A data profile of the people who buy, follow and care about Laughter in Norway — modelled from more than twelve digital signal sources. Laughter has an estimated audience of 613,369 people in Norway.
Laughter has an estimated audience of 613,369 people in Norway. 47.6% are female, 52.4% are male, average age 41.2. Top brand affinities: Google, Video games, Happiness, Instant messaging, Dogs.
Top brand affinities include Google, Video games, Happiness, with strongest over-indexing on Google (1.6× the country average).
Demographically, the Laughter audience skews balanced with an average age of 41.2, and over-indexes on personality traits such as Extroversion, Community Orientation.
The typical Laughter fan in Norway is balanced, around 41.2 years old, with strong Extroversion tendencies and a notable affinity for Google.
The key figures that characterise the Laughter profile in Norway.
47.6% are female, 52.4% are male, average age 41.2.
| Metric | Value |
|---|---|
| Female | 47.6% |
| Male | 52.4% |
| Average age | 41.2 |
| Estimated audience size | 613,369 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 16% | |
| 20-29 | 18% | |
| 30-39 | 19% | |
| 40-49 | 22% | |
| 50+ | 26% |
of the worldwide Laughter audience comes from Norway.
| Country | Share |
|---|---|
| United States | 24.0% |
| Brazil | 5.3% |
| Italy | 5.0% |
The strongest cross-interests of the Laughter audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Christian Bale | Movies & TV | 3.93× | ||
| 02 | Viral video | Internet & Social Media | 2.51× | ||
| 03 | Instant messaging | Internet & Social Media | 2.39× | ||
| 04 | Gambling | Games | 2.23× | ||
| 05 | First-person shooter games | Games | 2.15× | ||
| 06 | Science fiction movies | Movies & TV | 2.04× | ||
| 07 | Hairstyle | Beauty & Wellness | 1.93× | ||
| 08 | Fiction books | Literature | 1.86× | ||
| 09 | Online games | Games | 1.81× | ||
| 10 | Celebrity | Movies & TV | 1.71× | ||
| 11 | Video games | Games | 1.68× | ||
| 12 | Drawing | Home & Garden | 1.68× | ||
| 13 | Meat | Food & Beverages | 1.67× | ||
| 14 | Electronics | Technology & Electronics | 1.66× | ||
| 15 | Happiness | Health | 1.63× | ||
| 16 | Internet & Social Media | 1.60× | |||
| 17 | Hair products | Beauty & Wellness | 1.58× | ||
| 18 | Tattoos | Fashion & Accessoires | 1.58× | ||
| 19 | Dogs | Pets & Animals | 1.54× | ||
| 20 | Drum and bass | Music & Radio | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.43× | |
| Community Orientation | OPEN | 1.39× | |
| Convenience Orientation | PREMIUM | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.63× | |
| Quality Awareness | PREMIUM | 0.68× | |
| DIY Mentality | THRILL | 0.73× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Norway who actively search for Laughter. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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