Rascasse Audience Intelligence

Software Audience in Indonesia

A data profile of the people who buy, follow and care about Software in Indonesia — modelled from more than twelve digital signal sources. Software has an estimated audience of 12,880,296 people in Indonesia.

#25among Lifestyle cluster in Indonesia
#36among Topic in Indonesia
#4in Technology & Electronics

Software has an estimated audience of 12,880,296 people in Indonesia. 42.0% are female, 58.0% are male, average age 35.3. Top brand affinities: Mobile game, Telegram, Online chat, Linux, Self-employment.

Top brand affinities include Mobile game, Telegram, Online chat, with strongest over-indexing on Mobile game (1.59× the country average).

Demographically, the Software audience skews more male with an average age of 35.3, and over-indexes on personality traits such as Convenience Orientation, Risk Appetite.

The typical Software fan in Indonesia is more male, around 35.3 years old, with strong Convenience Orientation tendencies and a notable affinity for Mobile game.

Category: Technology & Electronics · Type: Topic · Subtype: Lifestyle cluster

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Software profile in Indonesia.

Audience size
12.9M
in Indonesia
Gender
42.0%
58.0% male
Age
35.3
average years
Country rank
#48
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-12%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Software fans

42.0% are female, 58.0% are male, average age 35.3.

Fig. 02

Gender split

42.0%
Female
58.0%
Male
Demographic split for Software audience in Indonesia
MetricValue
Female42.0%
Male58.0%
Average age35.3
Estimated audience size12,880,296
Fig. 03

Age distribution

Ø 35.3
average years
Age distribution of the Software audience in Indonesia
Age bracketShare%
16-1922%
20-2930%
30-3923%
40-4915%
50+10%
Fig. 04

Worldwide distribution

2.2%

of the worldwide Software audience comes from Indonesia.

Worldwide audience distribution share by country for Software
CountryShare
United States17.3%
India5.1%
Brazil4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Software audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Software audience
#·InterestCategoryAffinity×
01Electronic funds transferBusiness & Career1.87×
02Online chatTechnology & Electronics1.75×
03TelegramInternet & Social Media1.72×
04Internet of ThingsBusiness & Career1.72×
05Wireless LANTechnology & Electronics1.72×
06Casual gameGames1.71×
07Portugal national football teamSports1.65×
08VanCars & Mobility1.65×
09HoroscopeHealth1.64×
10Winter Olympic GamesSports1.63×
11Self-employmentBusiness & Career1.62×
12FIFA Club World CupSports1.61×
13Diesel engineCars & Mobility1.60×
14ESPNMovies & TV1.60×
15Mobile gameGames1.59×
16Michael JacksonMusic & Radio1.57×
17Mobile homeCars & Mobility1.54×
18LinuxTechnology & Electronics1.53×
19Female entrepreneurBusiness & Career1.52×
20Eintracht FrankfurtSports1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Software audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Software audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.19×
Risk AppetiteTHRILL1.13×
TravellingTHRILL1.12×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Software audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.80×
Design AffinityPREMIUM0.83×
ExtroversionTHRILL0.92×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Software. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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