A data profile of the people who buy, follow and care about Tactical shooter in United States — modelled from more than twelve digital signal sources. Tactical shooter has an estimated audience of 4,613,309 people in United States.
The average Tactical shooter fan in United States is 37.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Action role-playing game, Action-adventure game, with strongest over-indexing on Mobile game (5.71× the country average).
Demographically, the Tactical shooter audience skews more male with an average age of 37.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tactical shooter fan in United States is more male, around 37.1 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Tactical shooter profile in United States.
14.5% are female, 85.5% are male, average age 37.1.
| Metric | Value |
|---|---|
| Female | 14.5% |
| Male | 85.5% |
| Average age | 37.1 |
| Estimated audience size | 4,613,309 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 21% | |
| 30-39 | 19% | |
| 40-49 | 18% | |
| 50+ | 17% |
Where the Tactical shooter audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Virginia | ~200K | 1.47× | |
| 02 | Alaska | ~10K | 1.24× | |
| 03 | North Dakota | ~10K | 1.18× | |
| 04 | South Dakota | ~10K | 1.14× | |
| 05 | Vermont | ~9K | 1.14× | |
| 06 | Montana | ~10K | 1.07× | |
| 07 | Washington | ~100K | 1.04× | |
| 08 | West Virginia | ~20K | 1.04× | |
| 09 | New Hampshire | ~20K | 1.03× | |
| 10 | Oklahoma | ~50K | 1.02× | |
| 11 | Idaho | ~20K | 1.02× | |
| 12 | Delaware | ~10K | 1.02× | |
| 13 | Kentucky | ~60K | 1.01× | |
| 14 | Utah | ~40K | 1.01× | |
| 15 | New Mexico | ~20K | 1.01× | |
| 16 | Maine | ~20K | 1.01× | |
| 17 | Rhode Island | ~10K | 1.01× | |
| 18 | Missouri | ~70K | 1.00× | |
| 19 | Arkansas | ~40K | 1.00× | |
| 20 | Nebraska | ~20K | 1.00× | |
| 21 | Hawaii | ~20K | 1.00× | |
| 22 | Florida | ~300K | 0.99× | |
| 23 | Oregon | ~50K | 0.97× | |
| 24 | Mississippi | ~40K | 0.97× | |
| 25 | Kansas | ~40K | 0.96× | |
| 26 | Indiana | ~80K | 0.95× | |
| 27 | Washington, District of Columbia | ~10K | 0.95× | |
| 28 | Arizona | ~90K | 0.93× | |
| 29 | Tennessee | ~90K | 0.93× | |
| 30 | Colorado | ~70K | 0.93× | |
| 31 | South Carolina | ~60K | 0.93× | |
| 32 | Nevada | ~40K | 0.93× | |
| 33 | Iowa | ~40K | 0.93× | |
| 34 | Louisiana | ~50K | 0.92× | |
| 35 | Maryland | ~70K | 0.91× | |
| 36 | Georgia | ~100K | 0.90× | |
| 37 | Michigan | ~100K | 0.90× | |
| 38 | Wisconsin | ~60K | 0.90× | |
| 39 | North Carolina | ~100K | 0.89× | |
| 40 | Texas | ~300K | 0.88× | |
| 41 | Pennsylvania | ~100K | 0.88× | |
| 42 | Alabama | ~60K | 0.88× | |
| 43 | Connecticut | ~40K | 0.88× | |
| 44 | Minnesota | ~60K | 0.87× | |
| 45 | Ohio | ~100K | 0.86× | |
| 46 | California | ~400K | 0.83× | |
| 47 | Massachusetts | ~80K | 0.83× | |
| 48 | Illinois | ~100K | 0.79× | |
| 49 | New Jersey | ~90K | 0.79× | |
| 50 | New York | ~200K | 0.72× |
The strongest cross-interests of the Tactical shooter audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Action role-playing game | Games | 8.66× | ||
| 02 | Counter-Strike: Global Offensive | Games | 8.28× | ||
| 03 | Toyota Tacoma | Cars & Mobility | 7.42× | ||
| 04 | Massively multiplayer online games | Games | 7.16× | ||
| 05 | Action-adventure game | Games | 7.01× | ||
| 06 | Constitution | Politics & Society | 6.16× | ||
| 07 | League of Legends | Games | 6.02× | ||
| 08 | Mobile game | Games | 5.71× | ||
| 09 | Rick and Morty | Movies & TV | 5.50× | ||
| 10 | Chuck Norris | Movies & TV | 5.27× | ||
| 11 | Real-time strategy | Games | 4.88× | ||
| 12 | Call of Duty | Games | 4.81× | ||
| 13 | Adventure game | Games | 3.84× | ||
| 14 | Role-playing games | Games | 3.61× | ||
| 15 | Game consoles | Technology & Electronics | 3.05× | ||
| 16 | Online games | Games | 2.67× | ||
| 17 | AutoZone | Cars & Mobility | 2.39× | ||
| 18 | Superman | Movies & TV | 2.36× | ||
| 19 | Video games | Games | 1.76× | ||
| 20 | Vehicles | Cars & Mobility | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 11.76× | |
| Early Adopter Mentality | POWER | 1.69× | |
| Risk Appetite | THRILL | 1.61× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.54× | |
| Creativity | OPEN | 0.68× | |
| Design Affinity | PREMIUM | 0.78× |
Tactical shooter has an estimated audience of 4,613,309 people in United States, concentrated in California and Texas.
14.5% of Tactical shooter fans are female, 85.5% are male, with an average age of 37.1 years.
Tactical shooter fans show strongest brand affinity for Mobile game (5.71×), Action role-playing game (8.66×), and Action-adventure game (7.01×) over the country average.
Tactical shooter fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Tactical shooter itself, the audience over-indexes on Action role-playing game (8.66×), Action-adventure game (7.01×), Massively multiplayer online games (7.16×), and Chuck Norris (5.27×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tactical shooter. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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