Visual novel Audience in United States
Visual novel has an estimated audience of 606,812 people in United States. 59.6% are female, 40.4% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: Anime and manga fandom, Autism Awareness, Diabetes mellitus awareness, Beetlejuice, Microblogging.
The average Visual novel fan in United States is 29.2 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Anime and manga fandom, Autism Awareness, Diabetes mellitus awareness, with strongest over-indexing on Anime and manga fandom (12.86× the country average). Demographically, the Visual novel audience skews more female with an average age of 29.2, and over-indexes on personality traits such as LGBTQ+ Identity, Tradition. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Literature · Type: Topic
Demographics of Visual novel fans
| Metric | Value |
|---|---|
| Female | 59.6% |
| Male | 40.4% |
| Average age | 29.2 |
| Estimated audience size | 606,812 |
Audience persona
The typical Visual novel fan in United States is more female, around 29.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Anime and manga fandom.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 99,987 | 1.5× |
| Texas | 58,926 | 1.13× |
| Florida | 46,894 | 1.14× |
| New York | 39,179 | 1.16× |
| Georgia | 23,125 | 1.24× |
| Pennsylvania | 21,862 | 1.07× |
| Illinois | 20,591 | 1.02× |
| North Carolina | 20,466 | 1.12× |
| Virginia | 18,758 | 1.27× |
| Washington | 18,532 | 1.52× |
| Ohio | 17,931 | 0.96× |
| Michigan | 15,888 | 1× |
| New Jersey | 15,486 | 1× |
| Arizona | 14,303 | 1.15× |
| Massachusetts | 13,723 | 1.15× |
| Maryland | 13,038 | 1.25× |
| Tennessee | 11,537 | 0.95× |
| Indiana | 10,797 | 0.97× |
| Missouri | 9,552 | 0.98× |
| Oregon | 9,186 | 1.32× |
| Minnesota | 8,719 | 1× |
| South Carolina | 8,152 | 0.89× |
| Colorado | 8,113 | 0.85× |
| Louisiana | 7,806 | 1× |
| Kentucky | 7,565 | 0.99× |
| Nevada | 7,552 | 1.29× |
| Alabama | 7,548 | 0.89× |
| Oklahoma | 7,509 | 1.11× |
| Wisconsin | 7,426 | 0.81× |
| Utah | 5,955 | 1.1× |
| Connecticut | 5,839 | 0.96× |
| Mississippi | 4,832 | 0.97× |
| Kansas | 4,671 | 0.98× |
| Arkansas | 4,656 | 0.93× |
| Iowa | 3,892 | 0.78× |
| Hawaii | 3,321 | 1.27× |
| New Mexico | 2,931 | 0.96× |
| Idaho | 2,490 | 0.82× |
| West Virginia | 2,360 | 0.84× |
| Nebraska | 2,131 | 0.7× |
| New Hampshire | 2,083 | 0.87× |
| Maine | 1,921 | 0.88× |
| Rhode Island | 1,654 | 0.86× |
| Washington, District of Columbia | 1,474 | 0.81× |
| Delaware | 1,441 | 0.86× |
| Montana | 1,173 | 0.7× |
| Alaska | 1,121 | 0.86× |
| South Dakota | 1,061 | 0.76× |
| North Dakota | 986 | 0.79× |
| Vermont | 923 | 0.87× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Anime and manga fandom | 12.86× | Literature |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Beetlejuice | 7.21× | Movies & TV |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Pokémon | 8.02× | Games |
| The Legend of Zelda | 11.79× | Games |
| Collectible card game | 9.82× | Games |
| Income tax | 13.19× | Business & Career |
| Romanticism | 11.34× | Politics & Society |
| Pixiv | 15.96× | Internet & Social Media |
| Rick and Morty | 7.06× | Movies & TV |
| Action role-playing game | 8.14× | Games |
| Simulation games | 8.42× | Games |
| Shōnen manga | 8.7× | Literature |
| Pokémon Trading Card Game | 16.31× | Games |
| IMVU | 21.78× | Internet & Social Media |
| Digital art | 6.29× | Arts & Culture |
| One-Punch Man | 18.73× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.4 |
| Tradition | CONSERVATISM | 1.46 |
| Extroversion | THRILL | 1.42 |
| Pet Ownership | JOY | 1.33 |
| Early Adopter Mentality | POWER | 1.23 |
| Social Media Usage | JOY | 1.15 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 45.8% |
| United States | 17.2% |
| Germany | 3.4% |
See Visual novel audiences in other countries
More Literature audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Visual novel have in United States?
Visual novel has an estimated audience of 606,812 people in United States, concentrated in California and Texas.
What is the gender split and age of Visual novel fans?
59.6% of Visual novel fans are female, 40.4% are male, with an average age of 29.2 years.
Which brands do Visual novel fans like most?
Visual novel fans show strongest brand affinity for Anime and manga fandom (12.86×), Autism Awareness (19.03×), and Diabetes mellitus awareness (12.48×) over the country average.
Where do Visual novel fans live in United States?
Visual novel fans in United States are most concentrated in California (reach 99,987), Texas (reach 58,926), and Florida (reach 46,894). These three regions account for the largest share of the active audience.
What other brands do Visual novel fans also like?
Beyond Visual novel itself, the audience over-indexes on Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), Beetlejuice (7.21×), and Microblogging (12.67×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Visual novel. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.