Rascasse Audience Intelligence

Team17 Audience in United States

A data profile of the people who buy, follow and care about Team17 in United States — modelled from more than twelve digital signal sources. Team17 has an estimated audience of 412,964 people in United States.

The average Team17 fan in United States is 36.3 years old, more female, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Battlefield 4, Devil May Cry, Chrono Trigger, with strongest over-indexing on Battlefield 4 (121.64× the country average).

Demographically, the Team17 audience skews more female with an average age of 36.3, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Team17 fan in United States is more female, around 36.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Battlefield 4.

Category: Sports · Type: Team

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Team17 profile in United States.

Audience size
413K
in United States
Gender
58.3%
41.7% male
Age
36.3
average years
Country rank
#40878
Team in United States
Fig. 01

Search interest · 12-month trend

-23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Team17 fans

58.3% are female, 41.7% are male, average age 36.3.

Fig. 02

Gender split

58.3%
Female
41.7%
Male
Demographic split for Team17 audience in United States
MetricValue
Female58.3%
Male41.7%
Average age36.3
Estimated audience size412,964
Fig. 03

Age distribution

Ø 36.3
average years
Age distribution of the Team17 audience in United States
Age bracketShare%
16-1935%
20-2917%
30-3910%
40-4917%
50+21%
Fig. 04

Worldwide distribution

29.1%

of the worldwide Team17 audience comes from United States.

Worldwide audience distribution share by country for Team17
CountryShare
United States29.1%
Japan18.8%
United Kingdom9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Team17 audience in United States is strongest.

Fig. 05

Top regions by affinity

Team17 fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.42×
02Oregon~6K1.29×
03Utah~4K1.15×
04California~50K1.12×
05Kentucky~6K1.10×
06Alaska<1K1.09×
07Missouri~7K1.08×
08Michigan~10K1.07×
09Idaho~2K1.07×
10New Hampshire~2K1.07×
11Oklahoma~5K1.06×
12Vermont<1K1.05×
13Ohio~10K1.04×
14Colorado~7K1.03×
15Maine~2K1.03×
16Rhode Island~1K1.03×
17Montana~1K1.03×
18Kansas~3K1.02×
19West Virginia~2K1.02×
20North Dakota<1K1.02×
21Indiana~8K1.00×
22South Dakota<1K1.00×
23Virginia~10K0.99×
24Minnesota~6K0.99×
25Iowa~3K0.99×
26Arkansas~3K0.99×
27Pennsylvania~10K0.98×
28Wisconsin~6K0.98×
29Arizona~8K0.97×
30Nebraska~2K0.96×
31North Carolina~10K0.95×
32Nevada~4K0.95×
33New Mexico~2K0.95×
34Hawaii~2K0.95×
35Massachusetts~8K0.94×
36Connecticut~4K0.94×
37Delaware~1K0.94×
38Texas~30K0.92×
39Illinois~10K0.92×
40Tennessee~8K0.92×
41Mississippi~3K0.92×
42Washington, District of Columbia~1K0.92×
43New York~20K0.90×
44Alabama~5K0.90×
45Maryland~6K0.89×
46Georgia~10K0.87×
47South Carolina~5K0.87×
48Louisiana~5K0.87×
49New Jersey~9K0.84×
50Florida~20K0.82×
Fig. 06

Affinity by region

Affinity by region — Team17, United States
0.82×1.00×1.42×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Team17 audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Team17 audience
#·InterestCategoryAffinity×
01Battlefield 4Games121.64×
02Wii SportsGames94.86×
03Chrono TriggerGames80.14×
04Devil May CryGames65.46×
05Ark: Survival EvolvedGames49.82×
06Metal Gear SolidGames39.01×
07Dying LightGames29.73×
08Tower defenseGames28.87×
09City-building gameGames25.92×
10Borderlands (series)Games24.81×
11Need for SpeedGames18.16×
12Magic: The GatheringGames14.47×
13The Legend of ZeldaGames11.66×
14GameStopGames9.66×
15Strategy gamesGames7.54×
16World of WarcraftGames7.05×
17PokémonGames6.84×
18Virtual realityTechnology & Electronics6.27×
19Mobile gameGames4.18×
20Pizza HutFood & Beverages4.09×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Team17 audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Team17 audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.19×
Family OrientationCONSERVATISM2.09×
PatriotismCONSERVATISM2.08×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Team17 audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.46×
Design AffinityPREMIUM0.55×
CreativityOPEN0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Team17 have in United States?

Team17 has an estimated audience of 412,964 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Team17 fans?

58.3% of Team17 fans are female, 41.7% are male, with an average age of 36.3 years.

03

Which brands do Team17 fans like most?

Team17 fans show strongest brand affinity for Battlefield 4 (121.64×), Devil May Cry (65.46×), and Chrono Trigger (80.14×) over the country average.

04

Where do Team17 fans live in United States?

Team17 fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Team17 fans also like?

Beyond Team17 itself, the audience over-indexes on Devil May Cry (65.46×), Chrono Trigger (80.14×), GameStop (9.66×), and Wii Sports (94.86×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Team17. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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