Rascasse Audience Intelligence

Machi Esports Audience in United States

A data profile of the people who buy, follow and care about Machi Esports in United States — modelled from more than twelve digital signal sources. Machi Esports has an estimated audience of 197 people in United States.

The average Machi Esports fan in United States is 28.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include League of Legends, Mobile game, Google Drive, with strongest over-indexing on League of Legends (11.86× the country average).

Demographically, the Machi Esports audience skews more male with an average age of 28.5, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 5 regions tracked by Rascasse.

The typical Machi Esports fan in United States is more male, around 28.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for League of Legends.

Category: Sports · Type: Team · Subtype: E-sports

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Machi Esports profile in United States.

Audience size
197
in United States
Gender
21.8%
78.2% male
Age
28.5
average years
Country rank
#204417
Team in United States
Fig. 01

Search interest · 12-month trend

+0%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Machi Esports fans

21.8% are female, 78.2% are male, average age 28.5.

Fig. 02

Gender split

21.8%
Female
78.2%
Male
Demographic split for Machi Esports audience in United States
MetricValue
Female21.8%
Male78.2%
Average age28.5
Estimated audience size197
Fig. 03

Age distribution

Ø 28.5
average years
Age distribution of the Machi Esports audience in United States
Age bracketShare%
16-1951%
20-2923%
30-3912%
40-497%
50+7%
Fig. 04

Worldwide distribution

4.0%

of the worldwide Machi Esports audience comes from United States.

Worldwide audience distribution share by country for Machi Esports
CountryShare
Spain17.6%
China9.9%
Germany6.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Machi Esports audience in United States is strongest.

Fig. 05

Top regions by affinity

Machi Esports fans by region: top regions in United States
#RegionReachAffinity×
01Illinois<1K1.07×
02Florida<1K1.00×
03New York<1K1.00×
04Texas<1K0.97×
05California<1K0.95×
Fig. 06

Affinity by region

Affinity by region — Machi Esports, United States
0.95×1.00×1.07×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Machi Esports audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Machi Esports audience
#·InterestCategoryAffinity×
01League of LegendsGames11.86×
02International educationBusiness & Career10.88×
03Counter-Strike: Global OffensiveGames9.03×
04Electronic sportsSports8.32×
05Massively multiplayer online gamesGames7.85×
06Mobile gameGames6.03×
07Gaming computerTechnology & Electronics5.15×
08Micro CenterShopping5.01×
09Action role-playing gameGames4.97×
10Google DriveTechnology & Electronics4.63×
11Call of DutyGames4.52×
12Real-time strategyGames4.49×
13Action-adventure gameGames4.41×
14PokémonGames3.81×
15Anime and manga fandomLiterature3.79×
16Role-playing gamesGames3.38×
17Game consolesTechnology & Electronics3.25×
18Online gamesGames2.67×
19SupermanMovies & TV2.46×
20Android (operating system)Technology & Electronics1.99×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Machi Esports audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Machi Esports audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.06×
Risk AppetiteTHRILL1.30×
Pet OwnershipJOY1.23×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Machi Esports audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.61×
TraditionCONSERVATISM0.72×
CreativityOPEN0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Machi Esports have in United States?

Machi Esports has an estimated audience of 197 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Machi Esports fans?

21.8% of Machi Esports fans are female, 78.2% are male, with an average age of 28.5 years.

03

Which brands do Machi Esports fans like most?

Machi Esports fans show strongest brand affinity for League of Legends (11.86×), Mobile game (6.03×), and Google Drive (4.63×) over the country average.

04

Where do Machi Esports fans live in United States?

Machi Esports fans in United States are most concentrated in California (reach <1K), Texas (reach <1K), and Florida (reach <1K). These three regions account for the largest share of the active audience.

05

What other brands do Machi Esports fans also like?

Beyond Machi Esports itself, the audience over-indexes on Mobile game (6.03×), Google Drive (4.63×), Massively multiplayer online games (7.85×), and Superman (2.46×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Machi Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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