Rascasse Audience Intelligence

Popular culture Audience in Sweden

A data profile of the people who buy, follow and care about Popular culture in Sweden — modelled from more than twelve digital signal sources. Popular culture has an estimated audience of 1,237,042 people in Sweden.

Popular culture has an estimated audience of 1,237,042 people in Sweden. 52.2% are female, 47.8% are male, average age 42.0. Top brand affinities: Google, Movies, Dogs, Games, Happiness.

Top brand affinities include Google, Movies, Dogs, with strongest over-indexing on Google (1.93× the country average).

Demographically, the Popular culture audience skews balanced with an average age of 42.0, and over-indexes on personality traits such as Community Orientation, Extroversion.

The typical Popular culture fan in Sweden is balanced, around 42.0 years old, with strong Community Orientation tendencies and a notable affinity for Google.

Category: Arts & Culture · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Popular culture profile in Sweden.

Audience size
1.2M
in Sweden
Gender
52.2%
47.8% male
Age
42.0
average years
Country rank
#590
Topic in Sweden
Fig. 01

Search interest · 12-month trend

-45%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Popular culture fans

52.2% are female, 47.8% are male, average age 42.0.

Fig. 02

Gender split

52.2%
Female
47.8%
Male
Demographic split for Popular culture audience in Sweden
MetricValue
Female52.2%
Male47.8%
Average age42.0
Estimated audience size1,237,042
Fig. 03

Age distribution

Ø 42.0
average years
Age distribution of the Popular culture audience in Sweden
Age bracketShare%
16-1913%
20-2920%
30-3919%
40-4921%
50+27%
Fig. 04

Worldwide distribution

0.3%

of the worldwide Popular culture audience comes from Sweden.

Worldwide audience distribution share by country for Popular culture
CountryShare
United States23.2%
China7.1%
India5.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Popular culture audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Popular culture audience
#·InterestCategoryAffinity×
01RadioTechnology & Electronics2.45×
02First-person shooter gamesGames2.28×
03Fiction booksLiterature2.10×
04CelebrityMovies & TV2.08×
05WikipediaInternet & Social Media2.01×
06HappinessHealth1.94×
07GoogleInternet & Social Media1.93×
08Hair productsBeauty & Wellness1.90×
09DogsPets & Animals1.89×
10Video gamesGames1.88×
11TattoosFashion & Accessoires1.87×
12Current eventsArts & Culture1.77×
13BarsTravel & Leisure1.76×
14MeatFood & Beverages1.73×
15Mobile phonesTechnology & Electronics1.65×
16Higher educationBusiness & Career1.62×
17Android (operating system)Technology & Electronics1.57×
18MoviesMovies & TV1.55×
19ShoesFashion & Accessoires1.52×
20GamesGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Popular culture audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Popular culture audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.58×
ExtroversionTHRILL1.55×
SpiritualityBALANCE1.47×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Popular culture audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.68×
SustainabilityBALANCE0.71×
CreativityOPEN0.73×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Sweden who actively search for Popular culture. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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