A data profile of the people who buy, follow and care about Survival horror in United States — modelled from more than twelve digital signal sources. Survival horror has an estimated audience of 6,806,567 people in United States.
The average Survival horror fan in United States is 32.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Creepypasta, Action role-playing game, with strongest over-indexing on Mobile game (4.04× the country average).
Demographically, the Survival horror audience skews more male with an average age of 32.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Survival horror fan in United States is more male, around 32.0 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Survival horror profile in United States.
37.3% are female, 62.7% are male, average age 32.0.
| Metric | Value |
|---|---|
| Female | 37.3% |
| Male | 62.7% |
| Average age | 32.0 |
| Estimated audience size | 6,806,567 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 12% | |
| 50+ | 8% |
of the worldwide Survival horror audience comes from United States.
| Country | Share |
|---|---|
| United States | 27.8% |
| United Kingdom | 5.5% |
| Indonesia | 4.9% |
Where the Survival horror audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~20K | 1.23× | |
| 02 | Vermont | ~10K | 1.21× | |
| 03 | North Dakota | ~20K | 1.14× | |
| 04 | South Dakota | ~20K | 1.12× | |
| 05 | Montana | ~20K | 1.08× | |
| 06 | West Virginia | ~30K | 1.06× | |
| 07 | Delaware | ~20K | 1.04× | |
| 08 | Kentucky | ~90K | 1.03× | |
| 09 | Rhode Island | ~20K | 1.03× | |
| 10 | Oregon | ~80K | 1.02× | |
| 11 | Maine | ~20K | 1.02× | |
| 12 | Oklahoma | ~80K | 1.01× | |
| 13 | New Hampshire | ~30K | 1.01× | |
| 14 | Washington | ~100K | 1.00× | |
| 15 | Arkansas | ~60K | 1.00× | |
| 16 | Idaho | ~30K | 1.00× | |
| 17 | Utah | ~60K | 0.99× | |
| 18 | New Mexico | ~30K | 0.99× | |
| 19 | Hawaii | ~30K | 0.99× | |
| 20 | Mississippi | ~50K | 0.98× | |
| 21 | Missouri | ~100K | 0.97× | |
| 22 | Iowa | ~50K | 0.96× | |
| 23 | Nebraska | ~30K | 0.96× | |
| 24 | Washington, District of Columbia | ~20K | 0.96× | |
| 25 | Indiana | ~100K | 0.95× | |
| 26 | Nevada | ~60K | 0.95× | |
| 27 | Kansas | ~50K | 0.95× | |
| 28 | Ohio | ~200K | 0.94× | |
| 29 | Virginia | ~200K | 0.94× | |
| 30 | Louisiana | ~80K | 0.93× | |
| 31 | Alabama | ~90K | 0.92× | |
| 32 | Tennessee | ~100K | 0.91× | |
| 33 | California | ~700K | 0.90× | |
| 34 | Arizona | ~100K | 0.90× | |
| 35 | South Carolina | ~90K | 0.90× | |
| 36 | Minnesota | ~90K | 0.90× | |
| 37 | Connecticut | ~60K | 0.90× | |
| 38 | Michigan | ~200K | 0.89× | |
| 39 | Maryland | ~100K | 0.89× | |
| 40 | Colorado | ~100K | 0.89× | |
| 41 | Wisconsin | ~90K | 0.89× | |
| 42 | Pennsylvania | ~200K | 0.88× | |
| 43 | Massachusetts | ~100K | 0.88× | |
| 44 | Texas | ~500K | 0.87× | |
| 45 | Georgia | ~200K | 0.87× | |
| 46 | North Carolina | ~200K | 0.87× | |
| 47 | Illinois | ~200K | 0.85× | |
| 48 | Florida | ~400K | 0.82× | |
| 49 | New Jersey | ~100K | 0.82× | |
| 50 | New York | ~300K | 0.81× |
The strongest cross-interests of the Survival horror audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Creepypasta | Literature | 18.64× | ||
| 02 | The Strangers (2008 film) | Movies & TV | 13.20× | ||
| 03 | Halloween Horror Nights | Movies & TV | 7.93× | ||
| 04 | Action role-playing game | Games | 6.80× | ||
| 05 | Action-adventure game | Games | 5.26× | ||
| 06 | Assassin's Creed | Games | 5.25× | ||
| 07 | Massively multiplayer online games | Games | 5.19× | ||
| 08 | Collectible card game | Games | 4.79× | ||
| 09 | Mobile game | Games | 4.04× | ||
| 10 | Pokémon | Games | 4.01× | ||
| 11 | Call of Duty | Games | 3.97× | ||
| 12 | Anime and manga fandom | Literature | 3.42× | ||
| 13 | Adventure game | Games | 3.30× | ||
| 14 | Role-playing games | Games | 3.10× | ||
| 15 | Computer hardware | Technology & Electronics | 3.09× | ||
| 16 | Game consoles | Technology & Electronics | 2.48× | ||
| 17 | Superman | Movies & TV | 2.13× | ||
| 18 | FIFA World Cup | Sports | 1.77× | ||
| 19 | Spotify | Internet & Social Media | 1.67× | ||
| 20 | Video games | Games | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.94× | |
| Early Adopter Mentality | POWER | 1.71× | |
| Extroversion | THRILL | 1.47× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.49× | |
| Travelling | THRILL | 0.74× | |
| Creativity | OPEN | 0.80× |
Survival horror has an estimated audience of 6,806,567 people in United States, concentrated in California and Texas.
37.3% of Survival horror fans are female, 62.7% are male, with an average age of 32.0 years.
Survival horror fans show strongest brand affinity for Mobile game (4.04×), Creepypasta (18.64×), and Action role-playing game (6.8×) over the country average.
Survival horror fans in United States are most concentrated in California (reach ~700K), Texas (reach ~500K), and Florida (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Survival horror itself, the audience over-indexes on Creepypasta (18.64×), Action role-playing game (6.8×), Superman (2.13×), and Action-adventure game (5.26×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Survival horror. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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