A data profile of the people who buy, follow and care about Space flight simulator game in United States — modelled from more than twelve digital signal sources. Space flight simulator game has an estimated audience of 256,416 people in United States.
The average Space flight simulator game fan in United States is 33.6 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include American Truck Simulator, FlightAware, Microsoft Flight Simulator, with strongest over-indexing on American Truck Simulator (96.14× the country average).
Demographically, the Space flight simulator game audience skews more male with an average age of 33.6, and over-indexes on personality traits such as Patriotism, Design Affinity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Space flight simulator game fan in United States is more male, around 33.6 years old, with strong Patriotism tendencies and a notable affinity for American Truck Simulator.
The key figures that characterise the Space flight simulator game profile in United States.
26.3% are female, 73.7% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 26.3% |
| Male | 73.7% |
| Average age | 33.6 |
| Estimated audience size | 256,416 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 13% | |
| 30-39 | 13% | |
| 40-49 | 18% | |
| 50+ | 14% |
of the worldwide Space flight simulator game audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.3% |
| Japan | 10.6% |
| United Kingdom | 6.0% |
Where the Space flight simulator game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~4K | 1.40× | |
| 02 | Indiana | ~6K | 1.22× | |
| 03 | Iowa | ~3K | 1.22× | |
| 04 | Colorado | ~5K | 1.21× | |
| 05 | Utah | ~3K | 1.20× | |
| 06 | Nebraska | ~2K | 1.18× | |
| 07 | Alabama | ~4K | 1.16× | |
| 08 | North Dakota | <1K | 1.16× | |
| 09 | Kentucky | ~4K | 1.11× | |
| 10 | Arkansas | ~2K | 1.11× | |
| 11 | Missouri | ~4K | 1.07× | |
| 12 | New Hampshire | ~1K | 1.07× | |
| 13 | Maine | <1K | 1.07× | |
| 14 | South Dakota | <1K | 1.07× | |
| 15 | Idaho | ~1K | 1.06× | |
| 16 | West Virginia | ~1K | 1.06× | |
| 17 | Kansas | ~2K | 1.04× | |
| 18 | Ohio | ~8K | 1.03× | |
| 19 | Alaska | <1K | 1.03× | |
| 20 | Texas | ~20K | 1.02× | |
| 21 | New Mexico | ~1K | 1.02× | |
| 22 | Wisconsin | ~4K | 1.01× | |
| 23 | Washington | ~5K | 1.00× | |
| 24 | Mississippi | ~2K | 1.00× | |
| 25 | Vermont | <1K | 1.00× | |
| 26 | Montana | <1K | 0.98× | |
| 27 | Oregon | ~3K | 0.96× | |
| 28 | Minnesota | ~3K | 0.95× | |
| 29 | Tennessee | ~5K | 0.94× | |
| 30 | Louisiana | ~3K | 0.93× | |
| 31 | Connecticut | ~2K | 0.93× | |
| 32 | Hawaii | ~1K | 0.93× | |
| 33 | Rhode Island | <1K | 0.93× | |
| 34 | Delaware | <1K | 0.93× | |
| 35 | North Carolina | ~7K | 0.92× | |
| 36 | Michigan | ~6K | 0.91× | |
| 37 | Virginia | ~6K | 0.91× | |
| 38 | Florida | ~20K | 0.90× | |
| 39 | New Jersey | ~6K | 0.90× | |
| 40 | Nevada | ~2K | 0.90× | |
| 41 | Pennsylvania | ~8K | 0.89× | |
| 42 | Illinois | ~8K | 0.89× | |
| 43 | Georgia | ~7K | 0.89× | |
| 44 | Washington, District of Columbia | <1K | 0.89× | |
| 45 | Arizona | ~5K | 0.87× | |
| 46 | South Carolina | ~3K | 0.84× | |
| 47 | Maryland | ~4K | 0.81× | |
| 48 | Massachusetts | ~4K | 0.78× | |
| 49 | New York | ~10K | 0.73× | |
| 50 | California | ~20K | 0.72× |
The strongest cross-interests of the Space flight simulator game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | American Truck Simulator | Games | 96.14× | ||
| 02 | Microsoft Flight Simulator | Games | 31.52× | ||
| 03 | American Greetings | Home & Garden | 20.05× | ||
| 04 | Electric razor | Beauty & Wellness | 18.23× | ||
| 05 | Avast! | Technology & Electronics | 16.57× | ||
| 06 | FlightAware | Travel & Leisure | 16.21× | ||
| 07 | Raspberry Pi | Technology & Electronics | 14.08× | ||
| 08 | Flight simulator | Games | 14.01× | ||
| 09 | Angry Birds | Games | 9.65× | ||
| 10 | Daniel Craig | Movies & TV | 9.39× | ||
| 11 | Danish design | Home & Garden | 8.05× | ||
| 12 | Candy Crush Saga | Games | 7.02× | ||
| 13 | Dropbox (service) | Technology & Electronics | 6.95× | ||
| 14 | Micro Center | Shopping | 6.03× | ||
| 15 | Graphic novel | Literature | 5.77× | ||
| 16 | Massively multiplayer online games | Games | 4.13× | ||
| 17 | Virtual reality | Technology & Electronics | 3.68× | ||
| 18 | GameStop | Games | 3.11× | ||
| 19 | Mobile game | Games | 2.78× | ||
| 20 | Internet & Social Media | 2.24× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.14× | |
| Design Affinity | PREMIUM | 2.09× | |
| Need for Security | CONSERVATISM | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.72× | |
| Extroversion | THRILL | 0.73× | |
| Pet Ownership | JOY | 0.81× |
Space flight simulator game has an estimated audience of 256,416 people in United States, concentrated in Texas and California.
26.3% of Space flight simulator game fans are female, 73.7% are male, with an average age of 33.6 years.
Space flight simulator game fans show strongest brand affinity for American Truck Simulator (96.14×), FlightAware (16.21×), and Microsoft Flight Simulator (31.52×) over the country average.
Space flight simulator game fans in United States are most concentrated in Texas (reach ~20K), California (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Space flight simulator game itself, the audience over-indexes on FlightAware (16.21×), Microsoft Flight Simulator (31.52×), Micro Center (6.03×), and Electric razor (18.23×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Space flight simulator game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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