A data profile of the people who buy, follow and care about Plays in Indonesia — modelled from more than twelve digital signal sources. Plays has an estimated audience of 3,894,222 people in Indonesia.
Plays has an estimated audience of 3,894,222 people in Indonesia. 45.2% are female, 54.8% are male, average age 35.1. Top brand affinities: Non-fiction books, Bars, Online poker, Online games, Hair products.
Top brand affinities include Non-fiction books, Bars, Online poker, with strongest over-indexing on Non-fiction books (3.4× the country average).
Demographically, the Plays audience skews balanced with an average age of 35.1, and over-indexes on personality traits such as Community Orientation, Sustainability.
The typical Plays fan in Indonesia is balanced, around 35.1 years old, with strong Community Orientation tendencies and a notable affinity for Non-fiction books.
The key figures that characterise the Plays profile in Indonesia.
45.2% are female, 54.8% are male, average age 35.1.
| Metric | Value |
|---|---|
| Female | 45.2% |
| Male | 54.8% |
| Average age | 35.1 |
| Estimated audience size | 3,894,222 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 21% | |
| 20-29 | 32% | |
| 30-39 | 22% | |
| 40-49 | 16% | |
| 50+ | 9% |
of the worldwide Plays audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 17.2% |
| Japan | 8.1% |
| India | 4.3% |
The strongest cross-interests of the Plays audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Non-fiction books | Literature | 3.40× | ||
| 02 | Bars | Travel & Leisure | 2.99× | ||
| 03 | Massively multiplayer online games | Games | 2.49× | ||
| 04 | Online poker | Games | 2.48× | ||
| 05 | Sunglasses | Fashion & Accessoires | 2.05× | ||
| 06 | Cruises | Travel & Leisure | 2.05× | ||
| 07 | Casino games | Games | 2.01× | ||
| 08 | Astro (Malaysian satellite television) | Movies & TV | 1.87× | ||
| 09 | Allkpop | Music & Radio | 1.85× | ||
| 10 | Traveloka | Travel & Leisure | 1.84× | ||
| 11 | FamilyMart | Shopping | 1.80× | ||
| 12 | Board games | Games | 1.80× | ||
| 13 | Online games | Games | 1.77× | ||
| 14 | TV game shows | Movies & TV | 1.77× | ||
| 15 | Pizza | Food & Beverages | 1.74× | ||
| 16 | Spas | Beauty & Wellness | 1.72× | ||
| 17 | Charity and causes | Business & Career | 1.72× | ||
| 18 | Hair products | Beauty & Wellness | 1.64× | ||
| 19 | Newspapers | Literature | 1.55× | ||
| 20 | Kebaya | Fashion & Accessoires | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.37× | |
| Sustainability | BALANCE | 1.23× | |
| Tradition | CONSERVATISM | 1.18× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.68× | |
| Extroversion | THRILL | 0.79× | |
| Price Sensitivity | PREMIUM | 0.80× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Plays. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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