A data profile of the people who buy, follow and care about Game engine in United States — modelled from more than twelve digital signal sources. Game engine has an estimated audience of 961,165 people in United States.
The average Game engine fan in United States is 35.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include A-ha, 3D modeling, Candy Crush Soda Saga, with strongest over-indexing on A-ha (60.44× the country average).
Demographically, the Game engine audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Game engine fan in United States is more male, around 35.6 years old, with strong Patriotism tendencies and a notable affinity for A-ha.
The key figures that characterise the Game engine profile in United States.
29.2% are female, 70.8% are male, average age 35.6.
| Metric | Value |
|---|---|
| Female | 29.2% |
| Male | 70.8% |
| Average age | 35.6 |
| Estimated audience size | 961,165 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 22% | |
| 30-39 | 20% | |
| 40-49 | 17% | |
| 50+ | 13% |
Where the Game engine audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 1.26× | |
| 02 | Oklahoma | ~10K | 1.21× | |
| 03 | Alaska | ~2K | 1.12× | |
| 04 | Utah | ~9K | 1.10× | |
| 05 | North Dakota | ~2K | 1.10× | |
| 06 | Vermont | ~2K | 1.08× | |
| 07 | Virginia | ~30K | 1.07× | |
| 08 | Missouri | ~20K | 1.07× | |
| 09 | Nebraska | ~5K | 1.07× | |
| 10 | Kentucky | ~10K | 1.06× | |
| 11 | Oregon | ~10K | 1.06× | |
| 12 | South Dakota | ~2K | 1.06× | |
| 13 | California | ~100K | 1.04× | |
| 14 | Arkansas | ~8K | 1.02× | |
| 15 | Delaware | ~3K | 1.02× | |
| 16 | Idaho | ~5K | 1.01× | |
| 17 | Montana | ~3K | 1.01× | |
| 18 | Texas | ~80K | 1.00× | |
| 19 | Kansas | ~8K | 1.00× | |
| 20 | Indiana | ~20K | 0.99× | |
| 21 | Louisiana | ~10K | 0.99× | |
| 22 | Mississippi | ~8K | 0.99× | |
| 23 | West Virginia | ~4K | 0.99× | |
| 24 | New Hampshire | ~4K | 0.98× | |
| 25 | Rhode Island | ~3K | 0.98× | |
| 26 | Alabama | ~10K | 0.97× | |
| 27 | Maine | ~3K | 0.96× | |
| 28 | New York | ~50K | 0.95× | |
| 29 | Iowa | ~8K | 0.95× | |
| 30 | New Mexico | ~5K | 0.95× | |
| 31 | Hawaii | ~4K | 0.95× | |
| 32 | Washington, District of Columbia | ~3K | 0.95× | |
| 33 | Arizona | ~20K | 0.94× | |
| 34 | Georgia | ~30K | 0.93× | |
| 35 | Michigan | ~20K | 0.93× | |
| 36 | Ohio | ~30K | 0.92× | |
| 37 | North Carolina | ~30K | 0.91× | |
| 38 | Massachusetts | ~20K | 0.91× | |
| 39 | Maryland | ~20K | 0.91× | |
| 40 | Wisconsin | ~10K | 0.91× | |
| 41 | Minnesota | ~10K | 0.91× | |
| 42 | Nevada | ~8K | 0.91× | |
| 43 | Pennsylvania | ~30K | 0.90× | |
| 44 | Tennessee | ~20K | 0.90× | |
| 45 | Colorado | ~10K | 0.90× | |
| 46 | South Carolina | ~10K | 0.89× | |
| 47 | Florida | ~60K | 0.88× | |
| 48 | Connecticut | ~9K | 0.88× | |
| 49 | Illinois | ~30K | 0.87× | |
| 50 | New Jersey | ~20K | 0.86× |
The strongest cross-interests of the Game engine audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | A-ha | Music & Radio | 60.44× | ||
| 02 | Tsingtao Brewery | Food & Beverages | 26.98× | ||
| 03 | Candy Crush Soda Saga | Games | 19.33× | ||
| 04 | Once upon a time | Movies & TV | 11.80× | ||
| 05 | 3D modeling | Technology & Electronics | 8.27× | ||
| 06 | Micro Center | Shopping | 5.49× | ||
| 07 | Adobe | Technology & Electronics | 4.54× | ||
| 08 | Steam | Games | 4.53× | ||
| 09 | IGN | Movies & TV | 4.16× | ||
| 10 | Epic Games | Games | 3.85× | ||
| 11 | Linux | Technology & Electronics | 3.83× | ||
| 12 | Roblox | Games | 3.47× | ||
| 13 | Strategy games | Games | 2.99× | ||
| 14 | Racing games | Games | 2.88× | ||
| 15 | Virtual reality | Technology & Electronics | 2.54× | ||
| 16 | GameStop | Games | 2.52× | ||
| 17 | Fandom | Literature | 2.46× | ||
| 18 | Beetlejuice | Movies & TV | 2.09× | ||
| 19 | Mobile game | Games | 1.67× | ||
| 20 | AutoZone | Cars & Mobility | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.17× | |
| Early Adopter Mentality | POWER | 1.54× | |
| Individualism | JOY | 1.50× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.65× | |
| Healthy Lifestyle | BALANCE | 0.73× | |
| Pet Ownership | JOY | 0.73× |
Game engine has an estimated audience of 961,165 people in United States, concentrated in California and Texas.
29.2% of Game engine fans are female, 70.8% are male, with an average age of 35.6 years.
Game engine fans show strongest brand affinity for A-ha (60.44×), 3D modeling (8.27×), and Candy Crush Soda Saga (19.33×) over the country average.
Game engine fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Game engine itself, the audience over-indexes on 3D modeling (8.27×), Candy Crush Soda Saga (19.33×), Micro Center (5.49×), and Linux (3.83×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Game engine. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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