A data profile of the people who buy, follow and care about Assassin's Creed (video game) in United States — modelled from more than twelve digital signal sources. Assassin's Creed (video game) has an estimated audience of 1,810,131 people in United States.
The average Assassin's Creed (video game) fan in United States is 25.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Assassin's Creed, Mobile game, Action-adventure game, with strongest over-indexing on Assassin's Creed (26.11× the country average).
Demographically, the Assassin's Creed (video game) audience skews more male with an average age of 25.6, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Assassin's Creed (video game) fan in United States is more male, around 25.6 years old, with strong Patriotism tendencies and a notable affinity for Assassin's Creed.
The key figures that characterise the Assassin's Creed (video game) profile in United States.
28.1% are female, 71.9% are male, average age 25.6.
| Metric | Value |
|---|---|
| Female | 28.1% |
| Male | 71.9% |
| Average age | 25.6 |
| Estimated audience size | 1,810,131 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 61% | |
| 20-29 | 22% | |
| 30-39 | 10% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Assassin's Creed (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 58.1% |
| Canada | 7.7% |
| United Kingdom | 7.6% |
Where the Assassin's Creed (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~30K | 1.27× | |
| 02 | Kentucky | ~30K | 1.25× | |
| 03 | West Virginia | ~10K | 1.25× | |
| 04 | Utah | ~20K | 1.15× | |
| 05 | Arkansas | ~20K | 1.14× | |
| 06 | Idaho | ~10K | 1.14× | |
| 07 | Washington | ~40K | 1.12× | |
| 08 | Kansas | ~20K | 1.12× | |
| 09 | Alaska | ~4K | 1.09× | |
| 10 | Ohio | ~60K | 1.08× | |
| 11 | New Mexico | ~10K | 1.08× | |
| 12 | Indiana | ~40K | 1.07× | |
| 13 | Missouri | ~30K | 1.06× | |
| 14 | Alabama | ~30K | 1.06× | |
| 15 | Mississippi | ~20K | 1.05× | |
| 16 | Iowa | ~20K | 1.05× | |
| 17 | Montana | ~5K | 1.05× | |
| 18 | Tennessee | ~40K | 1.04× | |
| 19 | Oregon | ~20K | 1.04× | |
| 20 | Nebraska | ~9K | 1.04× | |
| 21 | Louisiana | ~20K | 1.03× | |
| 22 | Michigan | ~50K | 1.02× | |
| 23 | South Dakota | ~4K | 1.02× | |
| 24 | North Dakota | ~4K | 1.02× | |
| 25 | North Carolina | ~50K | 1.01× | |
| 26 | Colorado | ~30K | 0.99× | |
| 27 | Nevada | ~20K | 0.99× | |
| 28 | Texas | ~200K | 0.98× | |
| 29 | Arizona | ~40K | 0.98× | |
| 30 | New Hampshire | ~7K | 0.97× | |
| 31 | Maine | ~6K | 0.97× | |
| 32 | Pennsylvania | ~60K | 0.96× | |
| 33 | Virginia | ~40K | 0.96× | |
| 34 | South Carolina | ~30K | 0.95× | |
| 35 | Vermont | ~3K | 0.95× | |
| 36 | Georgia | ~50K | 0.92× | |
| 37 | Minnesota | ~20K | 0.91× | |
| 38 | Illinois | ~50K | 0.90× | |
| 39 | Wisconsin | ~20K | 0.90× | |
| 40 | Rhode Island | ~5K | 0.90× | |
| 41 | California | ~200K | 0.89× | |
| 42 | Florida | ~100K | 0.88× | |
| 43 | Massachusetts | ~30K | 0.88× | |
| 44 | Connecticut | ~20K | 0.88× | |
| 45 | Delaware | ~4K | 0.87× | |
| 46 | Hawaii | ~7K | 0.86× | |
| 47 | Maryland | ~30K | 0.83× | |
| 48 | New York | ~80K | 0.82× | |
| 49 | New Jersey | ~40K | 0.81× | |
| 50 | Washington, District of Columbia | ~4K | 0.75× |
The strongest cross-interests of the Assassin's Creed (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Assassin's Creed | Games | 26.11× | ||
| 02 | Pokémon Trading Card Game | Games | 15.60× | ||
| 03 | Cyberpunk 2077 | Games | 14.13× | ||
| 04 | Battlefield (series) | Games | 13.84× | ||
| 05 | Historical fiction | Literature | 13.29× | ||
| 06 | Action role-playing game | Games | 13.27× | ||
| 07 | International education | Business & Career | 12.89× | ||
| 08 | Action-adventure game | Games | 11.68× | ||
| 09 | Rick and Morty | Movies & TV | 11.38× | ||
| 10 | Collectible card game | Games | 9.34× | ||
| 11 | Massively multiplayer online games | Games | 8.44× | ||
| 12 | Micro Center | Shopping | 8.31× | ||
| 13 | Mobile game | Games | 7.59× | ||
| 14 | Adventure game | Games | 6.44× | ||
| 15 | Anime and manga fandom | Literature | 5.75× | ||
| 16 | Pokémon | Games | 5.08× | ||
| 17 | Manga | Literature | 4.29× | ||
| 18 | Online games | Games | 3.79× | ||
| 19 | Superman | Movies & TV | 3.18× | ||
| 20 | Video games | Games | 2.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.32× | |
| Family Orientation | CONSERVATISM | 1.96× | |
| Early Adopter Mentality | POWER | 1.89× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.45× | |
| Creativity | OPEN | 0.62× | |
| Travelling | THRILL | 0.65× |
Assassin's Creed (video game) has an estimated audience of 1,810,131 people in United States, concentrated in California and Texas.
28.1% of Assassin's Creed (video game) fans are female, 71.9% are male, with an average age of 25.6 years.
Assassin's Creed (video game) fans show strongest brand affinity for Assassin's Creed (26.11×), Mobile game (7.59×), and Action-adventure game (11.68×) over the country average.
Assassin's Creed (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Assassin's Creed (video game) itself, the audience over-indexes on Mobile game (7.59×), Action-adventure game (11.68×), Action role-playing game (13.27×), and Rick and Morty (11.38×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Assassin's Creed (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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