A data profile of the people who buy, follow and care about Stealth game in United States — modelled from more than twelve digital signal sources. Stealth game has an estimated audience of 3,005,555 people in United States.
The average Stealth game fan in United States is 32.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Wetsuit, Assassin's Creed, Mobile game, with strongest over-indexing on Wetsuit (20.01× the country average).
Demographically, the Stealth game audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Stealth game fan in United States is more male, around 32.2 years old, with strong Patriotism tendencies and a notable affinity for Wetsuit.
The key figures that characterise the Stealth game profile in United States.
24.8% are female, 75.2% are male, average age 32.2.
| Metric | Value |
|---|---|
| Female | 24.8% |
| Male | 75.2% |
| Average age | 32.2 |
| Estimated audience size | 3,005,555 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 21% | |
| 30-39 | 14% | |
| 40-49 | 12% | |
| 50+ | 11% |
of the worldwide Stealth game audience comes from United States.
| Country | Share |
|---|---|
| United States | 30.8% |
| United Kingdom | 5.7% |
| India | 5.0% |
Where the Stealth game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~8K | 1.18× | |
| 02 | Washington | ~70K | 1.16× | |
| 03 | North Dakota | ~7K | 1.12× | |
| 04 | Kansas | ~30K | 1.11× | |
| 05 | Kentucky | ~40K | 1.08× | |
| 06 | Oregon | ~40K | 1.08× | |
| 07 | Utah | ~30K | 1.08× | |
| 08 | Vermont | ~6K | 1.08× | |
| 09 | Oklahoma | ~40K | 1.07× | |
| 10 | Virginia | ~80K | 1.06× | |
| 11 | South Dakota | ~7K | 1.06× | |
| 12 | Missouri | ~50K | 1.05× | |
| 13 | Arkansas | ~30K | 1.05× | |
| 14 | Montana | ~9K | 1.05× | |
| 15 | Arizona | ~60K | 1.04× | |
| 16 | Idaho | ~20K | 1.02× | |
| 17 | Alabama | ~40K | 1.00× | |
| 18 | West Virginia | ~10K | 1.00× | |
| 19 | Indiana | ~50K | 0.98× | |
| 20 | New Hampshire | ~10K | 0.98× | |
| 21 | Maine | ~10K | 0.98× | |
| 22 | Rhode Island | ~9K | 0.98× | |
| 23 | Delaware | ~8K | 0.98× | |
| 24 | Ohio | ~90K | 0.97× | |
| 25 | Nevada | ~30K | 0.97× | |
| 26 | Mississippi | ~20K | 0.97× | |
| 27 | Nebraska | ~10K | 0.97× | |
| 28 | Texas | ~200K | 0.96× | |
| 29 | South Carolina | ~40K | 0.96× | |
| 30 | Iowa | ~20K | 0.96× | |
| 31 | New Mexico | ~10K | 0.96× | |
| 32 | Pennsylvania | ~100K | 0.95× | |
| 33 | Tennessee | ~60K | 0.95× | |
| 34 | Colorado | ~50K | 0.95× | |
| 35 | Louisiana | ~40K | 0.95× | |
| 36 | Hawaii | ~10K | 0.95× | |
| 37 | Michigan | ~70K | 0.94× | |
| 38 | North Carolina | ~80K | 0.93× | |
| 39 | Minnesota | ~40K | 0.92× | |
| 40 | Connecticut | ~30K | 0.91× | |
| 41 | Washington, District of Columbia | ~8K | 0.91× | |
| 42 | Georgia | ~80K | 0.90× | |
| 43 | Maryland | ~50K | 0.90× | |
| 44 | Wisconsin | ~40K | 0.90× | |
| 45 | Illinois | ~90K | 0.87× | |
| 46 | Massachusetts | ~50K | 0.86× | |
| 47 | California | ~300K | 0.85× | |
| 48 | Florida | ~200K | 0.85× | |
| 49 | New York | ~100K | 0.83× | |
| 50 | New Jersey | ~60K | 0.83× |
The strongest cross-interests of the Stealth game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 20.56× | ||
| 02 | Wetsuit | Sports | 20.01× | ||
| 03 | Assassin's Creed | Games | 9.92× | ||
| 04 | Josh Brolin | Movies & TV | 7.36× | ||
| 05 | Playa del Carmen | Travel & Leisure | 6.15× | ||
| 06 | Historical fiction | Literature | 5.95× | ||
| 07 | Action-adventure game | Games | 5.63× | ||
| 08 | Action role-playing game | Games | 4.97× | ||
| 09 | Massively multiplayer online games | Games | 4.79× | ||
| 10 | Motorcycle helmet | Cars & Mobility | 4.18× | ||
| 11 | Mobile game | Games | 4.14× | ||
| 12 | Steam | Games | 3.97× | ||
| 13 | Adventure game | Games | 3.58× | ||
| 14 | Call of Duty | Games | 3.41× | ||
| 15 | Pokémon | Games | 2.63× | ||
| 16 | Anime and manga fandom | Literature | 2.63× | ||
| 17 | GameStop | Games | 2.57× | ||
| 18 | Superman | Movies & TV | 2.23× | ||
| 19 | Game consoles | Technology & Electronics | 2.13× | ||
| 20 | AutoZone | Cars & Mobility | 1.86× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.65× | |
| Early Adopter Mentality | POWER | 1.64× | |
| Need for Security | CONSERVATISM | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.65× | |
| Design Affinity | PREMIUM | 0.65× | |
| Quality Awareness | PREMIUM | 0.68× |
Stealth game has an estimated audience of 3,005,555 people in United States, concentrated in California and Texas.
24.8% of Stealth game fans are female, 75.2% are male, with an average age of 32.2 years.
Stealth game fans show strongest brand affinity for Wetsuit (20.01×), Assassin's Creed (9.92×), and Mobile game (4.14×) over the country average.
Stealth game fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Stealth game itself, the audience over-indexes on Assassin's Creed (9.92×), Mobile game (4.14×), Superman (2.23×), and Action-adventure game (5.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Stealth game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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