A data profile of the people who buy, follow and care about Team17 in United States — modelled from more than twelve digital signal sources. Team17 has an estimated audience of 412,964 people in United States.
The average Team17 fan in United States is 36.3 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Battlefield 4, Devil May Cry, Chrono Trigger, with strongest over-indexing on Battlefield 4 (121.64× the country average).
Demographically, the Team17 audience skews more female with an average age of 36.3, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Team17 fan in United States is more female, around 36.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Battlefield 4.
The key figures that characterise the Team17 profile in United States.
58.3% are female, 41.7% are male, average age 36.3.
| Metric | Value |
|---|---|
| Female | 58.3% |
| Male | 41.7% |
| Average age | 36.3 |
| Estimated audience size | 412,964 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 17% | |
| 30-39 | 10% | |
| 40-49 | 17% | |
| 50+ | 21% |
of the worldwide Team17 audience comes from United States.
| Country | Share |
|---|---|
| United States | 29.1% |
| Japan | 18.8% |
| United Kingdom | 9.5% |
Where the Team17 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.42× | |
| 02 | Oregon | ~6K | 1.29× | |
| 03 | Utah | ~4K | 1.15× | |
| 04 | California | ~50K | 1.12× | |
| 05 | Kentucky | ~6K | 1.10× | |
| 06 | Alaska | <1K | 1.09× | |
| 07 | Missouri | ~7K | 1.08× | |
| 08 | Michigan | ~10K | 1.07× | |
| 09 | Idaho | ~2K | 1.07× | |
| 10 | New Hampshire | ~2K | 1.07× | |
| 11 | Oklahoma | ~5K | 1.06× | |
| 12 | Vermont | <1K | 1.05× | |
| 13 | Ohio | ~10K | 1.04× | |
| 14 | Colorado | ~7K | 1.03× | |
| 15 | Maine | ~2K | 1.03× | |
| 16 | Rhode Island | ~1K | 1.03× | |
| 17 | Montana | ~1K | 1.03× | |
| 18 | Kansas | ~3K | 1.02× | |
| 19 | West Virginia | ~2K | 1.02× | |
| 20 | North Dakota | <1K | 1.02× | |
| 21 | Indiana | ~8K | 1.00× | |
| 22 | South Dakota | <1K | 1.00× | |
| 23 | Virginia | ~10K | 0.99× | |
| 24 | Minnesota | ~6K | 0.99× | |
| 25 | Iowa | ~3K | 0.99× | |
| 26 | Arkansas | ~3K | 0.99× | |
| 27 | Pennsylvania | ~10K | 0.98× | |
| 28 | Wisconsin | ~6K | 0.98× | |
| 29 | Arizona | ~8K | 0.97× | |
| 30 | Nebraska | ~2K | 0.96× | |
| 31 | North Carolina | ~10K | 0.95× | |
| 32 | Nevada | ~4K | 0.95× | |
| 33 | New Mexico | ~2K | 0.95× | |
| 34 | Hawaii | ~2K | 0.95× | |
| 35 | Massachusetts | ~8K | 0.94× | |
| 36 | Connecticut | ~4K | 0.94× | |
| 37 | Delaware | ~1K | 0.94× | |
| 38 | Texas | ~30K | 0.92× | |
| 39 | Illinois | ~10K | 0.92× | |
| 40 | Tennessee | ~8K | 0.92× | |
| 41 | Mississippi | ~3K | 0.92× | |
| 42 | Washington, District of Columbia | ~1K | 0.92× | |
| 43 | New York | ~20K | 0.90× | |
| 44 | Alabama | ~5K | 0.90× | |
| 45 | Maryland | ~6K | 0.89× | |
| 46 | Georgia | ~10K | 0.87× | |
| 47 | South Carolina | ~5K | 0.87× | |
| 48 | Louisiana | ~5K | 0.87× | |
| 49 | New Jersey | ~9K | 0.84× | |
| 50 | Florida | ~20K | 0.82× |
The strongest cross-interests of the Team17 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 121.64× | ||
| 02 | Wii Sports | Games | 94.86× | ||
| 03 | Chrono Trigger | Games | 80.14× | ||
| 04 | Devil May Cry | Games | 65.46× | ||
| 05 | Ark: Survival Evolved | Games | 49.82× | ||
| 06 | Metal Gear Solid | Games | 39.01× | ||
| 07 | Dying Light | Games | 29.73× | ||
| 08 | Tower defense | Games | 28.87× | ||
| 09 | City-building game | Games | 25.92× | ||
| 10 | Borderlands (series) | Games | 24.81× | ||
| 11 | Need for Speed | Games | 18.16× | ||
| 12 | Magic: The Gathering | Games | 14.47× | ||
| 13 | The Legend of Zelda | Games | 11.66× | ||
| 14 | GameStop | Games | 9.66× | ||
| 15 | Strategy games | Games | 7.54× | ||
| 16 | World of Warcraft | Games | 7.05× | ||
| 17 | Pokémon | Games | 6.84× | ||
| 18 | Virtual reality | Technology & Electronics | 6.27× | ||
| 19 | Mobile game | Games | 4.18× | ||
| 20 | Pizza Hut | Food & Beverages | 4.09× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.19× | |
| Family Orientation | CONSERVATISM | 2.09× | |
| Patriotism | CONSERVATISM | 2.08× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.46× | |
| Design Affinity | PREMIUM | 0.55× | |
| Creativity | OPEN | 0.66× |
Team17 has an estimated audience of 412,964 people in United States, concentrated in California and Texas.
58.3% of Team17 fans are female, 41.7% are male, with an average age of 36.3 years.
Team17 fans show strongest brand affinity for Battlefield 4 (121.64×), Devil May Cry (65.46×), and Chrono Trigger (80.14×) over the country average.
Team17 fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Team17 itself, the audience over-indexes on Devil May Cry (65.46×), Chrono Trigger (80.14×), GameStop (9.66×), and Wii Sports (94.86×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Team17. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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