Assassin's Creed (video game) Audience in United States

Assassin's Creed (video game) has an estimated audience of 1,798,781 people in United States. 28.1% are female, 71.9% are male, average age 25.6. Top brand affinities: Keene, New Hampshire, Mathcore, Google Home, Urban Outfitters, Combat sport.
Top brand affinities include Keene, New Hampshire, Mathcore, Google Home, with strongest over-indexing on Keene, New Hampshire (675× the country average). Demographically, the Assassin's Creed (video game) audience skews more male with an average age of 25.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Video / Board Game · Subtype: Open world game
Demographics of Assassin's Creed (video game) fans
| Metric | Value |
|---|---|
| Female | 28.1% |
| Male | 71.9% |
| Average age | 25.6 |
| Estimated audience size | 1,798,781 |
Audience persona
The typical Assassin's Creed (video game) fan in United States is more male, around 25.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Keene, New Hampshire.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Keene, New Hampshire | 675× | Travel & Leisure |
| Mathcore | 18.06× | Music & Radio |
| Google Home | 11.64× | Technology & Electronics |
| Urban Outfitters | 3.15× | Shopping |
| Combat sport | 2.64× | Sports |
| Dog breed | 1.81× | Pets & Animals |
| Pro-Ject | 6.27× | Music & Radio |
| Bridget Jones: The Edge of Reason | 28× | Movies & TV |
| Home construction | 1.7× | Home & Garden |
| Product design | 2.15× | Business & Career |
| The Historian | 16.48× | Literature |
| Monogram | 3.35× | Home & Garden |
| Natural rubber | 1.66× | Cars & Mobility |
| Ken Griffey Jr. | 6.26× | Sports |
| Graham Greene (actor) | 4.83× | |
| Eurail | 16.57× | Cars & Mobility |
| 3D printing | 1.88× | Technology & Electronics |
| UK garage | 4× | Music & Radio |
| ENA (Emergency Nurses Association) | 8.68× | Health |
| Unique Gifts | 1.63× | Shopping |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.02 |
| Early Adopter Mentality | POWER | 2 |
| Patriotism | CONSERVATISM | 1.49 |
| Family Orientation | CONSERVATISM | 1.48 |
| Extroversion | THRILL | 1.42 |
| Social Media Usage | JOY | 1.3 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 57.9% |
| Canada | 7.8% |
| United Kingdom | 7.6% |
See Assassin's Creed (video game) audiences in other countries
- Assassin's Creed (video game) — Germany
- Assassin's Creed (video game) — United Kingdom
- Assassin's Creed (video game) — France
- Assassin's Creed (video game) — Italy
- Assassin's Creed (video game) — Spain
- Assassin's Creed (video game) — Brazil
- Assassin's Creed (video game) — Japan
- Assassin's Creed (video game) — South Korea
- Assassin's Creed (video game) — India
More Open world game audiences in United States
- Minecraft (12,520,645)
- The Legend of Zelda (9,292,801)
- The Witcher (6,835,462)
- Fallout (series) (4,355,953)
- The Legend of Zelda: Ocarina of Time (2,380,989)
How to read this data
Audience size is the estimated number of people in United States who actively search for Assassin's Creed (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.