~40K | 1.20× | |
| 12 | Montana | ~10K | 1.20× | |
| 13 | Washington | ~100K | 1.17× | |
| 14 | Indiana | ~90K | 1.17× | |
| 15 | Alabama | ~70K | 1.17× | |
| 16 | Wyoming | ~7K | 1.14× | |
| 17 | Maine | ~20K | 1.11× | |
| 18 | South Dakota | ~10K | 1.11× | |
| 19 | Iowa | ~40K | 1.10× | |
| 20 | Ohio | ~100K | 1.09× | |
| 21 | Tennessee | ~90K | 1.07× | |
| 22 | Michigan | ~100K | 1.04× | |
| 23 | Nebraska | ~20K | 1.04× | |
| 24 | Wisconsin | ~60K | 1.02× | |
| 25 | Arizona | ~90K | 1.01× | |
| 26 | Mississippi | ~30K | 1.01× | |
| 27 | New Hampshire | ~20K | 1.01× | |
| 28 | Louisiana | ~50K | 0.97× | |
| 29 | Colorado | ~60K | 0.96× | |
| 30 | Minnesota | ~60K | 0.96× | |
| 31 | New Mexico | ~20K | 0.92× | |
| 32 | North Carolina | ~100K | 0.90× | |
| 33 | South Carolina | ~60K | 0.90× | |
| 34 | Nevada | ~40K | 0.89× | |
| 35 | Virginia | ~90K | 0.87× | |
| 36 | Texas | ~300K | 0.86× | |
| 37 | Hawaii | ~20K | 0.85× | |
| 38 | Pennsylvania | ~100K | 0.84× | |
| 39 | Georgia | ~100K | 0.81× | |
| 40 | Rhode Island | ~10K | 0.80× | |
| 41 | Delaware | ~9K | 0.77× | |
| 42 | Illinois | ~100K | 0.75× | |
| 43 | Florida | ~200K | 0.73× | |
| 44 | Connecticut | ~30K | 0.73× | |
| 45 | Maryland | ~50K | 0.70× | |
| 46 | California | ~300K | 0.67× | |
| 47 | Massachusetts | ~50K | 0.67× | |
| 48 | New York | ~100K | 0.61× | |
| 49 | Washington, District of Columbia | ~8K | 0.60× | |
| 50 | New Jersey | ~60K | 0.58× |
The strongest cross-interests of the Survival game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tom Clancy's Rainbow Six Siege | Games | 9.49× | ||
| 02 | Grand Theft Auto V | Games | 6.71× | ||
| 03 | Call of Duty | Games | 5.38× | ||
| 04 | Electronic sports | Sports | 5.33× | ||
| 05 | League of Legends | Games | 4.57× | ||
| 06 | Minecraft | Games | 4.53× | ||
| 07 | Computer hardware | Technology & Electronics | 4.31× | ||
| 08 | Xbox | Games | 4.29× | ||
| 09 | Fortnite | Games | 3.97× | ||
| 10 | Millie Bobby Brown | Movies & TV | 3.87× | ||
| 11 | Role-playing games | Games | 3.47× | ||
| 12 | UEFA Champions League | Sports | 3.17× | ||
| 13 | GameStop | Games | 2.98× | ||
| 14 | Anime movies | Movies & TV | 2.39× | ||
| 15 | Superman | Movies & TV | 2.28× | ||
| 16 | FIFA World Cup | Sports | 2.12× | ||
| 17 | Harry Potter | Movies & TV | 2.02× | ||
| 18 | Do it yourself (DIY) | Home & Garden | 1.88× | ||
| 19 | Spotify | Internet & Social Media | 1.78× | ||
| 20 | Animated movies | Movies & TV | 1.72× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.81× | |
| Early Adopter Mentality | POWER | 1.80× | |
| Design Affinity | PREMIUM | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 0.35× | |
| Quality Awareness | PREMIUM | 0.39× | |
| Tradition | CONSERVATISM | 0.45× |
Survival game has an estimated audience of 4,132,220 people in United States, concentrated in Texas and California.
31.2% of Survival game fans are female, 68.8% are male, with an average age of 26.1 years.
Survival game fans show strongest brand affinity for Superman (2.28×), Computer hardware (4.31×), and Call of Duty (5.38×) over the country average.
Survival game fans in United States are most concentrated in Texas (reach ~300K), California (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Survival game itself, the audience over-indexes on Computer hardware (4.31×), Call of Duty (5.38×), FIFA World Cup (2.12×), and Role-playing games (3.47×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Survival game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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