Multiplayer game Audience in United States

Multiplayer game has an estimated audience of 1,505,302 people in United States. 19.0% are female, 81.0% are male, average age 30.2. Top regions: California, Texas, Florida. Top brand affinities: Mobile game, Google Maps, Indeed.com, Capital One, Strategy games.
The average Multiplayer game fan in United States is 30.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Mobile game, Google Maps, Indeed.com, with strongest over-indexing on Mobile game (4.39× the country average). Demographically, the Multiplayer game audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Multiplayer game fans
| Metric | Value |
|---|---|
| Female | 19.0% |
| Male | 81.0% |
| Average age | 30.2 |
| Estimated audience size | 1,505,302 |
Audience persona
The typical Multiplayer game fan in United States is more male, around 30.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 152,528 | 0.92× |
| Texas | 134,047 | 1.04× |
| Florida | 94,025 | 0.92× |
| New York | 71,022 | 0.84× |
| Georgia | 44,745 | 0.96× |
| North Carolina | 39,848 | 0.88× |
| Illinois | 38,941 | 0.78× |
| Pennsylvania | 37,678 | 0.74× |
| Virginia | 35,634 | 0.97× |
| Ohio | 35,306 | 0.76× |
| New Jersey | 32,930 | 0.86× |
| Michigan | 31,345 | 0.8× |
| Washington | 31,202 | 1.03× |
| Arizona | 28,633 | 0.93× |
| Tennessee | 27,834 | 0.92× |
| Indiana | 24,419 | 0.89× |
| Missouri | 22,709 | 0.94× |
| Massachusetts | 22,555 | 0.76× |
| Maryland | 21,803 | 0.84× |
| Louisiana | 20,265 | 1.04× |
| Alabama | 20,180 | 0.96× |
| South Carolina | 19,585 | 0.86× |
| Oklahoma | 19,157 | 1.15× |
| Colorado | 18,924 | 0.8× |
| Kentucky | 18,038 | 0.96× |
| Minnesota | 17,058 | 0.79× |
| Wisconsin | 16,979 | 0.75× |
| Nevada | 16,594 | 1.14× |
| Mississippi | 15,902 | 1.28× |
| Oregon | 15,725 | 0.91× |
| Utah | 15,253 | 1.13× |
| Arkansas | 15,163 | 1.22× |
| Connecticut | 13,361 | 0.88× |
| Iowa | 12,010 | 0.97× |
| Kansas | 11,640 | 0.98× |
| Idaho | 8,769 | 1.16× |
| West Virginia | 8,314 | 1.19× |
| New Mexico | 8,078 | 1.07× |
| Hawaii | 7,296 | 1.13× |
| Nebraska | 6,673 | 0.88× |
| New Hampshire | 5,661 | 0.95× |
| Rhode Island | 5,327 | 1.11× |
| Maine | 5,289 | 0.98× |
| Montana | 5,215 | 1.25× |
| Alaska | 4,760 | 1.48× |
| South Dakota | 4,659 | 1.34× |
| North Dakota | 4,610 | 1.49× |
| Delaware | 4,552 | 1.1× |
| Vermont | 3,322 | 1.26× |
| Wyoming | 3,257 | 1.46× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mobile game | 4.39× | Games |
| Google Maps | 3.6× | Internet & Social Media |
| Indeed.com | 3.5× | Business & Career |
| Capital One | 3.39× | Business & Career |
| Strategy games | 6.45× | Games |
| GameStop | 4.32× | Games |
| Beetlejuice | 3.46× | Movies & TV |
| Call of Duty | 5.18× | Games |
| Pokémon | 3.73× | Games |
| Magic: The Gathering | 7.17× | Games |
| The Legend of Zelda | 6.4× | Games |
| DeviantArt | 4.23× | Internet & Social Media |
| Nanny McPhee | 20× | Movies & TV |
| Massively multiplayer online games | 4.56× | Games |
| Circle K | 4.01× | Shopping |
| Aaron Rodgers | 3.58× | Sports |
| Real-time strategy | 4.37× | Games |
| Action role-playing game | 4.69× | Games |
| Role-playing games | 3.06× | Games |
| Xbox | 4.01× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.52 |
| Patriotism | CONSERVATISM | 1.36 |
| LGBTQ+ Identity | OPEN | 1.21 |
| Need for Security | CONSERVATISM | 1.07 |
| Extroversion | THRILL | 1.03 |
| Social Media Usage | JOY | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 27.9% |
| India | 10.2% |
| United Kingdom | 6.8% |
See Multiplayer game audiences in other countries
More Games audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Multiplayer game have in United States?
Multiplayer game has an estimated audience of 1,505,302 people in United States, concentrated in California and Texas.
What is the gender split and age of Multiplayer game fans?
19.0% of Multiplayer game fans are female, 81.0% are male, with an average age of 30.2 years.
Which brands do Multiplayer game fans like most?
Multiplayer game fans show strongest brand affinity for Mobile game (4.39×), Google Maps (3.6×), and Indeed.com (3.5×) over the country average.
Where do Multiplayer game fans live in United States?
Multiplayer game fans in United States are most concentrated in California (reach 152,528), Texas (reach 134,047), and Florida (reach 94,025). These three regions account for the largest share of the active audience.
What other brands do Multiplayer game fans also like?
Beyond Multiplayer game itself, the audience over-indexes on Google Maps (3.6×), Indeed.com (3.5×), Capital One (3.39×), and Strategy games (6.45×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Multiplayer game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.