A data profile of the people who buy, follow and care about PlayStation 2 in United States — modelled from more than twelve digital signal sources. PlayStation 2 has an estimated audience of 1,273,215 people in United States.
The average PlayStation 2 fan in United States is 28.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include International education, Mobile game, Pokémon, with strongest over-indexing on International education (25.63× the country average).
Demographically, the PlayStation 2 audience skews more male with an average age of 28.2, and over-indexes on personality traits such as Early Adopter Mentality, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PlayStation 2 fan in United States is more male, around 28.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for International education.
The key figures that characterise the PlayStation 2 profile in United States.
22.7% are female, 77.3% are male, average age 28.2.
| Metric | Value |
|---|---|
| Female | 22.7% |
| Male | 77.3% |
| Average age | 28.2 |
| Estimated audience size | 1,273,215 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 27% | |
| 30-39 | 14% | |
| 40-49 | 8% | |
| 50+ | 3% |
Where the PlayStation 2 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~20K | 1.42× | |
| 02 | West Virginia | ~8K | 1.41× | |
| 03 | Arkansas | ~10K | 1.35× | |
| 04 | Mississippi | ~10K | 1.29× | |
| 05 | Oklahoma | ~20K | 1.26× | |
| 06 | Indiana | ~30K | 1.25× | |
| 07 | Louisiana | ~20K | 1.25× | |
| 08 | Alabama | ~20K | 1.21× | |
| 09 | Ohio | ~50K | 1.18× | |
| 10 | Tennessee | ~30K | 1.16× | |
| 11 | Missouri | ~20K | 1.15× | |
| 12 | Kansas | ~10K | 1.12× | |
| 13 | Pennsylvania | ~50K | 1.11× | |
| 14 | South Carolina | ~20K | 1.08× | |
| 15 | Michigan | ~40K | 1.07× | |
| 16 | Iowa | ~10K | 1.07× | |
| 17 | Georgia | ~40K | 1.05× | |
| 18 | Texas | ~100K | 1.04× | |
| 19 | North Carolina | ~40K | 1.03× | |
| 20 | Illinois | ~40K | 1.01× | |
| 21 | New Mexico | ~6K | 1.01× | |
| 22 | Delaware | ~3K | 0.99× | |
| 23 | Nevada | ~10K | 0.98× | |
| 24 | South Dakota | ~3K | 0.98× | |
| 25 | Nebraska | ~6K | 0.97× | |
| 26 | North Dakota | ~3K | 0.97× | |
| 27 | Arizona | ~20K | 0.95× | |
| 28 | Idaho | ~6K | 0.95× | |
| 29 | Florida | ~80K | 0.94× | |
| 30 | Virginia | ~30K | 0.93× | |
| 31 | Oregon | ~10K | 0.93× | |
| 32 | New Hampshire | ~5K | 0.93× | |
| 33 | Rhode Island | ~4K | 0.93× | |
| 34 | Maine | ~4K | 0.91× | |
| 35 | Wisconsin | ~20K | 0.90× | |
| 36 | Connecticut | ~10K | 0.90× | |
| 37 | Utah | ~10K | 0.90× | |
| 38 | Alaska | ~2K | 0.90× | |
| 39 | Massachusetts | ~20K | 0.88× | |
| 40 | Maryland | ~20K | 0.88× | |
| 41 | Montana | ~3K | 0.88× | |
| 42 | Vermont | ~2K | 0.87× | |
| 43 | New York | ~60K | 0.86× | |
| 44 | Washington | ~20K | 0.85× | |
| 45 | New Jersey | ~30K | 0.84× | |
| 46 | Minnesota | ~20K | 0.84× | |
| 47 | California | ~100K | 0.83× | |
| 48 | Colorado | ~20K | 0.82× | |
| 49 | Hawaii | ~3K | 0.64× | |
| 50 | Washington, District of Columbia | ~2K | 0.64× |
The strongest cross-interests of the PlayStation 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | International education | Business & Career | 25.63× | ||
| 02 | Nvidia | Technology & Electronics | 8.76× | ||
| 03 | Historical fiction | Literature | 8.04× | ||
| 04 | Massively multiplayer online games | Games | 7.12× | ||
| 05 | Action role-playing game | Games | 6.13× | ||
| 06 | Brittany Snow | Movies & TV | 6.02× | ||
| 07 | Retrogaming | Games | 5.97× | ||
| 08 | Nintendo | Games | 5.50× | ||
| 09 | Arcade game | Games | 5.49× | ||
| 10 | Collectible card game | Games | 5.49× | ||
| 11 | Pokémon | Games | 5.45× | ||
| 12 | Micro Center | Shopping | 5.34× | ||
| 13 | Action-adventure game | Games | 4.88× | ||
| 14 | Mobile game | Games | 4.85× | ||
| 15 | Anime and manga fandom | Literature | 4.62× | ||
| 16 | GameStop | Games | 4.28× | ||
| 17 | DC Comics | Literature | 4.19× | ||
| 18 | Radio | Technology & Electronics | 3.03× | ||
| 19 | Android (operating system) | Technology & Electronics | 2.42× | ||
| 20 | Superman | Movies & TV | 2.27× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.87× | |
| Community Orientation | OPEN | 1.84× | |
| Convenience Orientation | PREMIUM | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.49× | |
| Creativity | OPEN | 0.55× | |
| Sustainability | BALANCE | 0.62× |
PlayStation 2's target market in United States covers an estimated 1,273,215 people, concentrated in California and Texas.
22.7% of the PlayStation 2 audience are female, 77.3% are male, with an average age of 28.2 years.
PlayStation 2 fans show strongest brand affinity for International education (25.63×), Mobile game (4.85×), and Pokémon (5.45×) over the country average.
PlayStation 2 fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond PlayStation 2 itself, the audience over-indexes on Mobile game (4.85×), Pokémon (5.45×), Massively multiplayer online games (7.12×), and Superman (2.27×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PlayStation 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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