A data profile of the people who buy, follow and care about Survival game in Germany — modelled from more than twelve digital signal sources. Survival game has an estimated audience of 599,029 people in Germany.
The average Survival game fan in Germany is 26.0 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.
Top brand affinities include Fortnite, Robert Redford, Mobile game, with strongest over-indexing on Fortnite (6.6× the country average).
Demographically, the Survival game audience skews more male with an average age of 26.0, and over-indexes on personality traits such as Risk Appetite, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Survival game fan in Germany is more male, around 26.0 years old, with strong Risk Appetite tendencies and a notable affinity for Fortnite.
The key figures that characterise the Survival game profile in Germany.
23.9% are female, 76.1% are male, average age 26.0.
| Metric | Value |
|---|---|
| Female | 23.9% |
| Male | 76.1% |
| Average age | 26.0 |
| Estimated audience size | 599,029 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 57% | |
| 20-29 | 26% | |
| 30-39 | 10% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Survival game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 29.0% |
| Mexico | 5.3% |
| United Kingdom | 4.8% |
Where the Survival game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~40K | 1.30× | |
| 02 | Sachsen-Anhalt | ~20K | 1.15× | |
| 03 | Hamburg | ~20K | 1.12× | |
| 04 | Niedersachsen | ~60K | 1.09× | |
| 05 | Brandenburg | ~20K | 1.09× | |
| 06 | Thüringen | ~20K | 1.06× | |
| 07 | Schleswig-Holstein | ~20K | 1.04× | |
| 08 | Nordrhein-Westfalen | ~100K | 1.01× | |
| 09 | Mecklenburg-Vorpommern | ~10K | 1.01× | |
| 10 | Berlin | ~30K | 1.00× | |
| 11 | Bremen | ~5K | 0.96× | |
| 12 | Saarland | ~7K | 0.91× | |
| 13 | Rheinland-Pfalz | ~30K | 0.90× | |
| 14 | Hessen | ~40K | 0.87× | |
| 15 | Bayern | ~80K | 0.84× | |
| 16 | Baden-Württemberg | ~60K | 0.77× |
The strongest cross-interests of the Survival game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PlayStation Store | Games | 7.62× | ||
| 02 | The Legend of Zelda | Games | 6.73× | ||
| 03 | Fortnite | Games | 6.60× | ||
| 04 | Dua Lipa | Music & Radio | 6.34× | ||
| 05 | Minecraft | Games | 5.71× | ||
| 06 | Counter-Strike: Global Offensive | Games | 5.71× | ||
| 07 | Robert Redford | Movies & TV | 5.70× | ||
| 08 | Epic Games | Games | 5.58× | ||
| 09 | Electronic sports | Sports | 5.42× | ||
| 10 | Action role-playing game | Games | 4.96× | ||
| 11 | Anime convention | Literature | 4.56× | ||
| 12 | Steam | Games | 4.18× | ||
| 13 | Role-playing games | Games | 4.04× | ||
| 14 | Mobile game | Games | 3.73× | ||
| 15 | Twitch | Games | 2.80× | ||
| 16 | Batman | Movies & TV | 2.72× | ||
| 17 | Internet & Social Media | 2.62× | |||
| 18 | FIFA World Cup | Sports | 2.04× | ||
| 19 | Bundesliga | Sports | 1.77× | ||
| 20 | YouTube | Movies & TV | 1.76× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.54× | |
| Social Media Usage | JOY | 1.43× | |
| Career Orientation | POWER | 1.40× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.64× | |
| Sustainability | BALANCE | 0.80× | |
| Healthy Lifestyle | BALANCE | 0.82× |
Survival game has an estimated audience of 599,029 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
23.9% of Survival game fans are female, 76.1% are male, with an average age of 26.0 years.
Survival game fans show strongest brand affinity for Fortnite (6.6×), Robert Redford (5.7×), and Mobile game (3.73×) over the country average.
Survival game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Niedersachsen (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Survival game itself, the audience over-indexes on Robert Redford (5.7×), Mobile game (3.73×), FIFA World Cup (2.04×), and Steam (4.18×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Survival game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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