A data profile of the people who buy, follow and care about Whatnot in United States — modelled from more than twelve digital signal sources. Whatnot has an estimated audience of 7,046,748 people in United States.
The average Whatnot fan in United States is 40.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Wetsuit, Aquaphor, Twitch, with strongest over-indexing on Wetsuit (12.12× the country average).
Demographically, the Whatnot audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Early Adopter Mentality, Luxury Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Whatnot fan in United States is balanced, around 40.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wetsuit.
The key figures that characterise the Whatnot profile in United States.
48.1% are female, 51.9% are male, average age 40.7.
| Metric | Value |
|---|---|
| Female | 48.1% |
| Male | 51.9% |
| Average age | 40.7 |
| Estimated audience size | 7,046,748 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 16% | |
| 20-29 | 19% | |
| 30-39 | 20% | |
| 40-49 | 21% | |
| 50+ | 24% |
of the worldwide Whatnot audience comes from United States.
| Country | Share |
|---|---|
| United States | 67.2% |
| United Kingdom | 13.2% |
| France | 6.3% |
Where the Whatnot audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~40K | 1.44× | |
| 02 | Maine | ~30K | 1.40× | |
| 03 | Arkansas | ~70K | 1.33× | |
| 04 | Kentucky | ~100K | 1.31× | |
| 05 | North Dakota | ~20K | 1.26× | |
| 06 | Iowa | ~60K | 1.22× | |
| 07 | Indiana | ~100K | 1.19× | |
| 08 | Missouri | ~100K | 1.19× | |
| 09 | South Dakota | ~20K | 1.18× | |
| 10 | Oklahoma | ~80K | 1.13× | |
| 11 | Tennessee | ~100K | 1.12× | |
| 12 | Mississippi | ~50K | 1.12× | |
| 13 | Alabama | ~90K | 1.11× | |
| 14 | Idaho | ~30K | 1.10× | |
| 15 | New Hampshire | ~30K | 1.10× | |
| 16 | Ohio | ~200K | 1.07× | |
| 17 | Kansas | ~50K | 1.07× | |
| 18 | Wyoming | ~9K | 1.06× | |
| 19 | Wisconsin | ~90K | 1.05× | |
| 20 | Louisiana | ~80K | 1.02× | |
| 21 | Nebraska | ~30K | 1.02× | |
| 22 | Pennsylvania | ~200K | 1.01× | |
| 23 | Michigan | ~200K | 1.01× | |
| 24 | South Carolina | ~90K | 1.01× | |
| 25 | Montana | ~20K | 0.99× | |
| 26 | North Carolina | ~200K | 0.98× | |
| 27 | Oregon | ~70K | 0.97× | |
| 28 | Florida | ~400K | 0.95× | |
| 29 | Minnesota | ~80K | 0.95× | |
| 30 | Nevada | ~50K | 0.95× | |
| 31 | Delaware | ~20K | 0.95× | |
| 32 | California | ~600K | 0.94× | |
| 33 | Arizona | ~100K | 0.94× | |
| 34 | Vermont | ~10K | 0.94× | |
| 35 | Rhode Island | ~20K | 0.93× | |
| 36 | Washington | ~100K | 0.92× | |
| 37 | Hawaii | ~20K | 0.90× | |
| 38 | Georgia | ~200K | 0.89× | |
| 39 | New York | ~300K | 0.88× | |
| 40 | New Jersey | ~100K | 0.86× | |
| 41 | Texas | ~400K | 0.85× | |
| 42 | Illinois | ~200K | 0.85× | |
| 43 | Virginia | ~100K | 0.84× | |
| 44 | Utah | ~40K | 0.83× | |
| 45 | New Mexico | ~20K | 0.83× | |
| 46 | Connecticut | ~50K | 0.81× | |
| 47 | Alaska | ~10K | 0.80× | |
| 48 | Massachusetts | ~90K | 0.79× | |
| 49 | Colorado | ~70K | 0.78× | |
| 50 | Maryland | ~70K | 0.72× |
The strongest cross-interests of the Whatnot audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Aquaphor | Beauty & Wellness | 12.51× | ||
| 02 | Wetsuit | Sports | 12.12× | ||
| 03 | Clash Royale | Games | 7.18× | ||
| 04 | Influencer marketing | Internet & Social Media | 5.25× | ||
| 05 | Twitch | Games | 3.18× | ||
| 06 | Massively multiplayer online games | Games | 3.12× | ||
| 07 | Pandora | Fashion & Accessoires | 3.10× | ||
| 08 | League of Legends | Games | 2.98× | ||
| 09 | Mobile game | Games | 2.46× | ||
| 10 | Nintendo | Games | 2.34× | ||
| 11 | Call of Duty | Games | 2.33× | ||
| 12 | Auction | Shopping | 2.22× | ||
| 13 | Ariana Grande | Music & Radio | 2.01× | ||
| 14 | Anime and manga fandom | Literature | 1.86× | ||
| 15 | Innovation | Business & Career | 1.82× | ||
| 16 | Game consoles | Technology & Electronics | 1.72× | ||
| 17 | Digital photography | Business & Career | 1.69× | ||
| 18 | Wawa Inc. | Shopping | 1.66× | ||
| 19 | TikTok | Internet & Social Media | 1.57× | ||
| 20 | Planet Fitness | Sports | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.40× | |
| Luxury Orientation | PREMIUM | 1.32× | |
| Risk Appetite | THRILL | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.92× | |
| Tradition | CONSERVATISM | 0.93× | |
| Spirituality | BALANCE | 0.97× |
Whatnot's target market in United States covers an estimated 7,046,748 people, concentrated in California and Texas.
48.1% of the Whatnot audience are female, 51.9% are male, with an average age of 40.7 years.
Whatnot fans show strongest brand affinity for Wetsuit (12.12×), Aquaphor (12.51×), and Twitch (3.18×) over the country average.
Whatnot fans in United States are most concentrated in California (reach ~600K), Texas (reach ~400K), and Florida (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Whatnot itself, the audience over-indexes on Aquaphor (12.51×), Twitch (3.18×), Mobile game (2.46×), and TikTok (1.57×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Whatnot. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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