A data profile of the people who buy, follow and care about Shin Megami Tensei IV in United States — modelled from more than twelve digital signal sources. Shin Megami Tensei IV has an estimated audience of 113,695 people in United States.
The average Shin Megami Tensei IV fan in United States is 29.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Orient Watch, Shin Megami Tensei, Fire Emblem, with strongest over-indexing on Orient Watch (437.5× the country average).
Demographically, the Shin Megami Tensei IV audience skews more male with an average age of 29.5, and over-indexes on personality traits such as Convenience Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Shin Megami Tensei IV fan in United States is more male, around 29.5 years old, with strong Convenience Orientation tendencies and a notable affinity for Orient Watch.
The key figures that characterise the Shin Megami Tensei IV profile in United States.
12.3% are female, 87.7% are male, average age 29.5.
| Metric | Value |
|---|---|
| Female | 12.3% |
| Male | 87.7% |
| Average age | 29.5 |
| Estimated audience size | 113,695 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 42% | |
| 30-39 | 20% | |
| 40-49 | 6% | |
| 50+ | 2% |
of the worldwide Shin Megami Tensei IV audience comes from United States.
| Country | Share |
|---|---|
| United States | 47.7% |
| Italy | 8.8% |
| United Kingdom | 8.0% |
Where the Shin Megami Tensei IV audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~3K | 1.30× | |
| 02 | Oregon | ~2K | 1.26× | |
| 03 | California | ~10K | 1.14× | |
| 04 | Vermont | <1K | 1.12× | |
| 05 | Alaska | <1K | 1.10× | |
| 06 | New York | ~7K | 1.08× | |
| 07 | West Virginia | <1K | 1.08× | |
| 08 | Virginia | ~3K | 1.05× | |
| 09 | Arizona | ~2K | 1.05× | |
| 10 | Maryland | ~2K | 1.05× | |
| 11 | North Dakota | <1K | 1.05× | |
| 12 | Oklahoma | ~1K | 1.04× | |
| 13 | Nevada | ~1K | 1.03× | |
| 14 | Rhode Island | <1K | 1.03× | |
| 15 | South Dakota | <1K | 1.03× | |
| 16 | Texas | ~10K | 1.02× | |
| 17 | Delaware | <1K | 1.02× | |
| 18 | Florida | ~8K | 1.01× | |
| 19 | Arkansas | <1K | 1.01× | |
| 20 | Montana | <1K | 1.01× | |
| 21 | Kentucky | ~1K | 0.99× | |
| 22 | Illinois | ~4K | 0.98× | |
| 23 | Georgia | ~3K | 0.98× | |
| 24 | Michigan | ~3K | 0.98× | |
| 25 | New Hampshire | <1K | 0.98× | |
| 26 | New Jersey | ~3K | 0.97× | |
| 27 | Indiana | ~2K | 0.97× | |
| 28 | Louisiana | ~1K | 0.97× | |
| 29 | Hawaii | <1K | 0.97× | |
| 30 | Ohio | ~3K | 0.96× | |
| 31 | Massachusetts | ~2K | 0.96× | |
| 32 | Alabama | ~2K | 0.96× | |
| 33 | Utah | <1K | 0.96× | |
| 34 | Maine | <1K | 0.96× | |
| 35 | Pennsylvania | ~4K | 0.95× | |
| 36 | North Carolina | ~3K | 0.95× | |
| 37 | South Carolina | ~2K | 0.95× | |
| 38 | Connecticut | ~1K | 0.95× | |
| 39 | Kansas | <1K | 0.95× | |
| 40 | Tennessee | ~2K | 0.94× | |
| 41 | Missouri | ~2K | 0.93× | |
| 42 | Idaho | <1K | 0.93× | |
| 43 | New Mexico | <1K | 0.93× | |
| 44 | Mississippi | <1K | 0.92× | |
| 45 | Nebraska | <1K | 0.92× | |
| 46 | Washington, District of Columbia | <1K | 0.92× | |
| 47 | Minnesota | ~1K | 0.91× | |
| 48 | Iowa | <1K | 0.90× | |
| 49 | Wisconsin | ~2K | 0.88× | |
| 50 | Colorado | ~2K | 0.86× |
The strongest cross-interests of the Shin Megami Tensei IV audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Orient Watch | Fashion & Accessoires | 437.50× | ||
| 02 | Shin Megami Tensei | Games | 104.17× | ||
| 03 | Fire Emblem | Games | 75.59× | ||
| 04 | Chrono Trigger | Games | 65.62× | ||
| 05 | Dragon Quest | Games | 53.26× | ||
| 06 | Devil May Cry | Games | 33.85× | ||
| 07 | Highschool of the Dead | Literature | 28.92× | ||
| 08 | Role-playing | Games | 25.71× | ||
| 09 | Watch Dogs | Games | 22.37× | ||
| 10 | Tropic Thunder | Movies & TV | 20.00× | ||
| 11 | Mario Kart | Games | 17.24× | ||
| 12 | Steam | Games | 14.99× | ||
| 13 | International education | Business & Career | 14.11× | ||
| 14 | Final Fantasy | Games | 11.13× | ||
| 15 | My Hero Academia | Literature | 8.84× | ||
| 16 | Micro Center | Shopping | 8.44× | ||
| 17 | Pokémon | Games | 8.25× | ||
| 18 | The Legend of Zelda | Games | 7.96× | ||
| 19 | Crunchyroll | Games | 6.78× | ||
| 20 | Anime and manga fandom | Literature | 5.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.71× | |
| Early Adopter Mentality | POWER | 1.69× | |
| Luxury Orientation | PREMIUM | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Community Orientation | OPEN | 0.68× | |
| Healthy Lifestyle | BALANCE | 0.72× |
Shin Megami Tensei IV has an estimated audience of 113,695 people in United States, concentrated in California and Texas.
12.3% of Shin Megami Tensei IV fans are female, 87.7% are male, with an average age of 29.5 years.
Shin Megami Tensei IV fans show strongest brand affinity for Orient Watch (437.5×), Shin Megami Tensei (104.17×), and Fire Emblem (75.59×) over the country average.
Shin Megami Tensei IV fans in United States are most concentrated in California (reach ~10K), Texas (reach ~10K), and Florida (reach ~8K). These three regions account for the largest share of the active audience.
Beyond Shin Megami Tensei IV itself, the audience over-indexes on Shin Megami Tensei (104.17×), Fire Emblem (75.59×), Steam (14.99×), and Chrono Trigger (65.62×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Shin Megami Tensei IV. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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