Rascasse Audience Intelligence

Game engine Audience in United States

A data profile of the people who buy, follow and care about Game engine in United States — modelled from more than twelve digital signal sources. Game engine has an estimated audience of 961,165 people in United States.

The average Game engine fan in United States is 35.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include A-ha, 3D modeling, Candy Crush Soda Saga, with strongest over-indexing on A-ha (60.44× the country average).

Demographically, the Game engine audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Game engine fan in United States is more male, around 35.6 years old, with strong Patriotism tendencies and a notable affinity for A-ha.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game engine profile in United States.

Audience size
961K
in United States
Gender
29.2%
70.8% male
Age
35.6
average years
Country rank
#24316
Topic in United States
Fig. 01

Search interest · 12-month trend

-17%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game engine fans

29.2% are female, 70.8% are male, average age 35.6.

Fig. 02

Gender split

29.2%
Female
70.8%
Male
Demographic split for Game engine audience in United States
MetricValue
Female29.2%
Male70.8%
Average age35.6
Estimated audience size961,165
Fig. 03

Age distribution

Ø 35.6
average years
Age distribution of the Game engine audience in United States
Age bracketShare%
16-1928%
20-2922%
30-3920%
40-4917%
50+13%
Fig. 04

Worldwide distribution

14.0%

of the worldwide Game engine audience comes from United States.

Worldwide audience distribution share by country for Game engine
CountryShare
United States14.0%
Germany13.3%
Brazil6.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game engine audience in United States is strongest.

Fig. 05

Top regions by affinity

Game engine fans by region: top regions in United States
#RegionReachAffinity×
01Washington~20K1.26×
02Oklahoma~10K1.21×
03Alaska~2K1.12×
04Utah~9K1.10×
05North Dakota~2K1.10×
06Vermont~2K1.08×
07Virginia~30K1.07×
08Missouri~20K1.07×
09Nebraska~5K1.07×
10Kentucky~10K1.06×
11Oregon~10K1.06×
12South Dakota~2K1.06×
13California~100K1.04×
14Arkansas~8K1.02×
15Delaware~3K1.02×
16Idaho~5K1.01×
17Montana~3K1.01×
18Texas~80K1.00×
19Kansas~8K1.00×
20Indiana~20K0.99×
21Louisiana~10K0.99×
22Mississippi~8K0.99×
23West Virginia~4K0.99×
24New Hampshire~4K0.98×
25Rhode Island~3K0.98×
26Alabama~10K0.97×
27Maine~3K0.96×
28New York~50K0.95×
29Iowa~8K0.95×
30New Mexico~5K0.95×
31Hawaii~4K0.95×
32Washington, District of Columbia~3K0.95×
33Arizona~20K0.94×
34Georgia~30K0.93×
35Michigan~20K0.93×
36Ohio~30K0.92×
37North Carolina~30K0.91×
38Massachusetts~20K0.91×
39Maryland~20K0.91×
40Wisconsin~10K0.91×
41Minnesota~10K0.91×
42Nevada~8K0.91×
43Pennsylvania~30K0.90×
44Tennessee~20K0.90×
45Colorado~10K0.90×
46South Carolina~10K0.89×
47Florida~60K0.88×
48Connecticut~9K0.88×
49Illinois~30K0.87×
50New Jersey~20K0.86×
Fig. 06

Affinity by region

Affinity by region — Game engine, United States
0.86×1.00×1.26×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Game engine audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Game engine audience
#·InterestCategoryAffinity×
01A-haMusic & Radio60.44×
02Tsingtao BreweryFood & Beverages26.98×
03Candy Crush Soda SagaGames19.33×
04Once upon a timeMovies & TV11.80×
053D modelingTechnology & Electronics8.27×
06Micro CenterShopping5.49×
07AdobeTechnology & Electronics4.54×
08SteamGames4.53×
09IGNMovies & TV4.16×
10Epic GamesGames3.85×
11LinuxTechnology & Electronics3.83×
12RobloxGames3.47×
13Strategy gamesGames2.99×
14Racing gamesGames2.88×
15Virtual realityTechnology & Electronics2.54×
16GameStopGames2.52×
17FandomLiterature2.46×
18BeetlejuiceMovies & TV2.09×
19Mobile gameGames1.67×
20AutoZoneCars & Mobility1.60×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Game engine audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Game engine audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.17×
Early Adopter MentalityPOWER1.54×
IndividualismJOY1.50×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Game engine audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.65×
Healthy LifestyleBALANCE0.73×
Pet OwnershipJOY0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Game engine have in United States?

Game engine has an estimated audience of 961,165 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Game engine fans?

29.2% of Game engine fans are female, 70.8% are male, with an average age of 35.6 years.

03

Which brands do Game engine fans like most?

Game engine fans show strongest brand affinity for A-ha (60.44×), 3D modeling (8.27×), and Candy Crush Soda Saga (19.33×) over the country average.

04

Where do Game engine fans live in United States?

Game engine fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Game engine fans also like?

Beyond Game engine itself, the audience over-indexes on 3D modeling (8.27×), Candy Crush Soda Saga (19.33×), Micro Center (5.49×), and Linux (3.83×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Game engine. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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