Ghost of Tsushima Audience in United States

Ghost of Tsushima has an estimated audience of 2,087,188 people in United States. 31.5% are female, 68.5% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: Finnair, Cyberpunk 2077, Call of Duty, Micro Center, Battlefield (series).
The average Ghost of Tsushima fan in United States is 29.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Finnair, Cyberpunk 2077, Call of Duty, with strongest over-indexing on Finnair (225.63× the country average). Demographically, the Ghost of Tsushima audience skews more male with an average age of 29.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Ghost of Tsushima fans
| Metric | Value |
|---|---|
| Female | 31.5% |
| Male | 68.5% |
| Average age | 29.2 |
| Estimated audience size | 2,087,188 |
Audience persona
The typical Ghost of Tsushima fan in United States is more male, around 29.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Finnair.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 270,352 | 1.18× |
| Texas | 192,053 | 1.07× |
| Florida | 137,492 | 0.97× |
| New York | 116,051 | 1× |
| Illinois | 72,734 | 1.05× |
| Pennsylvania | 68,601 | 0.98× |
| Ohio | 67,113 | 1.04× |
| Georgia | 65,803 | 1.02× |
| North Carolina | 64,020 | 1.02× |
| Washington | 59,242 | 1.41× |
| Virginia | 56,968 | 1.12× |
| Michigan | 55,992 | 1.03× |
| New Jersey | 49,797 | 0.94× |
| Arizona | 46,138 | 1.08× |
| Tennessee | 43,427 | 1.04× |
| Massachusetts | 42,112 | 1.02× |
| Indiana | 40,012 | 1.05× |
| Colorado | 38,678 | 1.18× |
| Missouri | 35,848 | 1.07× |
| Maryland | 35,289 | 0.98× |
| Wisconsin | 30,108 | 0.96× |
| Oregon | 30,042 | 1.26× |
| Minnesota | 29,304 | 0.98× |
| Kentucky | 29,249 | 1.12× |
| Alabama | 27,499 | 0.94× |
| South Carolina | 27,420 | 0.87× |
| Oklahoma | 26,592 | 1.15× |
| Louisiana | 26,122 | 0.97× |
| Utah | 23,126 | 1.24× |
| Nevada | 20,918 | 1.04× |
| Connecticut | 20,356 | 0.97× |
| Arkansas | 17,449 | 1.01× |
| Kansas | 16,787 | 1.02× |
| Iowa | 15,522 | 0.9× |
| Mississippi | 13,978 | 0.81× |
| Idaho | 11,105 | 1.06× |
| West Virginia | 9,823 | 1.01× |
| New Mexico | 9,327 | 0.89× |
| Nebraska | 9,212 | 0.88× |
| Hawaii | 8,582 | 0.96× |
| New Hampshire | 7,927 | 0.96× |
| Maine | 6,866 | 0.92× |
| Rhode Island | 5,918 | 0.89× |
| Montana | 5,507 | 0.95× |
| Washington, District of Columbia | 5,158 | 0.82× |
| Alaska | 5,023 | 1.12× |
| Delaware | 4,621 | 0.8× |
| North Dakota | 3,773 | 0.88× |
| South Dakota | 3,585 | 0.74× |
| Vermont | 2,966 | 0.81× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Finnair | 225.63× | Travel & Leisure |
| Cyberpunk 2077 | 29.9× | Games |
| Call of Duty | 10.51× | Games |
| Micro Center | 11.14× | Shopping |
| Battlefield (series) | 19.52× | Games |
| Rick and Morty | 8.95× | Movies & TV |
| Toyota Supra | 17.96× | Cars & Mobility |
| The Last of Us | 11.91× | Games |
| Destiny 2 | 39.4× | Games |
| Superman | 2.9× | Movies & TV |
| Mobile game | 4.59× | Games |
| FIFA (video game series) | 12.83× | Games |
| AccuWeather | 6.07× | Home & Garden |
| Action role-playing game | 8.02× | Games |
| Pokémon Trading Card Game | 15.83× | Games |
| Dungeons & Dragons | 9.36× | Games |
| Buffalo Bills | 4.65× | Sports |
| Grand Theft Auto V | 9.55× | Games |
| Tampa Bay Buccaneers | 5.99× | Sports |
| Halo (series) | 12.06× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.73 |
| Early Adopter Mentality | POWER | 1.93 |
| Patriotism | CONSERVATISM | 1.33 |
| Family Orientation | CONSERVATISM | 1.29 |
| Social Media Usage | JOY | 1.25 |
| Extroversion | THRILL | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.2% |
| Germany | 7.2% |
| United Kingdom | 6.4% |
See Ghost of Tsushima audiences in other countries
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Frequently asked questions
How many fans does Ghost of Tsushima have in United States?
Ghost of Tsushima has an estimated audience of 2,087,188 people in United States, concentrated in California and Texas.
What is the gender split and age of Ghost of Tsushima fans?
31.5% of Ghost of Tsushima fans are female, 68.5% are male, with an average age of 29.2 years.
Which brands do Ghost of Tsushima fans like most?
Ghost of Tsushima fans show strongest brand affinity for Finnair (225.63×), Cyberpunk 2077 (29.9×), and Call of Duty (10.51×) over the country average.
Where do Ghost of Tsushima fans live in United States?
Ghost of Tsushima fans in United States are most concentrated in California (reach 270,352), Texas (reach 192,053), and Florida (reach 137,492). These three regions account for the largest share of the active audience.
What other brands do Ghost of Tsushima fans also like?
Beyond Ghost of Tsushima itself, the audience over-indexes on Cyberpunk 2077 (29.9×), Call of Duty (10.51×), Micro Center (11.14×), and Battlefield (series) (19.52×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Ghost of Tsushima. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.