A data profile of the people who buy, follow and care about Visual novel in United States — modelled from more than twelve digital signal sources. Visual novel has an estimated audience of 606,812 people in United States.
The average Visual novel fan in United States is 29.2 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Anime and manga fandom, Pokémon, One-Punch Man, with strongest over-indexing on Anime and manga fandom (11.55× the country average).
Demographically, the Visual novel audience skews more female with an average age of 29.2, and over-indexes on personality traits such as Tradition, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Visual novel fan in United States is more female, around 29.2 years old, with strong Tradition tendencies and a notable affinity for Anime and manga fandom.
The key figures that characterise the Visual novel profile in United States.
59.6% are female, 40.4% are male, average age 29.2.
| Metric | Value |
|---|---|
| Female | 59.6% |
| Male | 40.4% |
| Average age | 29.2 |
| Estimated audience size | 606,812 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 19% | |
| 30-39 | 13% | |
| 40-49 | 9% | |
| 50+ | 7% |
Where the Visual novel audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~90K | 1.42× | |
| 02 | Washington | ~20K | 1.39× | |
| 03 | Hawaii | ~3K | 1.25× | |
| 04 | Georgia | ~20K | 1.22× | |
| 05 | Maryland | ~10K | 1.22× | |
| 06 | Nevada | ~7K | 1.22× | |
| 07 | Virginia | ~20K | 1.21× | |
| 08 | Oregon | ~8K | 1.21× | |
| 09 | Texas | ~60K | 1.20× | |
| 10 | Oklahoma | ~8K | 1.16× | |
| 11 | Florida | ~50K | 1.13× | |
| 12 | Arizona | ~10K | 1.11× | |
| 13 | North Carolina | ~20K | 1.09× | |
| 14 | New York | ~40K | 1.08× | |
| 15 | Alaska | ~1K | 1.07× | |
| 16 | Massachusetts | ~10K | 1.06× | |
| 17 | Pennsylvania | ~20K | 1.01× | |
| 18 | New Jersey | ~20K | 1.01× | |
| 19 | Alabama | ~9K | 1.01× | |
| 20 | Louisiana | ~8K | 1.01× | |
| 21 | Utah | ~5K | 1.01× | |
| 22 | Minnesota | ~9K | 1.00× | |
| 23 | Kentucky | ~8K | 1.00× | |
| 24 | Illinois | ~20K | 0.99× | |
| 25 | Kansas | ~5K | 0.99× | |
| 26 | South Carolina | ~9K | 0.98× | |
| 27 | Arkansas | ~5K | 0.98× | |
| 28 | Delaware | ~2K | 0.98× | |
| 29 | Connecticut | ~6K | 0.97× | |
| 30 | Mississippi | ~5K | 0.96× | |
| 31 | New Mexico | ~3K | 0.96× | |
| 32 | Ohio | ~20K | 0.95× | |
| 33 | Michigan | ~20K | 0.95× | |
| 34 | Tennessee | ~10K | 0.95× | |
| 35 | Indiana | ~10K | 0.95× | |
| 36 | Missouri | ~9K | 0.95× | |
| 37 | Rhode Island | ~2K | 0.95× | |
| 38 | Vermont | ~1K | 0.95× | |
| 39 | West Virginia | ~3K | 0.94× | |
| 40 | North Dakota | ~1K | 0.94× | |
| 41 | Maine | ~2K | 0.93× | |
| 42 | South Dakota | ~1K | 0.92× | |
| 43 | Nebraska | ~3K | 0.91× | |
| 44 | Washington, District of Columbia | ~2K | 0.91× | |
| 45 | New Hampshire | ~2K | 0.90× | |
| 46 | Idaho | ~3K | 0.88× | |
| 47 | Montana | ~1K | 0.88× | |
| 48 | Wisconsin | ~8K | 0.86× | |
| 49 | Iowa | ~4K | 0.84× | |
| 50 | Colorado | ~8K | 0.82× |
The strongest cross-interests of the Visual novel audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | One-Punch Man | Literature | 34.64× | ||
| 02 | malwarebytes | Technology & Electronics | 20.00× | ||
| 03 | Concept art | Arts & Culture | 18.49× | ||
| 04 | Graphic novel | Literature | 13.29× | ||
| 05 | Simulation games | Games | 11.90× | ||
| 06 | Zootopia | Movies & TV | 11.62× | ||
| 07 | Anime and manga fandom | Literature | 11.55× | ||
| 08 | Superhero fiction | Literature | 10.68× | ||
| 09 | Pokémon | Games | 9.89× | ||
| 10 | Magic: The Gathering | Games | 9.62× | ||
| 11 | Collectible card game | Games | 9.35× | ||
| 12 | Tokyo | Travel & Leisure | 9.15× | ||
| 13 | The Legend of Zelda | Games | 9.09× | ||
| 14 | Urban Dictionary | Internet & Social Media | 7.66× | ||
| 15 | Digital art | Arts & Culture | 7.39× | ||
| 16 | Action role-playing game | Games | 7.15× | ||
| 17 | GameStop | Games | 5.65× | ||
| 18 | Action-adventure game | Games | 5.61× | ||
| 19 | Beetlejuice | Movies & TV | 4.51× | ||
| 20 | Mobile game | Games | 4.04× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 1.76× | |
| Urban Lifestyle | OPEN | 1.59× | |
| Convenience Orientation | PREMIUM | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Design Affinity | PREMIUM | 0.68× | |
| Sports Activity | POWER | 0.78× |
Visual novel has an estimated audience of 606,812 people in United States, concentrated in California and Texas.
59.6% of Visual novel fans are female, 40.4% are male, with an average age of 29.2 years.
Visual novel fans show strongest brand affinity for Anime and manga fandom (11.55×), Pokémon (9.89×), and One-Punch Man (34.64×) over the country average.
Visual novel fans in United States are most concentrated in California (reach ~90K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Visual novel itself, the audience over-indexes on Pokémon (9.89×), One-Punch Man (34.64×), Simulation games (11.9×), and Graphic novel (13.29×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Visual novel. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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