A data profile of the people who buy, follow and care about Valve Corporation in United States — modelled from more than twelve digital signal sources. Valve Corporation has an estimated audience of 812,713 people in United States.
The average Valve Corporation fan in United States is 35.1 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Hearthstone, Steam, Battlefield 4, with strongest over-indexing on Hearthstone (102.41× the country average).
Demographically, the Valve Corporation audience skews balanced with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Valve Corporation fan in United States is balanced, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for Hearthstone.
The key figures that characterise the Valve Corporation profile in United States.
51.1% are female, 48.9% are male, average age 35.1.
| Metric | Value |
|---|---|
| Female | 51.1% |
| Male | 48.9% |
| Average age | 35.1 |
| Estimated audience size | 812,713 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 25% | |
| 30-39 | 20% | |
| 40-49 | 18% | |
| 50+ | 11% |
Where the Valve Corporation audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~40K | 2.75× | |
| 02 | California | ~100K | 1.26× | |
| 03 | Texas | ~80K | 1.17× | |
| 04 | Oregon | ~10K | 1.17× | |
| 05 | Alaska | ~2K | 1.15× | |
| 06 | Kentucky | ~10K | 1.14× | |
| 07 | Louisiana | ~10K | 1.09× | |
| 08 | Oklahoma | ~9K | 1.09× | |
| 09 | Utah | ~7K | 1.06× | |
| 10 | Kansas | ~6K | 1.06× | |
| 11 | Idaho | ~4K | 1.06× | |
| 12 | Arkansas | ~7K | 1.03× | |
| 13 | Arizona | ~20K | 1.02× | |
| 14 | Iowa | ~6K | 1.01× | |
| 15 | North Dakota | ~2K | 1.01× | |
| 16 | Illinois | ~30K | 1.00× | |
| 17 | Indiana | ~10K | 1.00× | |
| 18 | New Mexico | ~4K | 0.99× | |
| 19 | West Virginia | ~4K | 0.99× | |
| 20 | Virginia | ~20K | 0.98× | |
| 21 | Missouri | ~10K | 0.98× | |
| 22 | Nevada | ~7K | 0.96× | |
| 23 | Nebraska | ~4K | 0.96× | |
| 24 | Michigan | ~20K | 0.95× | |
| 25 | Wisconsin | ~10K | 0.95× | |
| 26 | Minnesota | ~10K | 0.95× | |
| 27 | New York | ~40K | 0.94× | |
| 28 | Ohio | ~20K | 0.94× | |
| 29 | North Carolina | ~20K | 0.94× | |
| 30 | New Hampshire | ~3K | 0.94× | |
| 31 | South Dakota | ~2K | 0.94× | |
| 32 | Pennsylvania | ~20K | 0.93× | |
| 33 | New Jersey | ~20K | 0.93× | |
| 34 | Montana | ~2K | 0.93× | |
| 35 | Georgia | ~20K | 0.92× | |
| 36 | Tennessee | ~10K | 0.92× | |
| 37 | Colorado | ~10K | 0.92× | |
| 38 | Hawaii | ~3K | 0.92× | |
| 39 | Florida | ~50K | 0.90× | |
| 40 | Mississippi | ~6K | 0.90× | |
| 41 | Maryland | ~10K | 0.89× | |
| 42 | Connecticut | ~7K | 0.89× | |
| 43 | Massachusetts | ~10K | 0.88× | |
| 44 | Maine | ~2K | 0.88× | |
| 45 | Vermont | ~1K | 0.88× | |
| 46 | Alabama | ~9K | 0.86× | |
| 47 | Delaware | ~2K | 0.84× | |
| 48 | Rhode Island | ~2K | 0.83× | |
| 49 | Washington, District of Columbia | ~2K | 0.81× | |
| 50 | South Carolina | ~9K | 0.79× |
The strongest cross-interests of the Valve Corporation audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hearthstone | Games | 102.41× | ||
| 02 | Battlefield 4 | Games | 68.92× | ||
| 03 | Metal Gear Solid | Games | 55.85× | ||
| 04 | Borderlands (series) | Games | 43.97× | ||
| 05 | Watch Dogs | Games | 29.28× | ||
| 06 | Electronic Arts | Games | 25.60× | ||
| 07 | Mario Kart | Games | 22.35× | ||
| 08 | Steam | Games | 16.75× | ||
| 09 | Josh Brolin | Movies & TV | 14.77× | ||
| 10 | Red Dead Redemption | Games | 14.40× | ||
| 11 | Action role-playing game | Games | 11.60× | ||
| 12 | Linux | Technology & Electronics | 11.35× | ||
| 13 | Micro Center | Shopping | 10.71× | ||
| 14 | Nvidia | Technology & Electronics | 9.99× | ||
| 15 | Massively multiplayer online games | Games | 8.85× | ||
| 16 | Action-adventure game | Games | 7.75× | ||
| 17 | Arcade game | Games | 7.29× | ||
| 18 | Real-time strategy | Games | 6.53× | ||
| 19 | Mobile game | Games | 5.78× | ||
| 20 | Android (operating system) | Technology & Electronics | 2.86× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.63× | |
| Convenience Orientation | PREMIUM | 2.25× | |
| Early Adopter Mentality | POWER | 2.05× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.57× | |
| Creativity | OPEN | 0.62× | |
| DIY Mentality | THRILL | 0.64× |
Valve Corporation's target market in United States covers an estimated 812,713 people, concentrated in California and Texas.
51.1% of the Valve Corporation audience are female, 48.9% are male, with an average age of 35.1 years.
Valve Corporation fans show strongest brand affinity for Hearthstone (102.41×), Steam (16.75×), and Battlefield 4 (68.92×) over the country average.
Valve Corporation fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Valve Corporation itself, the audience over-indexes on Steam (16.75×), Battlefield 4 (68.92×), Linux (11.35×), and Metal Gear Solid (55.85×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Valve Corporation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.