A data profile of the people who buy, follow and care about Battlefield 2 in United States — modelled from more than twelve digital signal sources. Battlefield 2 has an estimated audience of 463,701 people in United States.
The average Battlefield 2 fan in United States is 24.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Micro Center, Battlefield 4, with strongest over-indexing on Mobile game (17.03× the country average).
Demographically, the Battlefield 2 audience skews more male with an average age of 24.6, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Battlefield 2 fan in United States is more male, around 24.6 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Battlefield 2 profile in United States.
21.7% are female, 78.3% are male, average age 24.6.
| Metric | Value |
|---|---|
| Female | 21.7% |
| Male | 78.3% |
| Average age | 24.6 |
| Estimated audience size | 463,701 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 69% | |
| 20-29 | 17% | |
| 30-39 | 7% | |
| 40-49 | 4% | |
| 50+ | 3% |
of the worldwide Battlefield 2 audience comes from United States.
| Country | Share |
|---|---|
| United States | 31.5% |
| Japan | 9.3% |
| Indonesia | 6.9% |
Where the Battlefield 2 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.40× | |
| 02 | Oregon | ~7K | 1.28× | |
| 03 | Oklahoma | ~6K | 1.20× | |
| 04 | Utah | ~5K | 1.20× | |
| 05 | Alaska | ~1K | 1.18× | |
| 06 | Arizona | ~10K | 1.13× | |
| 07 | Idaho | ~3K | 1.12× | |
| 08 | Texas | ~40K | 1.10× | |
| 09 | Missouri | ~8K | 1.08× | |
| 10 | Kansas | ~4K | 1.06× | |
| 11 | New Hampshire | ~2K | 1.06× | |
| 12 | Indiana | ~9K | 1.05× | |
| 13 | California | ~50K | 1.04× | |
| 14 | Ohio | ~10K | 1.04× | |
| 15 | Kentucky | ~6K | 1.04× | |
| 16 | Arkansas | ~4K | 1.04× | |
| 17 | North Dakota | <1K | 1.04× | |
| 18 | Colorado | ~8K | 1.03× | |
| 19 | Iowa | ~4K | 1.03× | |
| 20 | Michigan | ~10K | 1.02× | |
| 21 | Nevada | ~5K | 1.01× | |
| 22 | West Virginia | ~2K | 1.01× | |
| 23 | Maine | ~2K | 1.01× | |
| 24 | Montana | ~1K | 1.01× | |
| 25 | South Dakota | ~1K | 1.01× | |
| 26 | North Carolina | ~10K | 1.00× | |
| 27 | Virginia | ~10K | 1.00× | |
| 28 | Tennessee | ~9K | 0.99× | |
| 29 | Vermont | <1K | 0.98× | |
| 30 | Illinois | ~10K | 0.97× | |
| 31 | Wisconsin | ~7K | 0.97× | |
| 32 | Florida | ~30K | 0.96× | |
| 33 | New Mexico | ~2K | 0.96× | |
| 34 | Nebraska | ~2K | 0.95× | |
| 35 | Minnesota | ~6K | 0.93× | |
| 36 | Hawaii | ~2K | 0.93× | |
| 37 | Rhode Island | ~1K | 0.93× | |
| 38 | Delaware | ~1K | 0.93× | |
| 39 | Pennsylvania | ~10K | 0.92× | |
| 40 | South Carolina | ~6K | 0.92× | |
| 41 | Alabama | ~6K | 0.92× | |
| 42 | Connecticut | ~4K | 0.92× | |
| 43 | Maryland | ~7K | 0.90× | |
| 44 | Louisiana | ~5K | 0.90× | |
| 45 | Mississippi | ~3K | 0.89× | |
| 46 | Massachusetts | ~8K | 0.87× | |
| 47 | Georgia | ~10K | 0.86× | |
| 48 | Washington, District of Columbia | ~1K | 0.84× | |
| 49 | New Jersey | ~10K | 0.83× | |
| 50 | New York | ~20K | 0.79× |
The strongest cross-interests of the Battlefield 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 103.28× | ||
| 02 | Hearthstone | Games | 82.13× | ||
| 03 | Need for Speed | Games | 61.13× | ||
| 04 | Mario Kart | Games | 54.84× | ||
| 05 | Electronic Arts | Games | 37.42× | ||
| 06 | Micro Center | Shopping | 28.01× | ||
| 07 | The Sims | Games | 25.43× | ||
| 08 | Historical fiction | Literature | 23.22× | ||
| 09 | Disneyland Paris | Travel & Leisure | 18.39× | ||
| 10 | Action role-playing game | Games | 18.30× | ||
| 11 | Mobile game | Games | 17.03× | ||
| 12 | Action-adventure game | Games | 16.88× | ||
| 13 | Massively multiplayer online games | Games | 16.54× | ||
| 14 | World of Warcraft | Games | 16.28× | ||
| 15 | Real-time strategy | Games | 14.84× | ||
| 16 | Simulation games | Games | 10.90× | ||
| 17 | Minecraft | Games | 10.79× | ||
| 18 | League of Legends | Games | 10.28× | ||
| 19 | Adventure game | Games | 9.88× | ||
| 20 | Game consoles | Technology & Electronics | 6.10× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.38× | |
| Family Orientation | CONSERVATISM | 1.96× | |
| Price Sensitivity | PREMIUM | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.69× | |
| Creativity | OPEN | 0.72× | |
| Individualism | JOY | 0.75× |
Battlefield 2 has an estimated audience of 463,701 people in United States, concentrated in California and Texas.
21.7% of Battlefield 2 fans are female, 78.3% are male, with an average age of 24.6 years.
Battlefield 2 fans show strongest brand affinity for Mobile game (17.03×), Micro Center (28.01×), and Battlefield 4 (103.28×) over the country average.
Battlefield 2 fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Battlefield 2 itself, the audience over-indexes on Micro Center (28.01×), Battlefield 4 (103.28×), Mario Kart (54.84×), and Need for Speed (61.13×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Battlefield 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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