A data profile of the people who buy, follow and care about Pleasure in Sweden — modelled from more than twelve digital signal sources. Pleasure has an estimated audience of 1,280,782 people in Sweden.
Pleasure has an estimated audience of 1,280,782 people in Sweden. 58.9% are female, 41.1% are male, average age 43.4. Top brand affinities: Elgiganten, Google, Movies, Games, Happiness.
Top brand affinities include Elgiganten, Google, Movies, with strongest over-indexing on Elgiganten (1.86× the country average).
Demographically, the Pleasure audience skews more female with an average age of 43.4, and over-indexes on personality traits such as Community Orientation, Extroversion.
The typical Pleasure fan in Sweden is more female, around 43.4 years old, with strong Community Orientation tendencies and a notable affinity for Elgiganten.
The key figures that characterise the Pleasure profile in Sweden.
58.9% are female, 41.1% are male, average age 43.4.
| Metric | Value |
|---|---|
| Female | 58.9% |
| Male | 41.1% |
| Average age | 43.4 |
| Estimated audience size | 1,280,782 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 12% | |
| 20-29 | 17% | |
| 30-39 | 17% | |
| 40-49 | 22% | |
| 50+ | 32% |
of the worldwide Pleasure audience comes from Sweden.
| Country | Share |
|---|---|
| United States | 22.2% |
| India | 5.8% |
| United Kingdom | 4.6% |
The strongest cross-interests of the Pleasure audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | First-person shooter games | Games | 2.19× | ||
| 02 | Celebrity | Movies & TV | 2.14× | ||
| 03 | Hairstyle | Beauty & Wellness | 2.14× | ||
| 04 | Fiction books | Literature | 2.08× | ||
| 05 | Wikipedia | Internet & Social Media | 2.06× | ||
| 06 | Happiness | Health | 2.04× | ||
| 07 | Hair products | Beauty & Wellness | 2.00× | ||
| 08 | Tattoos | Fashion & Accessoires | 1.90× | ||
| 09 | Internet & Social Media | 1.89× | |||
| 10 | Elgiganten | Shopping | 1.86× | ||
| 11 | Dogs | Pets & Animals | 1.85× | ||
| 12 | Video games | Games | 1.75× | ||
| 13 | KappAhl | Fashion & Accessoires | 1.74× | ||
| 14 | Current events | Arts & Culture | 1.74× | ||
| 15 | Meat | Food & Beverages | 1.70× | ||
| 16 | Bars | Travel & Leisure | 1.70× | ||
| 17 | Mobile phones | Technology & Electronics | 1.68× | ||
| 18 | Movies | Movies & TV | 1.58× | ||
| 19 | Shoes | Fashion & Accessoires | 1.58× | ||
| 20 | Games | Games | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.62× | |
| Extroversion | THRILL | 1.55× | |
| Spirituality | BALANCE | 1.40× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.75× | |
| Quality Awareness | PREMIUM | 0.85× | |
| Family Orientation | CONSERVATISM | 0.90× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Sweden who actively search for Pleasure. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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