A data profile of the people who buy, follow and care about Multiplayer game in United States — modelled from more than twelve digital signal sources. Multiplayer game has an estimated audience of 1,506,317 people in United States.
The average Multiplayer game fan in United States is 30.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Strategy games, Assassin's Creed, with strongest over-indexing on Mobile game (4.69× the country average).
Demographically, the Multiplayer game audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Multiplayer game fan in United States is more male, around 30.2 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Multiplayer game profile in United States.
19.0% are female, 81.0% are male, average age 30.2.
| Metric | Value |
|---|---|
| Female | 19.0% |
| Male | 81.0% |
| Average age | 30.2 |
| Estimated audience size | 1,506,317 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 24% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide Multiplayer game audience comes from United States.
| Country | Share |
|---|---|
| United States | 26.6% |
| India | 9.8% |
| United Kingdom | 6.5% |
Where the Multiplayer game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.49× | |
| 02 | North Dakota | ~4K | 1.37× | |
| 03 | Arkansas | ~20K | 1.36× | |
| 04 | Mississippi | ~20K | 1.31× | |
| 05 | Alaska | ~4K | 1.23× | |
| 06 | Kentucky | ~20K | 1.22× | |
| 07 | Alabama | ~30K | 1.21× | |
| 08 | South Dakota | ~4K | 1.15× | |
| 09 | Idaho | ~8K | 1.12× | |
| 10 | West Virginia | ~8K | 1.12× | |
| 11 | Louisiana | ~20K | 1.10× | |
| 12 | Montana | ~5K | 1.10× | |
| 13 | Texas | ~100K | 1.09× | |
| 14 | Georgia | ~50K | 1.09× | |
| 15 | Utah | ~10K | 1.09× | |
| 16 | Hawaii | ~7K | 1.09× | |
| 17 | Vermont | ~3K | 1.09× | |
| 18 | Nevada | ~20K | 1.06× | |
| 19 | New Mexico | ~8K | 1.06× | |
| 20 | Rhode Island | ~5K | 1.03× | |
| 21 | North Carolina | ~50K | 1.02× | |
| 22 | Delaware | ~4K | 1.01× | |
| 23 | Missouri | ~20K | 1.00× | |
| 24 | Iowa | ~10K | 0.98× | |
| 25 | Kansas | ~10K | 0.98× | |
| 26 | Virginia | ~40K | 0.96× | |
| 27 | Maine | ~5K | 0.96× | |
| 28 | Indiana | ~30K | 0.95× | |
| 29 | Washington | ~30K | 0.94× | |
| 30 | California | ~200K | 0.93× | |
| 31 | Tennessee | ~30K | 0.93× | |
| 32 | New Hampshire | ~5K | 0.92× | |
| 33 | New Jersey | ~30K | 0.90× | |
| 34 | Arizona | ~30K | 0.90× | |
| 35 | Oregon | ~20K | 0.90× | |
| 36 | Nebraska | ~7K | 0.90× | |
| 37 | New York | ~70K | 0.88× | |
| 38 | Illinois | ~40K | 0.86× | |
| 39 | South Carolina | ~20K | 0.86× | |
| 40 | Connecticut | ~10K | 0.86× | |
| 41 | Florida | ~90K | 0.85× | |
| 42 | Pennsylvania | ~40K | 0.83× | |
| 43 | Ohio | ~40K | 0.83× | |
| 44 | Michigan | ~30K | 0.83× | |
| 45 | Maryland | ~20K | 0.83× | |
| 46 | Wisconsin | ~20K | 0.81× | |
| 47 | Massachusetts | ~20K | 0.79× | |
| 48 | Minnesota | ~20K | 0.79× | |
| 49 | Colorado | ~20K | 0.78× | |
| 50 | Washington, District of Columbia | ~3K | 0.68× |
The strongest cross-interests of the Multiplayer game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Downloadable content | Internet & Social Media | 22.01× | ||
| 02 | Nanny McPhee | Movies & TV | 20.00× | ||
| 03 | City-building game | Games | 13.66× | ||
| 04 | Devil May Cry | Games | 11.89× | ||
| 05 | Assassin's Creed | Games | 8.31× | ||
| 06 | Strategy games | Games | 6.94× | ||
| 07 | Massively multiplayer online games | Games | 5.65× | ||
| 08 | Mobile game | Games | 4.69× | ||
| 09 | Steam | Games | 4.58× | ||
| 10 | Simulation games | Games | 4.55× | ||
| 11 | Arcade game | Games | 4.26× | ||
| 12 | GameStop | Games | 4.03× | ||
| 13 | Real-time strategy | Games | 4.03× | ||
| 14 | Action games | Games | 3.79× | ||
| 15 | Pokémon | Games | 3.78× | ||
| 16 | Board games | Games | 3.21× | ||
| 17 | Adventure game | Games | 3.17× | ||
| 18 | Game consoles | Technology & Electronics | 2.73× | ||
| 19 | Gambling | Games | 2.22× | ||
| 20 | Superman | Movies & TV | 1.69× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.96× | |
| Early Adopter Mentality | POWER | 1.72× | |
| Need for Security | CONSERVATISM | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.56× | |
| Creativity | OPEN | 0.62× | |
| DIY Mentality | THRILL | 0.62× |
Multiplayer game has an estimated audience of 1,506,317 people in United States, concentrated in California and Texas.
19.0% of Multiplayer game fans are female, 81.0% are male, with an average age of 30.2 years.
Multiplayer game fans show strongest brand affinity for Mobile game (4.69×), Strategy games (6.94×), and Assassin's Creed (8.31×) over the country average.
Multiplayer game fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Multiplayer game itself, the audience over-indexes on Strategy games (6.94×), Assassin's Creed (8.31×), Massively multiplayer online games (5.65×), and GameStop (4.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Multiplayer game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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