A data profile of the people who buy, follow and care about Boiler (power generation) in United States — modelled from more than twelve digital signal sources. Boiler (power generation) has an estimated audience of 619,751 people in United States.
The average Boiler (power generation) fan in United States is 30.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, New York, Texas.
Top brand affinities include Exxon, Strategy games, The UPS Store, with strongest over-indexing on Exxon (45.39× the country average).
Demographically, the Boiler (power generation) audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Boiler (power generation) fan in United States is more male, around 30.5 years old, with strong Patriotism tendencies and a notable affinity for Exxon.
The key figures that characterise the Boiler (power generation) profile in United States.
25.7% are female, 74.3% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 25.7% |
| Male | 74.3% |
| Average age | 30.5 |
| Estimated audience size | 619,751 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 30% | |
| 30-39 | 18% | |
| 40-49 | 10% | |
| 50+ | 5% |
Where the Boiler (power generation) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~3K | 2.41× | |
| 02 | Rhode Island | ~4K | 2.09× | |
| 03 | Connecticut | ~10K | 1.83× | |
| 04 | New York | ~60K | 1.81× | |
| 05 | Massachusetts | ~20K | 1.65× | |
| 06 | New Jersey | ~30K | 1.61× | |
| 07 | Maine | ~3K | 1.48× | |
| 08 | New Hampshire | ~3K | 1.37× | |
| 09 | Illinois | ~30K | 1.34× | |
| 10 | Vermont | ~1K | 1.28× | |
| 11 | Indiana | ~10K | 1.24× | |
| 12 | California | ~80K | 1.21× | |
| 13 | Colorado | ~10K | 1.15× | |
| 14 | Texas | ~60K | 1.12× | |
| 15 | Minnesota | ~9K | 1.06× | |
| 16 | Pennsylvania | ~20K | 1.05× | |
| 17 | Michigan | ~20K | 0.94× | |
| 18 | Arizona | ~10K | 0.94× | |
| 19 | Wisconsin | ~9K | 0.94× | |
| 20 | Nebraska | ~3K | 0.94× | |
| 21 | Utah | ~5K | 0.93× | |
| 22 | New Mexico | ~3K | 0.93× | |
| 23 | Nevada | ~6K | 0.92× | |
| 24 | Kansas | ~4K | 0.90× | |
| 25 | Washington, District of Columbia | ~2K | 0.90× | |
| 26 | Montana | ~2K | 0.90× | |
| 27 | Maryland | ~9K | 0.88× | |
| 28 | Iowa | ~4K | 0.87× | |
| 29 | Georgia | ~20K | 0.85× | |
| 30 | North Dakota | ~1K | 0.85× | |
| 31 | Washington | ~10K | 0.82× | |
| 32 | Alabama | ~7K | 0.82× | |
| 33 | Idaho | ~3K | 0.82× | |
| 34 | Delaware | ~1K | 0.79× | |
| 35 | South Dakota | ~1K | 0.78× | |
| 36 | Virginia | ~10K | 0.77× | |
| 37 | Oklahoma | ~5K | 0.76× | |
| 38 | Arkansas | ~4K | 0.76× | |
| 39 | Louisiana | ~6K | 0.74× | |
| 40 | Mississippi | ~4K | 0.73× | |
| 41 | Oregon | ~5K | 0.72× | |
| 42 | Ohio | ~10K | 0.71× | |
| 43 | Tennessee | ~9K | 0.69× | |
| 44 | Kentucky | ~5K | 0.69× | |
| 45 | Missouri | ~7K | 0.68× | |
| 46 | West Virginia | ~2K | 0.68× | |
| 47 | North Carolina | ~10K | 0.66× | |
| 48 | Hawaii | ~2K | 0.61× | |
| 49 | Florida | ~30K | 0.60× | |
| 50 | South Carolina | ~6K | 0.60× |
The strongest cross-interests of the Boiler (power generation) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Exxon | Cars & Mobility | 45.39× | ||
| 02 | City-building game | Games | 23.45× | ||
| 03 | Assassin's Creed | Games | 10.75× | ||
| 04 | Magic: The Gathering | Games | 9.65× | ||
| 05 | Strategy games | Games | 9.19× | ||
| 06 | Simulation games | Games | 7.33× | ||
| 07 | World of Warcraft | Games | 6.60× | ||
| 08 | Massively multiplayer online games | Games | 5.78× | ||
| 09 | GameStop | Games | 5.33× | ||
| 10 | Virtual reality | Technology & Electronics | 5.00× | ||
| 11 | The UPS Store | Shopping | 4.97× | ||
| 12 | Boost Mobile | Technology & Electronics | 4.90× | ||
| 13 | Action games | Games | 4.68× | ||
| 14 | Pokémon | Games | 4.57× | ||
| 15 | Mobile game | Games | 3.67× | ||
| 16 | Puzzle video games | Games | 3.54× | ||
| 17 | Role-playing games | Games | 3.40× | ||
| 18 | Subway | Food & Beverages | 2.80× | ||
| 19 | Pizza Hut | Food & Beverages | 2.68× | ||
| 20 | McDonald's | Food & Beverages | 2.43× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.22× | |
| Early Adopter Mentality | POWER | 1.79× | |
| Individualism | JOY | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.57× | |
| Creativity | OPEN | 0.63× | |
| DIY Mentality | THRILL | 0.64× |
Boiler (power generation) has an estimated audience of 619,751 people in United States, concentrated in California and New York.
25.7% of Boiler (power generation) fans are female, 74.3% are male, with an average age of 30.5 years.
Boiler (power generation) fans show strongest brand affinity for Exxon (45.39×), Strategy games (9.19×), and The UPS Store (4.97×) over the country average.
Boiler (power generation) fans in United States are most concentrated in California (reach ~80K), New York (reach ~60K), and Texas (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Boiler (power generation) itself, the audience over-indexes on Strategy games (9.19×), The UPS Store (4.97×), Assassin's Creed (10.75×), and City-building game (23.45×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Boiler (power generation). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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