A data profile of the people who buy, follow and care about Asia in Indonesia — modelled from more than twelve digital signal sources. Asia has an estimated audience of 11,980,096 people in Indonesia.
Asia has an estimated audience of 11,980,096 people in Indonesia. 46.5% are female, 53.5% are male, average age 34.7. Top brand affinities: WhatsApp, Slot machine, Telegram, Online poker, Baby food.
Top brand affinities include WhatsApp, Slot machine, Telegram, with strongest over-indexing on WhatsApp (1.7× the country average).
Demographically, the Asia audience skews balanced with an average age of 34.7, and over-indexes on personality traits such as Community Orientation, Travelling.
The typical Asia fan in Indonesia is balanced, around 34.7 years old, with strong Community Orientation tendencies and a notable affinity for WhatsApp.
The key figures that characterise the Asia profile in Indonesia.
46.5% are female, 53.5% are male, average age 34.7.
| Metric | Value |
|---|---|
| Female | 46.5% |
| Male | 53.5% |
| Average age | 34.7 |
| Estimated audience size | 11,980,096 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 29% | |
| 30-39 | 22% | |
| 40-49 | 15% | |
| 50+ | 10% |
of the worldwide Asia audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 10.8% |
| Japan | 6.1% |
| China | 6.0% |
The strongest cross-interests of the Asia audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Slot machine | Games | 2.65× | ||
| 02 | Baby food | Kids & Family | 2.40× | ||
| 03 | Fashion show | Fashion & Accessoires | 2.34× | ||
| 04 | Online poker | Games | 2.28× | ||
| 05 | Telegram | Internet & Social Media | 2.24× | ||
| 06 | FC Bayern Munich | Sports | 2.21× | ||
| 07 | Coffee roasting | Food & Beverages | 2.11× | ||
| 08 | BTS | Music & Radio | 2.03× | ||
| 09 | Mobile gambling | Games | 1.98× | ||
| 10 | Massively multiplayer online games | Games | 1.81× | ||
| 11 | Viu (streaming media) | Movies & TV | 1.80× | ||
| 12 | Charity and causes | Business & Career | 1.80× | ||
| 13 | Indonesian cuisine | Food & Beverages | 1.78× | ||
| 14 | Ice cream | Food & Beverages | 1.77× | ||
| 15 | Internet & Social Media | 1.70× | |||
| 16 | Lipstick | Beauty & Wellness | 1.70× | ||
| 17 | Lottery | Games | 1.69× | ||
| 18 | Sneaker collecting | Fashion & Accessoires | 1.66× | ||
| 19 | Pizza | Food & Beverages | 1.64× | ||
| 20 | Meat | Food & Beverages | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.42× | |
| Travelling | THRILL | 1.28× | |
| Early Adopter Mentality | POWER | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.82× | |
| Design Affinity | PREMIUM | 0.85× | |
| Extroversion | THRILL | 0.91× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Asia. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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