Rascasse Audience Intelligence

Survival game Audience in Germany

A data profile of the people who buy, follow and care about Survival game in Germany — modelled from more than twelve digital signal sources. Survival game has an estimated audience of 599,029 people in Germany.

The average Survival game fan in Germany is 26.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.

Top brand affinities include Fortnite, Robert Redford, Mobile game, with strongest over-indexing on Fortnite (6.6× the country average).

Demographically, the Survival game audience skews more male with an average age of 26.0, and over-indexes on personality traits such as Risk Appetite, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Survival game fan in Germany is more male, around 26.0 years old, with strong Risk Appetite tendencies and a notable affinity for Fortnite.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Survival game profile in Germany.

Audience size
599K
in Germany
Gender
23.9%
76.1% male
Age
26.0
average years
Country rank
#10114
Topic in Germany
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Survival game fans

23.9% are female, 76.1% are male, average age 26.0.

Fig. 02

Gender split

23.9%
Female
76.1%
Male
Demographic split for Survival game audience in Germany
MetricValue
Female23.9%
Male76.1%
Average age26.0
Estimated audience size599,029
Fig. 03

Age distribution

Ø 26.0
average years
Age distribution of the Survival game audience in Germany
Age bracketShare%
16-1957%
20-2926%
30-3910%
40-495%
50+2%
Fig. 04

Worldwide distribution

4.2%

of the worldwide Survival game audience comes from Germany.

Worldwide audience distribution share by country for Survival game
CountryShare
United States29.0%
Mexico5.3%
United Kingdom4.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Survival game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Survival game fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen~40K1.30×
02Sachsen-Anhalt~20K1.15×
03Hamburg~20K1.12×
04Niedersachsen~60K1.09×
05Brandenburg~20K1.09×
06Thüringen~20K1.06×
07Schleswig-Holstein~20K1.04×
08Nordrhein-Westfalen~100K1.01×
09Mecklenburg-Vorpommern~10K1.01×
10Berlin~30K1.00×
11Bremen~5K0.96×
12Saarland~7K0.91×
13Rheinland-Pfalz~30K0.90×
14Hessen~40K0.87×
15Bayern~80K0.84×
16Baden-Württemberg~60K0.77×
Fig. 06

Affinity by region

Affinity by region — Survival game, Germany
0.77×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Survival game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Survival game audience
#·InterestCategoryAffinity×
01PlayStation StoreGames7.62×
02The Legend of ZeldaGames6.73×
03FortniteGames6.60×
04Dua LipaMusic & Radio6.34×
05MinecraftGames5.71×
06Counter-Strike: Global OffensiveGames5.71×
07Robert RedfordMovies & TV5.70×
08Epic GamesGames5.58×
09Electronic sportsSports5.42×
10Action role-playing gameGames4.96×
11Anime conventionLiterature4.56×
12SteamGames4.18×
13Role-playing gamesGames4.04×
14Mobile gameGames3.73×
15TwitchGames2.80×
16BatmanMovies & TV2.72×
17RedditInternet & Social Media2.62×
18FIFA World CupSports2.04×
19BundesligaSports1.77×
20YouTubeMovies & TV1.76×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Survival game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Survival game audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.54×
Social Media UsageJOY1.43×
Career OrientationPOWER1.40×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Survival game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.64×
SustainabilityBALANCE0.80×
Healthy LifestyleBALANCE0.82×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Survival game have in Germany?

Survival game has an estimated audience of 599,029 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Survival game fans?

23.9% of Survival game fans are female, 76.1% are male, with an average age of 26.0 years.

03

Which brands do Survival game fans like most?

Survival game fans show strongest brand affinity for Fortnite (6.6×), Robert Redford (5.7×), and Mobile game (3.73×) over the country average.

04

Where do Survival game fans live in Germany?

Survival game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Niedersachsen (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Survival game fans also like?

Beyond Survival game itself, the audience over-indexes on Robert Redford (5.7×), Mobile game (3.73×), FIFA World Cup (2.04×), and Steam (4.18×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Survival game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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