A data profile of the people who buy, follow and care about Machi Esports in United States — modelled from more than twelve digital signal sources. Machi Esports has an estimated audience of 197 people in United States.
The average Machi Esports fan in United States is 28.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include League of Legends, Mobile game, Google Drive, with strongest over-indexing on League of Legends (11.86× the country average).
Demographically, the Machi Esports audience skews more male with an average age of 28.5, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 5 regions tracked by Rascasse.
The typical Machi Esports fan in United States is more male, around 28.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for League of Legends.
The key figures that characterise the Machi Esports profile in United States.
21.8% are female, 78.2% are male, average age 28.5.
| Metric | Value |
|---|---|
| Female | 21.8% |
| Male | 78.2% |
| Average age | 28.5 |
| Estimated audience size | 197 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 23% | |
| 30-39 | 12% | |
| 40-49 | 7% | |
| 50+ | 7% |
Where the Machi Esports audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Illinois | <1K | 1.07× | |
| 02 | Florida | <1K | 1.00× | |
| 03 | New York | <1K | 1.00× | |
| 04 | Texas | <1K | 0.97× | |
| 05 | California | <1K | 0.95× |
The strongest cross-interests of the Machi Esports audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | League of Legends | Games | 11.86× | ||
| 02 | International education | Business & Career | 10.88× | ||
| 03 | Counter-Strike: Global Offensive | Games | 9.03× | ||
| 04 | Electronic sports | Sports | 8.32× | ||
| 05 | Massively multiplayer online games | Games | 7.85× | ||
| 06 | Mobile game | Games | 6.03× | ||
| 07 | Gaming computer | Technology & Electronics | 5.15× | ||
| 08 | Micro Center | Shopping | 5.01× | ||
| 09 | Action role-playing game | Games | 4.97× | ||
| 10 | Google Drive | Technology & Electronics | 4.63× | ||
| 11 | Call of Duty | Games | 4.52× | ||
| 12 | Real-time strategy | Games | 4.49× | ||
| 13 | Action-adventure game | Games | 4.41× | ||
| 14 | Pokémon | Games | 3.81× | ||
| 15 | Anime and manga fandom | Literature | 3.79× | ||
| 16 | Role-playing games | Games | 3.38× | ||
| 17 | Game consoles | Technology & Electronics | 3.25× | ||
| 18 | Online games | Games | 2.67× | ||
| 19 | Superman | Movies & TV | 2.46× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.99× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.06× | |
| Risk Appetite | THRILL | 1.30× | |
| Pet Ownership | JOY | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.61× | |
| Tradition | CONSERVATISM | 0.72× | |
| Creativity | OPEN | 0.74× |
Machi Esports has an estimated audience of 197 people in United States, concentrated in California and Texas.
21.8% of Machi Esports fans are female, 78.2% are male, with an average age of 28.5 years.
Machi Esports fans show strongest brand affinity for League of Legends (11.86×), Mobile game (6.03×), and Google Drive (4.63×) over the country average.
Machi Esports fans in United States are most concentrated in California (reach <1K), Texas (reach <1K), and Florida (reach <1K). These three regions account for the largest share of the active audience.
Beyond Machi Esports itself, the audience over-indexes on Mobile game (6.03×), Google Drive (4.63×), Massively multiplayer online games (7.85×), and Superman (2.46×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Machi Esports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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